HiveMind
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SteamID64 76561198044449955
SteamID3 [U:1:84184227]
SteamID32 STEAM_0:1:42092113
Country United States
Signed Up May 19, 2013
Last Posted June 29, 2015 at 3:35 PM
Posts 115 (0 per day)
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#1 HiveMind LFT IM+ in Recruitment (looking for team)

Looking to play demo or soldier in IM+

As long as there aren't any personality conflicts, which shouldn't be too hard. I'd like to think i'm pretty easy going.

posted about 10 years ago
#16 Open (lower bracket) finals in TF2 General Discussion
RikachuYou guys

that would be relevant if you weren't quoting me

Show Content
because i didn't get to play
posted about 10 years ago
#3 Open (lower bracket) finals in TF2 General Discussion
Rikachuim so upset right now

you're upset?

posted about 10 years ago
#12 MR SLIN Appreciation Thread in TF2 General Discussion

http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3d9b59b17687288c-33x30.png

= Mr Slin(no space)

posted about 10 years ago
#118 mix^ in TF2 General Discussion
blinKThere you go with your racist remarks Plat. How dare you! ;)2sy_morphiendBlinky if you're going to have a fucking ego at least own up to it you spineless shit
posted about 10 years ago
#562 Do you like the song above? in Music, Movies, TV

Enjoyed the cover, it's an interesting take on the song

http://www.youtube.com/watch?v=l3GheRRfoVs

posted about 10 years ago
#119 Stalemates Revisited in TF2 General Discussion
IceCrystalIf you're defending second you'll be as far back from mid as the first forward spawn, so that's about even. If you're defending last you have a longer walk back to mid than the other team, but you can anticipate it since the timer will be running out and maybe get a scout ahead. It's also arguably fair since they were on the defense. It'll obviously need to be played to see how it pans out.

The point is to make the game much more entertaining to spectate and play.

I think most people would agree when I say that the mid fight is one of the most, if not the most, entertaining aspect(s).

Spawning them back to their forward instead of resetting the round is unnecessary and brings up issues like "Well do they keep the uber charge they had?" and "Are we talking about just holding mid, or second as well? If that's the case, then it depends on the map, really."

If you just reset the round and revert back to a mid fight, there is no argument as to whether or not it's fair. It is, that's the nature of a mid fight.

posted about 10 years ago
#116 Stalemates Revisited in TF2 General Discussion
IceCrystalHiveMindClose, but the round would reset. As in you would have to rollout again and have another mid fight, not just go back to the mid point to cap it.
What if the team previously holding mid gets transported back to their first forward spawn while the defending team is left alone? I feel like sending both teams back to the beginning 5 minutes after every cap would get redundant.

What you're suggesting is that one team get a clear advantage instead of both teams starting on equal footing again
The point is that if nobody caps a point within a set amount of time(I personally like 4 minutes, but this can be expounded upon) both teams get reset, so you can't just sit around and do nothing, because then you'll be reset to a mid fight. Giving both teams an equal chance to get the advantage that the attacking team didn't act on.
This makes it so stalemating isn't an issue, and also makes sure that the better team will win.

posted about 10 years ago
#113 Stalemates Revisited in TF2 General Discussion
IceCrystalIs this what a couple people had in mind?
the point can also be disabled for a few seconds after going neutral, I just didn't bother

http://www.youtube.com/watch?v=BKZ5DyQOFNI

Close, but the round would reset. As in you would have to rollout again and have another mid fight, not just go back to the mid point to cap it.

posted about 10 years ago
#15 mahh - Medic LFT Mid/High Open -ScoutLFT Low Open in Recruitment (looking for team)

pretty big biceps for a girl

posted about 10 years ago
#9 Twinweapons lft Scout in Recruitment (looking for team)

HUGE biceps

posted about 10 years ago
#110 Stalemates Revisited in TF2 General Discussion

I feel like the point of this thread is being missed by a lot of people.
That point being that tf2 (specifically 6s format) can be, and often is, boring to play/watch.

"Why is that?"
Well, affected thread viewer, that's because when both the attacking or defending team has no incentive to push in/out, they will 9 times out of 10 opt not to because it's just too risky.

"Well, how do we give incentive to people to push?"
I'm so glad you asked, a popular idea that's been passed around is implementing a shot clock where if neither team caps a point withing a certain amount of time, the round is then reset. Making both teams fight at mid once again, giving each team an equal opportunity to create an advantage for themselves.

"Okay, well can't the team that loses the mid fight just bring up classes like heavy, engineer, and/or pyro to hold last and wait for the round to reset?"
Well that's why disallowing those classes is so important, it would make 'turtling' an impossible thing to do against a team that's better or equal skill level to you.

I think implementing these ideas would make our beloved 6s format more spectator friendly, and much more fun to play. As well as keeping "the better team is going to win" aspect.

posted about 10 years ago
#53 Who have you played with???? in TF2 General Discussion

In order: Deer, Cyansnow, Soup8, dom3r, Tih, Dakrah, broKing, Yeeegz, Twinweapons, crbnfbre_, Cheeseymacgyver, Zambler, killemdeader, Kost.

It's so important to find a group of guys you like playing with rather than making exceptions, if your goal is to improve.
I don't see myself taking the game half as seriously if I hadn't played with/am playing with the guys I am now

posted about 10 years ago
#3 deadly wedgie in Off Topic

the lesson learned here is don't wear underwear unless you want to die to the atomic wedgie

posted about 10 years ago
#211 Impeach ElenaMorning in TF2 General Discussion
jake_I can throw in a 2 hour (120 minute) mentoring session on the strongest class in the game[Heavy] into the prize pot for this battle.

http://www.youtube.com/watch?v=-FUwAENrrAg

posted about 10 years ago
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