Long time no see, hope you're doing well
You're always welcome back to the casualcord
Account Details | |
---|---|
SteamID64 | 76561198130814770 |
SteamID3 | [U:1:170549042] |
SteamID32 | STEAM_0:0:85274521 |
Country | Norway |
Signed Up | April 10, 2023 |
Last Posted | August 19, 2025 at 7:04 AM |
Posts | 9 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240Hz |
Hardware Peripherals | |
---|---|
Mouse | Svive Alpha K22 Premium |
Keyboard | Cooler Master CK530 V2 |
Mousepad | |
Headphones | |
Monitor |
Long time no see, hope you're doing well
You're always welcome back to the casualcord
TontonFlairixI have "Failed to save lawena settings to file"
Can you upload the output from Lawena's Log tab somewhere?
mildI recently tried using this for the first time and everything seems to work fine for me except that no .tga or frame output file appears in my selected movie directory after using startrecording (pressing P to start or stop), does anyone else have/doesn't have the same issue?
This is an issue where Lawena tries to tell TF2 to write its output files to your MovieDir, but TF2 doesn't allow writing outside the tf/ folder for security reasons
You can fix it by opening Lawena and going to File -> Change Movie Folder and setting it to your tf/ folder, or by changing the MovieDir directly in the settings.lwf file
Richarrrrdokay yeah obviously upscaling your game through dlss/equivalent makes your game run better but how does it actually look
It looks fine imo, even if I can tell it's sharpened a bit... but scaling, filtering and sharpness are customizable should you disagree
supradoesn't it create an input lag? (upscaling)
I haven't noticed any
Never seen this talked about before, but Valve made a piece of software originally for the Steam Deck called GameScope which among other things can be used to spoof your resolution
I experimented with this and got huge FPS boosts by upscaling from a lower resolution to my native resolution, even compared with just running the lower resolution normally
This works with any Steam game and it's as simple as adding launch options that looks something like this:
gamescope -w 1280 -h 720 -r 240 -W 1920 -H 1080 -e -f -F fsr --rt --force-grab-cursor --mangoapp -- %command%
...where in this example I run my game in 1280x720@240Hz, but upscale it to 1920x1080 using AMD's FidelityFX (NVIDIA users should instead use "-F nis" for NVIDIA Image Scaling)
For TF2 (or other Source games) specifically you can put all of your normal launch options after the "%command%" string like so:
gamescope -w 1280 -h 720 -r 240 -W 1920 -H 1080 -e -f -F fsr --rt --force-grab-cursor --mangoapp -- %command% -w 1280 -h 720 -freq 240 -fullscreen -vulkan -novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -enablefakeip -console
Averaged ~1100 FPS and peaked at 1500 FPS on the Soldier training map, but figured I'd get more realistic numbers with mastercoms' benchmark:
Without GameScope (running natively at 1280x720)
With GameScope (upscaled from 1280x720 to 1920x1080)
Might do some proper benchmarking and plotting with mangohud tomorrow
blakeplusplusCan't output recordings outside of the 'tf' folder
This is not something TF2 can do unfortunately, but I should easily be able to hack together a workaround by having Lawena move the .tga files around when they appear on disk
blakeplusplusGenerating VDM files is a total pain as it's all manual work. Something like Melies where you can generate VDM files based off of an _events.txt file with custom "Ticks before clip" and "Ticks after clip" would be pretty sick
I agree, I'll definitely add that to the todo list
blakeplusplusDefault resolution when first launching is 1280x720
Blu2th1000useful commands that should be default (tf_use_min_viewmodels 0; gameui_preventescapetoshow; etc.)
I changed this and a few other defaults in vanilla Lawena, and will also do this in my rework
pajaro
- I'm unsure what the command is to fix/hide these, but when jumping to a tick in a demo all of the call medic speech bubble icons from the time skipped appear for the first few seconds after playing from the jumped-to tick.
- Sometimes jumping through ticks will also set snd_soundmixer to freezecam_only when it should be snd_soundmixer default_mix. The freezecam only one gets rid of a lot of game sounds.
I'll look into this
Blu2th1000better built-in huds! Kill Notices only should include damage numbers in a nice font (you could just have Beater's HUD built in), Medic Hud should be able to include HP and not healing info.
Will fix/add
Hold_onIf you make a git repository then I will gladly make contributions!
Made one here, but it's probably gonna be pretty barren until I finish my exams next week and then get a working prototype up and running
maraudeRif you can find a way to bake SourceRes (recording beyond your native resolution) in that would be huge
This looks easily doable. I'll experiment with it and try to add it to vanilla and rework
Hello all! I'm working on rewriting/porting Lawena from Java to C++ and was curious if there's anything you'd want fixed or added besides what I'm already planning:
i'm down like a clown, charlie brown
Gary the fool : im here to suck dick and play soldier, and i am all out of soldier