GentlemanJon
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SteamID64 76561198045803959
SteamID3 [U:1:85538231]
SteamID32 STEAM_0:1:42769115
Country United Kingdom
Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#39 Stalemates in TF2 General Discussion
ZestyShorter round timers force the attacking team to commit more to their pushes as the timer ticks down. A lot of people worry that this will lead to turtling teams doing nothing and playing for the round reset more. While this is true it means failed pushes where a repush isn't possible (most of the attacking team gets out) lead to a round reset rather than another stalemate.

The problem is that the shorter it is set the more linear it makes the game. If it's short enough to have an impact then it essentially reduces the game to win mid > push last with almost no prospect of variation from this formula. There is no real point playing 5cp in this case apart from the lack of maps for other modes, you've effectively reduced it to a weird version of koth.

posted about 7 years ago
#35 Stalemates in TF2 General Discussion
YeeHawso we cant fix one problem because there are other problems too? just because problem 2 is bigger, doesn't make problem 1 smaller

The OP's problems of a small audience and a lack of participation aren't going to be solved by making it slightly easier to push

posted about 7 years ago
#19 Stalemates in TF2 General Discussion
albaI don't think it helps when the game being casted is so slow and stalematey that even the casters are bored. An example is the game between 7 and lowpander yesterday where on badlands lowpander held last for 30 minutes or something crazy including full time and golden cap. They managed to push out and cap spire a few times but then having to retreat to last again

Playoff games have been like this for as long as I can remember. Teams play much more conservatively when there is something on the line. Alternative game modes have inevitability built in but they don't have the 6s focused map pool.

Casters have a lot of options available to them when a game is slow paced, but making their boredom the topic of the cast shouldn't be one of them.

Teams incessantly defending in order to make the game as boring and uneventful as possible hasn't stopped soccer becoming the world's most popular sport. Competitive TF2 has other problems.

posted about 7 years ago
#9 vanilla tf2 in TF2 General Discussion

It's dead, maintenance of ancient wordpress plugins with massive security holes became too much. RIP

posted about 7 years ago
#572 Fantasy TF2: Let’s do this! in Projects
lockpls fix dmoules points, its counting his whole season score. SMOrc

Thanks for the heads up, was a data entry mistake. Should now be fixed. Team scores should have been unaffected.

posted about 7 years ago
#570 Fantasy TF2: Let’s do this! in Projects

The ETF2L Season 27 regular season is now over, pixel trophies have been distributed:

1st - Brown Boat by Dubbs
2nd - SClub27 by Mearlite
3rd - 2D by Dingo

Good show chaps, now let's see who can bring home the bacon at the business end of the season

posted about 7 years ago
#568 Fantasy TF2: Let’s do this! in Projects
BeaterYou get quite a lot of transfers for the playoffs, way more than during the regular season, due to players becoming "obsolete" as the playoffs progress. For a precise number you'll have to ask gentlemanjon, but 18 trades per week was the last thing I heard

Yeah we're treating it a bit like a lan, although etf2l might stretch it out over the length of the regular season again so maybe it's the wrong call. We'll see

posted about 7 years ago
#563 Fantasy TF2: Let’s do this! in Projects

We're running a second competition for ETF2L playoffs this season, so if your team of complete scrubs has totally failed you during the regular season now is your chance for redemption.

Sign up here: http://fantasytf2.com/PlayerTeam/Create?seasonid=16&name=&weekid=0

EDIT: oops, still a couple of games in the regular season to go, so pixel trophies still up for grabs

posted about 7 years ago
#56 Se7en welcomes back kaidus and Starkie in News
hawkuNo, Jon, and I'll tell you why. Raymon's actually not bad, I've been playing with him since Karnage E-Sports was EU's best team. What you saw there was a bit of banter towards my UK chum. But having sideshow as your wingman is all together a terrible experience, and Jon, since you asked, I'll explain why. There was no doubt that when I arrived at i52 in my tight little blue polo I was already scoping out the hottest hunnies. I had just erected my tent (if you know what I mean) and headed straight to the bar. Lo, and behold was the queen bee herself. I'd been waiting months for this moment, I'd spent countless hours of flirting on TF2pickup.net just for this one encounter. So naturally, with a little spring in my step, I swagger myself towards her, the scent of honey strong on my lips.

"HAwKu WaNtS tO kNoW iF U WoN YoUR P0Le DaNcInG ComPeTiTioN" - Sideshow

It's over boys. I had tried to recoup my losses but I had no words for such a tragic opener. I tried to laugh it off, offer some funny remarks but they all fell flat. That night I would share my bed with HeadHunter instead. Sideshow was such a shit wingman I became a faggot.

That is a very moving victim impact statement. I hope you are reading this Sideshow

posted about 7 years ago
#52 Se7en welcomes back kaidus and Starkie in News
hawkuYou know it's dire when EU's most hopeful team has Raymon as medic.

Is it as bad as having Sideshow be your wingman?

posted about 7 years ago
#22 Favourite caster duo? in TF2 General Discussion
CoYoTeBren + Bren

Bren + Bren + Bren + Bren + Bren

posted about 7 years ago
#10 TF2's hidden stats part 2 in TF2 General Discussion
Daffodil-The fact that it also appears to vary by server makes it more of a headache, as it should then theoretically be a problem with the MedicStats plugin? I honestly have no idea.

It might be that there is a difference between the stats plugins and how things are broken down, tftrue might operate differently to the sourcemod plugin. These kinds of differences might account for some of the variability in the study.

posted about 7 years ago
#8 TF2's hidden stats part 2 in TF2 General Discussion
bearodactylIs it always the case that logs don't count crossbow heals? I think in ESEA it tracks them because I remember seeing some absurd pocket heal numbers that only made sense because they were arrow building, maybe logs doesn't though.

I'm honestly not sure, I thought it was commonly accepted that they don't but maybe it's just not possible to tell how much comes from crossbow and how much from medigun. I'd have to go through a file looking for the healing events to tell which I haven't.

If they are logged as normal healing events than those would appear in ESEA, and it changes the interpretation of the analysis a little but not to an enormous degree. In that case I might have taken some of the more advanced regressions a bit more seriously but they produce really complicated formulae anyway.

posted about 7 years ago
#4 Looking for a certain tf2 webstie in TF2 General Discussion
DavidTheWintactics.tf

You are a wonderful human being Mr Thewin

posted about 7 years ago
#6 TF2's hidden stats part 2 in TF2 General Discussion
Moist_Penguinvery interesting just like your last post, makes me wish tf2 had people paid to analyse these kind of statistics.

Do you want my paypal?

posted about 7 years ago
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