RecurseAnother, which was resoundingly rejected, was to unify all leagues behind a front-runner as to avoid fracturing the player pool.
I don't know a whole lot about anything, but to me this is the most important part of the article. Everyone says how much they love and care about this community and its success, but it seems like everyone is on their own team here. What is the reason for the divide? Profit? Ruleset? Map Pool? I feel like players would continue playing if there were just one league. It would create a more linear path where they could start at the lowest level and grind to the top. I feel like a lot of players have the experience of:
-Wanting to get better
-Participating in a free league
-Graduating to ESEA after gaining enough experience.
I feel like that gateway from UGC to ESEA is where the community loses a lot of potential players. And I believe that in the ideal scenario for TF2 to succeed there would be one league where players can pug/mix, organize scrims, and play their matches all one one platform. Sure other games like CS:GO have afforded having ESEA, Valve MM, and Faceit/Cevo whatever other clients, but the competitive playerbase is insane compared to TF2s.