Eniere
Account Details
SteamID64 76561198024519202
SteamID3 [U:1:64253474]
SteamID32 STEAM_0:0:32126737
Country Russian Federation
Signed Up September 17, 2013
Last Posted January 26, 2022 at 5:49 AM
Posts 101 (0 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity 6
Raw Input 1
DPI
1200
Resolution
1920×1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie FK
Keyboard SteelSeries 6Gv2
Mousepad SteelSeries Quick
Headphones SteelSeries Siberia v2
Monitor BenQ XL2420T
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#179 Improved default HUD in Customization
muckelfuqqEdit:

Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.

Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.

Are those only things on my end or is it you too?

Anyway nice hud though. :--D

I still trying to fix Vaccinator indicator position (it's broken), so currently it turned off.

My HUD using standard scoreboard layout (except bigger K/D in the bottom), but looks like Valve don't believe someone still using 4:3 aspect ratio :-) I'll try to make 4:3 version for you.

posted about 7 years ago
#178 Improved default HUD in Customization
muckelfuqqI pasted the recent HUD Files. But I still can't use the rematch button after the match has ended in casual. Resolution 1280x1024 please, can someone tell me what files I have to modify in order to use this button. Or is this hud not meant to support this just yet?

Just replace the files isn't enough, you need to replace the entire HUD with new version.
When you do, everything should work fine:

http://i.imgur.com/TVP13XP.jpg

posted about 7 years ago
#176 Improved default HUD in Customization

v 3.5 (September 28, 2016)

– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see screenshot. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various "under the hood" fixes.

posted about 7 years ago
#11 TfLive Hud? in Q/A Help
FozzlmHey, our current HUD is made by the incredibly talented Wiethoofd, but sadly it's not available for general use.

Will you guys upload old TFTV HUD?

posted about 7 years ago
#174 Improved default HUD in Customization
freddiaNHey,

can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?

Hello, sure you can

posted about 7 years ago
#171 Improved default HUD in Customization
TheWandererHey sorry to be a bother but for some reason the default ubercharge does not show properly when I enable it. (No chargelable or something) Also it won't work if I replace hudmediccharge.res file with any other file and add the script in scripts.

Thanks for the feedback, I've noticed some resources still use an old file names. Re-download the HUD, It should work fine now.

posted about 7 years ago
#169 Improved default HUD in Customization

v 3.4.1 (August 6, 2016)

– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer "Feign" counter being overlapped by Diamondback "Crits" counter — see screenshot.

posted about 7 years ago
#168 Improved default HUD in Customization

v 3.4 (August 2, 2016)

– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the updated FAQ for more info;
– Checking the enemy uber is much easier now — see screenshot;
– Various "under the hood" fixes.

posted about 7 years ago
#167 Improved default HUD in Customization
KravechCan you please tell me how to add 3D Hud character rotation for the medic to check mediguns as spy.Thanks for your time :D

http://i.imgur.com/eZqzcFQ.png

It will be available in the next HUD update (very soon).

posted about 7 years ago
#164 Improved default HUD in Customization
freddiaNHey,
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.

\idhud-master\advanced\resource\ui\mainmenuoverride - server control panel enabled.res — line from 4219 to 4658;
and
\idhud-master\cfg\servercontrols.cfg

posted about 7 years ago
#162 Improved default HUD in Customization

v 3.3.1 (July 15, 2016)

– Updated to support recent TF2 update;
– Now uses a manifest file for animations.

posted about 7 years ago
#2 .vtf for mac in Customization

If you have a Photoshop, you can use this plug-in: http://nemesis.thewavelength.net/index.php?c=154

posted about 7 years ago
#161 Improved default HUD in Customization
CitrusmanSo it turns out installing it as the wiki page says causes the game to not find the info.vtf file. I extracted it elsewhere and moved the relevant files into my custom folder and it worked fine after I changed the folder name in the info file. Not sure what was making it not work before.

Yes, if you use another name for HUD folder (not the "idhud-master" or "idhud" or "hud"), you need to specify the used HUD folder name in the info.vtf file, which should be located in this folder as well.

posted about 7 years ago
#159 Improved default HUD in Customization
CitrusmanDid something about the update break damage numbers? The updated hud uses the red ones no matter which version of huddamageaccount is used, and going back to the version of the hud from before the update uses the same small red numbers.

Just checked — works fine for me:

http://i.imgur.com/4CJUH54.jpg

Try to restart Steam, then launch TF2 without any HUDs, close when it done and launch it again with custom HUD installed.

posted about 7 years ago
#157 Improved default HUD in Customization

v 3.3 (July 9, 2016)

– Updated to support The Meet Your Match Update;
– Slightly changed the MainMenu layout: Control Panel enabled, Control Panel disabled.

posted about 7 years ago
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