GullBones
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SteamID64 76561198158340428
SteamID3 [U:1:198074700]
SteamID32 STEAM_0:0:99037350
Country Switzerland
Signed Up February 29, 2016
Last Posted September 19, 2016 at 11:39 PM
Posts 48 (0 per day)
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#5 Significant FPS increase with dx98 in Customization

i tested it on a singleplayer server and i went from unstable ~200fps staring at the floor to consistent 290-310fps also staring at the floor. worked great for me, thanks!

posted about 7 years ago
#9 Vote for this man in TF2 General Discussion
Almiewhat

i'm totally clueless here... anyone?

http://i.imgur.com/kFbXHkE.png

(habib, aka hassassin)

posted about 7 years ago
#11 ESEA S22 W8: FROYO BLACK vs. froyotech in Matches

froyo vs froyo, round 2 :>

go, black! i hope it's closer than last time

posted about 7 years ago
#31 Official Froyotech i58 Fundraiser in TF2 General Discussion

http://i0.kym-cdn.com/photos/images/newsfeed/000/293/590/6f6.gif

posted about 7 years ago
#16 ESEA S22 W7: -bird noises- vs. ChampGG in Matches

https://clips.twitch.tv/teamfortresstv/QuaintWolverinePRChase PogChamp

posted about 7 years ago
#65 TF2 needs optimization in TF2 General Discussion
riotbz350 +frags aren't even enough for a third of a nerdstar wtf

I think he actually got two thirds of a nerdstar

posted about 7 years ago
#55 Shit that shouldn't happen in matchmaking in TF2 General Discussion
yttriumwhy did i get a 10 minute abandonment penalty for leaving an empty mvm server for which i was the only player that managed to connect correctly

yeah mvm servers and mm servers are linked or something and I don't understand it

posted about 7 years ago
#1127 stream highlights in Videos

https://clips.twitch.tv/truktruk/MuddyStingrayBCWarrior
https://clips.twitch.tv/truktruk/ProudOtterPermaSmug

posted about 7 years ago
#47 Shit that shouldn't happen in matchmaking in TF2 General Discussion

lack of placement matches is absolutely infuriating for a mediocre player like me, when I win they abandon when I lose everyone stays, so I've almost given up on mm entirely.

my biggest problem with the beta was the lack of people in their proper ranks, but I expected that to be fixed upon release but the only changes I can see are 1. the matching system actually works and 2. it has a shiny new UI, but ragdolls / blood / decals / phong are all still locked, and the tfteam's reasoning behind that is just dumb.

over all my game feels a bit smoother but I'm dropping down to 20 frames in firefights which is frustrating. i would probably enjoy this update more if the commands weren't restricted and if there were placement matches, but so far this update has been a pretty big disappointment. i hope that the heavy vs pyro update will be (edit): better, 'good' implies that this update wasnt good, it was alright imo but in regards to my expectations it didn't quite deliver

ps sorry for ranting

posted about 7 years ago
#29 Fully Charged Episode 44: The Meet Your Match Update in Events

b4nny's expression changed almost instantly when dane started talking about hl

EDIT: robot getawhale moment lol

posted about 7 years ago
#18 TF2 Blog: "Casual Mode Update" in TF2 General Discussion

pretty impressive that they did this almost directly after day 1, really awesome and I hope we can see more stuff like this. super excited for whatever update is next, loving this one so far! only thing that could make it better imo would be some better balancing (scout buff why?) and maybe contracts, those are pretty fun for me atleast.

posted about 7 years ago
#327 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

the medic and pyro changes are totally going to screw the ronin v froyo match

posted about 7 years ago
#224 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
HAWTHORNESelekHAWTHORNEPyro needs some reworking, airblast is insane, you can control anyones movement and you get crits on demand with the unlocks (unlocks that won't be banned).

How is not obvious it needs a rework.

True. It should however be balanced in a way to make the Pyro a higher DPS class close-quarter combat/assault class. Otherwise it would make the class useless.

[edit] To the people downvoting me: How would you rebalance Pyro? Taking something away without giving something else in exchange is hardly sensible.

In regards to your edit:
- Reduce the power of air blast, make the knock to a player similar to that of a sticky or rocket. Make it so subsequent air blasts have a weaker effect on players. So you can spam your air blast on projectiles just not players.
- Remove crits on the flair guns.
- The length of after burn is too long.
- Backburner doesn't need crits from behind. Mini would be suffice and still give the weapon an advantage, think of it as a back scatter but for the pyro.
- Degreaser should go back to its speedy self but have a more highly nerfed air blast.
- Phlog needs mini crits instead of crits, and an overheal instead of uber.
(edit)
- Scorch shot crits you twice if you are already on fire. It shouldn't crit burning players at all with it being so hard to miss with.
- Reserve Shooter needs to go back to 3 shots. Straight up nerf.
- Power jack should make you take proper minicrits like GRU.

tl;dr: Downvote me anyway.

but back scatter sucks and pyro is already pretty squishy against better players, we want a rework not a nerf into the ground

posted about 7 years ago
#3 ESEA S22 W5: RONIN vs. in Theory in Matches

really sad and anticlimactic after waiting through that whole pause, but it was really intense and close while it was live. inT doesnt rematch ronin til about a month from now, really looking forward to that. gg from both teams, excited for inT vs froyo tomorrow.

posted about 7 years ago
#3 slin's valve visit in Videos
Smesiwhy did you make a thread about this

wanted to hear what tf.tv people had to say / im way too excited for this update

posted about 7 years ago
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