Icewind
Account Details
SteamID64 76561198024494988
SteamID3 [U:1:64229260]
SteamID32 STEAM_0:0:32114630
Country Netherlands
Signed Up July 24, 2012
Last Posted November 30, 2020 at 4:24 PM
Posts 28 (0 per day)
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#37 dribble.tf - stv demo replay in browser in Projects

You're pretty much completely right, I never bothered adding pause handling, to do it properly would probably involve cutting out the pauses when caching the tick data and save the pause start/end tick so you can later translate the ticks back.

I've never done this because I've personally never had to open a demo in the browser that had a tick in it :)

posted 9 months ago
#297 Logs.tf match stats in Projects
IcewindDid updating existing logs per round break? Since yesterday it's creating a new log per round instead of updating the existing one and I didn't change the anything on the server.

looks like this has been resolved

posted 10 months ago
#293 Logs.tf match stats in Projects

Did updating existing logs per round break? Since yesterday it's creating a new log per round instead of updating the existing one and I didn't change the anything on the server.

posted 10 months ago
#26 demos.tf - automated stv uploading in Projects

After a long period of downtime, caused by issues with the previous hosting provider, I've finally had enough time to properly move everything over to a new hosting platform.

Apologies for the long downtime.

posted about 3 years ago
#7 demos.tf unexpected response from api in Q/A Help

Can you upload the demo somewhere else so I can have a look at it

posted about 3 years ago
#218 Logs.tf match stats in Projects

The json output for a log always shows an empty map name even when the map is set for the log

posted about 3 years ago
#9 Map config generator for SOAP-DM in Projects

You have to do it separate at the moment, might add a mirror option later

posted about 3 years ago
#1 Map config generator for SOAP-DM in Projects

After getting fed up by the lack of SOAP-DM support for ugc's "unique" map pool, but not wanting to manually get a bunch of spawn coordinates for every map I decided to make a "simple" program that extracts the coordinates from a demo file and generates the cfg from there.

Thus introducing soapmaker, an easy way to create SOAP-DM map configs.

1. Recoding a POV demo on your favorite unsupported map.
2. Shoot once for every location and angle you want to create a spawn for
3. Load the recorded demo in the site.
4. Check the location of the spawns in the viewer/
5. Export the map cfg to the clipboard.

Example config:

Show Content

Only maps that are supported by demos.tf's demo viewer are supported if a map you want to use is not supported leave a github issue there

posted about 4 years ago
#125 tactics.tf strategy tool in Projects

If you do end up not renewing the domain I'll be happy to take it over from you, I have a similar project in the making that is in the need for a good domain.

posted about 4 years ago
#69 Online demo playback at demos.tf in Projects
pazerYou can use the values for cl_leveloverview to determine how to transform world coordinates into screen coordinates.
...

Very nice, will try that

posted about 4 years ago
#66 Online demo playback at demos.tf in Projects

pov demos are now a lot less likely to give an error and show work most of the time.

Due to the nature of pov demos it will however always show an incomplete state of the match which can lead to some confusing situations.

posted about 4 years ago
#63 Online demo playback at demos.tf in Projects

Improved the visibility of low health players and added ubercharge levels.

https://i.imgur.com/OKpC7Ge.png

posted about 4 years ago
#62 Online demo playback at demos.tf in Projects
YrrHow is the alignment done? Is it trial and error or does knowing the overview scale and centering it on 0,0,0 make it easier?

Currently alignment is trial and error, using the minimum and maximum coordinates of players during a match to get an initial guess.
Then drawing all player positions on the map and tweaking the values until it aligns.

I can probably improve the workflow by taking things like overview level into account but I haven't really investigated that yet.

Yrr(Also I'm not sure what data you can get from the demo but having HUD parts like timers and points would be cool if they were possible)

I should be able to get pretty much every piece of data you can see ingame, it's all a matter of time and effort.

posted about 4 years ago
#60 Online demo playback at demos.tf in Projects

Add koth_bagel as supported map.

The main work currently to add a new map is not making the map overview image, but aligning it to the in-game coordinates.

posted about 4 years ago
#51 Online demo playback at demos.tf in Projects

Pushed a small fix that should fix the "voiceInit" issue

posted about 4 years ago
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