thoughts people
Emiel
| Account Details | |
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| SteamID64 | 76561198063814219 |
| SteamID3 | [U:1:103548491] |
| SteamID32 | STEAM_0:1:51774245 |
| Country | Netherlands |
| Signed Up | June 28, 2021 |
| Last Posted | June 16, 2026 at 4:55 PM |
| Posts | 5 (0 per day) |
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#13
What are good metrics for a medic's performance?
in
Projects
TheGreatMarioMed mains (and coders) help me out
Let's pretend I wanted to rate a medic's performance just off of logs.tf stats (for a coding project)
I clearly want as few drops as possible, but what's a good "range" of effective healing in a 30 minute game, 20K heals?
Deaths are important too but can be due to the team's fault, and I have little to no idea what to expect for ubers, time to build, time before using etc...
Could you guys give me your insight on how you think this kind of information matters when it comes to evaluating a medic's performance?
It's a super crude approach because stalemates are not factored in during long games and tf2 is just a very robust game, but I wanna see what I can do with just the logs.
Also, any tips on working with logs.tf API? Any recs for alternatives?
Depends on what gamemode your tracking as well. If your using logs.tf I'm assuming your trying to track both 6s highlander, 4s etc. stats. What is considered good in one gamemode can be bad in the other so not one universal way to track based on all logs. You would have to make sure you categorize them on gamemode type, especially for medic.
posted 3 months ago
#13
need sixes heavy footage
in
Videos
justjazzhow quickly we forget about legends of the game
https://www.youtube.com/watch?v=xOJOi32OD10
S-Tier pull this, the team that got Ozfortress players so pissed they introduced a ping limit rule.
posted 3 months ago
#10
Favorite part about your comp journey?
in
TF2 General Discussion
Best in-game thing: a 800+ dpm Phlog game with a 10k & 7K play in a ugc silver official on Swiftwater 3rd.
Best thing in general: meeting cool peeps for years and years.
posted 4 months ago