HDC_Wombolt
Account Details
SteamID64 76561198242183264
SteamID3 [U:1:281917536]
SteamID32 STEAM_0:0:140958768
Country United States
Signed Up August 25, 2018
Last Posted July 21, 2026 at 10:44 AM
Posts 4 (0 per day)
Game Settings
In-game Sensitivity 0.58
Windows Sensitivity N/A
Raw Input 1
DPI
1600
Resolution
2560x1440p
Refresh Rate
170hz
Hardware Peripherals
Mouse Scyrox V8
Keyboard Wooting 60 HE+
Mousepad LGG Saturn Pro
Headphones Truthear X Crinacle Zero Blue
Monitor Gigabyte M27Q
#5 Yttrium's Competitive Viewmodels for Linux in Customization
yttriumHDC_WomboltThis is the link for the 2006 Source studiomdl for Linux, it mentions the 2013 version only being available for single player games, not sure if that works.

https://github.com/MSteam/studiomdl-linux

However, have you checked out the GameBanana files? Would making something from the ground up that uses those work? I'm also partly doing this for the experience.

I would expect that studiomdl repository to probably work, after a cursory glance.

Do you have a link to the Gamebanana stuff you're referring to in particular?

https://gamebanana.com/mods/473962

posted 1 week ago
#3 Yttrium's Competitive Viewmodels for Linux in Customization
yttriumThe reason it uses an installer is because it modifies the models based on your config and then has to re-compile them using studiomdl, which at the time did not ship on the Linux client, only the Windows one. No idea if that has changed. It also relies on the vpk tool to package itself, but I think that one does ship.

If you build a mod .vpk file using a Windows client, that .vpk can be brought to a Linux client and should work just fine.

The source code for my installer is on Github, and sloppy as it is, it should be pretty clear how to implement a Linux version (what steps are performed that you'd need to replicate) were you to do that, but without a Linux version of studiomdl you're gunna be pretty SOL.

Now that the Source 2013 SDK's TF2 branch itself is on Github you can likely build a studiomdl version for Linux and pre-package it.

This is the link for the 2006 Source studiomdl for Linux, it mentions the 2013 version only being available for single player games, not sure if that works.

https://github.com/MSteam/studiomdl-linux

However, have you checked out the GameBanana files? Would making something from the ground up that uses those work? I'm also partly doing this for the experience.

posted 1 week ago
#1 Yttrium's Competitive Viewmodels for Linux in Customization

I play TF2 on Linux natively and can only run Yttrium's Competitive Viewmodels on Wine. I was considering making a launcher for Linux. I also saw that there's a GameBanana page with the individual VPKs. Would I just need to make a launcher that manually installs those, or would I need more files from Yttrium's GitHub?

posted 1 week ago
#16 b4nny config in Customization

When I use it there's the error pattern filter on my screen. Are there any conflicting commands or anything else?

posted about 7 years ago