runescape
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
Foreskimogo corsa
u read my mind ^_^
unplug your internet and they cant hack you
go on a hike
sorry u already mentioned that :/
I used to be addicted when I got it in the summer of 2011 when it became free. I played like 10+ hours a day for the first few months I had it. It was so much fun and with so many weapons and classes to learn there was always something to do. Now the game is just depressing in my eyes after playing comp for so long.
GO NISH&FRIENDS !!@!@1!@@!
DishSoapdagger explain yourself
you're a top 10 shitposter ^_^
fluf
dishsoap
indecency
smesi
toads_tf
hithere
pankey
toaster
mustard
dollarlayer
With Hooky's permission, I have started to update his version of koth_warmfront.
DL_A13.bsp: https://www.dropbox.com/s/67d6c76vh2f3e40/koth_warmfront_a13.bsp?dl=0
Changelog:
A13:
-reworked main choke and cliff
-widened flank
-made spawn door bigger
-removed vents
-misc
A12:
-made the area under house more roomy and added small health kit
-added bridge in main choke
-added small ammo packs on mid
-blocked sniper sight line from cliff to spawn
-reworked lobby and battlements
-shutter door from lobby to spawn closes instead of staying open
-ammo packs on mid are now medium
-moved the ammo and health pack behind cliff to beside the fence
-removed the pipes from under the bridges
A7:
-removed cliff fence and vent
-added another step to cliff to allow medics/other classes to jump up
-added small pack room in middle choke
-removed some props that prevented easy rocket jumping
-fixed roofs for jumping
-improved clipping and fixed some textures
-hdr support
A6:
-added vents to block extremely high sticky jumps
-removed boxes near spawn
-clipped the wall near spawn to block hiding spot
-removed some rocks that could easily hide stickies
-other small misc changes/fixes
A5:
-fixed some clipping
-fixed some props not being solid
-added a 3rd spawn door
-changed health packs on mid to small
-changed ammo packs on mid to small
-added fences to show that areas are not accessible
A4:
-heightened the skybox
-fixed map leak
-removed some objects and clutter
-fixed some clipping
-made spawn door triggers larger
-removed small health pack on cliff
-widened the cliff area
-moved some objects to block sniper sight lines
-moved some objects to make areas more accessible
-mirrored objects
-fixed some object fades
-other small misc changes
With hooky's permission, I have updated the map to test its viability.
DL: https://www.dropbox.com/s/0yxiy896jkbgr28/koth_warmfront_a4.bsp?dl=0
changelog:
-heightened the skybox
-fixed map leak
-removed some objects and clutter
-fixed some clipping
-made spawn door triggers larger
-removed small health pack on cliff
-widened the cliff area
-moved some objects to block sniper sight lines
-moved some objects to make areas more accesible
-mirrored objects
-fixed some object fades
-other small misc changes