Dilusive
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SteamID64 76561197993531733
SteamID3 [U:1:33266005]
SteamID32 STEAM_0:1:16633002
Country United States
Signed Up July 1, 2015
Last Posted November 2, 2015 at 2:41 PM
Posts 76 (0 per day)
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#25 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion
kosDilusive[*] Adopted ETF2L Configs
[*] Adopted ETF2L Whitelist
Does this include ETF2L ruleset? Will you be following their ruling on the new weapon pickup mechanic introduced in the Gun Mettle Update or will it be allowed? I only ask since viaduct is in the map pool for the tournament and it is especially broken on that map.

Currently weapon drops are enabled. I will look into the proper handling for this and see if we can't have it added.

posted about 8 years ago
#12 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion
fatswimdudeWould there be any way to have weekday events start at a later time? They start at 3pm western time that's pretty much impossible for people with jobs to make time for.

It is a catch 22. Accommodating for West Coast work hours means pushing the event back to 6:00p PST which means that the event starts at 9:00p EST, the event would span too late for East Coast players.

We will have to try and find a balance or explore separately timed events.

What would you propose?

posted about 8 years ago
#11 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion
KairuAny word on the black screen after dying? Was incredibly frustrating not being able to see and make calls based on teammates/enemies positioning because your screen went black.

Fixed ! :)

posted about 8 years ago
#10 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion
ericwk9is there like skill restriction? or is it open to everybody

Currently this is open to anyone and everyone within the designated region.

posted about 8 years ago
#7 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion
saamOne big problem we noticed is that you can't bring in people after check in. So if someone on your team has their power go out you're just SOL.

We have the ability to remove individual members from the check in queue, so long as the match has not gone live. We are exploring options to handle mid game substitutions. The check in phase is how we determine who has access to the server, so we don't want to end up in a scenario where too many people have joined.

saamOther than that it would be nice to have only Chicago servers instead of some East and some West coast.

We do have Central servers in place now.

Thanks!

posted about 8 years ago
#1 Razer Arena - TF2 Frag Fest (EU&NA) in TF2 General Discussion

Hello all,

I just wanted to make it aware that we have spawned several tournaments for TF2 for both Europe and North America. We are working to provide support for Asia and Australia.

Europe -
https://arena.razerzone.com/tournaments/details/446/
https://arena.razerzone.com/tournaments/details/447/

North America -
https://arena.razerzone.com/tournaments/details/448/
https://arena.razerzone.com/tournaments/details/449/

There is an event for Wednesday and Sunday for each region and these events will repeat weekly over the next 8 weeks.

A big thanks to everyone that participated in the initial practice events on Arena!

Since then we have been hard at work to provide the TF2 experience you want.

  • Adopted ETF2L Configs
  • Adopted ETF2L Whitelist
  • Adjusted the mod to support Golden Cap for CP
  • Added ETF2L s21 map list to the platform (+cp_metalworks_rc7)
  • (Coming Soon) Support for logs.tf
  • (Coming Soon) Larger Tournaments

We have a lot more planned features and events, but I don't want to divulge them right here and now.

Looking forward to seeing you all in the Frag Fest events!

posted about 8 years ago
#224 Razer Arena adds TF2 in TF2 General Discussion
Knuckles_Thanks so much for keeping us up to date :) I'm not sure how your system works and how easy cfg changes are to implement, but letting us know if the configs are ready for the next tournament would be great :)

I can guarantee this will all be in place before the next major event. We will likely see a few more practice events with the original structure though.

posted about 8 years ago
#210 Razer Arena adds TF2 in TF2 General Discussion

Hello All,

I wanted to touch base and keep everyone in the loop. Firstly thank you all for the great discussion and feedback, we have been taking in every bit of it.

We have a dedicated mod team for source mod; this has allowed us to develop our custom mod for CS:GO, TF2 and Dota 2. With that said we have the ability to do many things with TF2.

Listening to everyone discuss the rules, it seems that ETF2L is the desired format and so that is what we will be adopting as the official Razer Arena format.

6v6 is to include KotH and CP nothing more.
Configs, whitelists, and map cycle will be matched.

This means that any event ran on Razer Arena will utilize this setup.

It is likely that we will work on a method to allow organizers to edit their configs, but for now ETF2L will be the de facto.

We are discussing logs.tf and saloon.tf - I have no announcement on either as of yet.

Thanks to everyone's feedback in the practice events we have identified a few areas which need attention.

  • Fade to black on death -- I believe this is a config issue and will be corrected once we dive into ETF2L configs.
  • In game ready not working for last player to join -- Our mod team will be looking into this to correct the issue.
  • Time between matches -- We were basing initial round timing on the CS:GO structure as that was where our experience was derived for this platform. We will have to adjust the timing for the current practice events, and will likely have to do so again for the new events under the ETF2L rules. Bare with us as we work through this.

Some have suggested that we allow matches to be played as soon as both opponents have been identified for the next round. The issue with this is that it forces you to sit in front of your computer with out any real gauge as to when the next match will be. We don't want you sitting there spam clicking the refresh button to see if check in has become available. It would just be better if we got our match timing down and it would be a non issue.

The final issue I would like to discuss is servers. Currently Our server pool is Japan, Australia, Netherlands, and North America East and West. We are looking to expand upon this list, but we need to find the right server providers with the right equipment, that will provide the desired level of access. We apologize to those experiencing higher pings in our EU events, do know we are working to correct that as well.

Thanks again all!

posted about 8 years ago
#95 Razer Arena adds TF2 in TF2 General Discussion

CP_Granary vs CP_Granary_Pro has been brought to my attention. What are your guys thoughts on this one?

https://teamfortress.tv/thread/23574/cp-granary-pro

posted about 8 years ago
#93 Razer Arena adds TF2 in TF2 General Discussion
LsRainbowsHeres a thread with some explanations on reasons for bans:
https://www.reddit.com/r/truetf2/comments/38xgls/where_to_find_the_official_motivation_behind/

If you go to the comp tf wiki, and click the individual class pages, you can see which weapons were banned for which league, and sometimes why. It can give maybe a bit better perspective on which weapons are unanimously considered broken and which weapons are just controversial.

Thank you for this!

posted about 8 years ago
#89 Razer Arena adds TF2 in TF2 General Discussion
tsc@Dilusive Thanks for stopping by! Long shot question, but does Arena have any sort of API that can be accessed to get info about players/tournaments?

We do have one available. Please contact me through Steam or PM to continue that conversation.

posted about 8 years ago
#84 Razer Arena adds TF2 in TF2 General Discussion
digitalpantherno whitelist but taunts disabled?

I am nowhere near educated enough in the realm of TF2 equips to provide an accurate ban list. I will do research on commonly banned items try to put something together.

If you would like to suggest items to be banned please feel free to do so, but please also give me information on why the item should be banned, how it affects game play etc.

posted about 8 years ago
#82 Razer Arena adds TF2 in TF2 General Discussion
flatlineKOTH with 9 rounds actually sounds fine to me. It's not like it'd take longer than a 9 round game of 5CP (a good one, anyway). As long as we have a halftime it should be fine.

This was one of the thoughts behind Bo9 KotH was to keep timing similar to Bo5 CP.

saamThanks for posting here dilusive,

A lot of the rule set is spot on. The problem with KOTH being BO9 is that each KOTH round can take 6 or 7 minutes, meaning players could be playing for an hour with no break at all. Both BO5 or BO7 would be better alternatives.

Two big things your ruleset is missing right now are halftimes and map times. Control point maps usually have 2 halves, with the first one being played to three points OR 30 minutes, and the second half being played until one team reaches 5 points total or another 30 minute map time. KOTH usually will have no map time but will have a half time at 3 points.

If you plan on not using half times at all, I would keep KOTH to BO5 and add a 30 minute map time to Control Point.

CS:GO is my main title of choice and with OT a match can span 2 hours maybe more, though the likelihood is minimal.

This was the other thought process behind 45 - 60 minute KotH. But maybe it shouldn't be considered in that context.

If we put half time in after round 4 and kept KotH Bo9 would this be agreeable or are we adamant that KotH should be reduced to Bo7 or Bo5?

posted about 8 years ago
#80 Razer Arena adds TF2 in TF2 General Discussion
fatswimdudeDilusiveparkCapture the Flag hasn't been played in competitive for years, players found it just didn't work so well as a format for competitive
Noted, thank you for the input. So in your eyes, no amount of tinkering with settings / player count / allowed roles will make CTF viable for comp?
From what i've seen, the problem is that you are forced to both turtle in your own intel room, while also push into a turtling enemy. it's been tried in both 6v6 and 9v9, and while it was tweaked to be at least playable, its just not as fun or interesting as just adding another CP/KotH map.

Also thank you for being a top tier admin/dev only one day in :)

What if we went the other way around and did 4v4 or 3v3 and eliminate engineer from the mix. This takes away some of the turtling qualities and may make it more interesting?

and likewise, a big thanks to everyone's replies so quickly.

posted about 8 years ago
#74 Razer Arena adds TF2 in TF2 General Discussion
parkCapture the Flag hasn't been played in competitive for years, players found it just didn't work so well as a format for competitive

Noted, thank you for the input. So in your eyes, no amount of tinkering with settings / player count / allowed roles will make CTF viable for comp?

posted about 8 years ago
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