You could say he is polarizing
| Account Details | |
|---|---|
| SteamID64 | 76561198062441527 |
| SteamID3 | [U:1:102175799] |
| SteamID32 | STEAM_0:1:51087899 |
| Country | Canada |
| Signed Up | March 22, 2013 |
| Last Posted | March 14, 2024 at 7:44 PM |
| Posts | 2933 (0.6 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.5 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Zowie ZA11 |
| Keyboard | Ducky Zone reds |
| Mousepad | QCK+ |
| Headphones | HyperX Cloud II |
| Monitor | BenQ 2420T |
i'd like to left click right click enemy gamers
the EU won't be a thing in 15 years, better leave now
Vive le pen
op pics updated
rc8: https://www.dropbox.com/s/zjqf611r3fjvivd/cp_granary_pro_rc8.bsp?dl=0
changelog:
-changed garage more based on feedback: removed the metal sticking out from the top of the choke points, made the garage connector longer- back to its original size, reverted the "other entrance", fixed the clipping on the garage connector roof, moved the barrels on the side wall so soldiers can rocket jump from the corner, moved the sandbags back in garage connector
-yet more texture fixes
-yet more clipping improvements
-i forgot rc7 lul
sick dm from what i remember
keep badlands in the rotation
playtest the new maps more, maybe have another cup, and do a poll or a vote
updated pics in op
rc6: https://www.dropbox.com/s/jpkv4elua5lblnw/cp_granary_pro_rc6.bsp?dl=0
changelog:
-added spawn lines to prevent quick switching from spawn doors and changed resupply cabinet location
-removed barrier on the window on last so players can pass through
-moved medium ammo pack on last and added small health pack
-reworked garage some more
-removed the second crate in yard beside the battlements/garage
-added a barrel in lower lobby on second point so classes can jump up to top lobby
-fixed some textures
note: rc5 was not compiled with the proper settings
unnerf stickies