who tf still uses twitter in 2019 fr
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.7 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
A13 dl: https://www.dropbox.com/s/67d6c76vh2f3e40/koth_warmfront_a13.bsp?dl=0
Changelog:
A13
-reworked main choke and cliff
-widened flank
-made spawn door bigger
-misc
updated screenshots in OP
just download grindr and find out
thank you air for the entertainment, goodnight everyone
vive le quebec libre!
i'm launcheese (must be soldier and french)
aZndunk masters arguably have the best scouts in IM
i think you underestimate nazara and the dog food eater
the jerseys go down to the knees
Koth_Hideaway is a competitive map designed for 6v6. The map features an enclosed control point, a large lobby area, dropdown, and extra large doors to ensure continual flow of game play. The objective when designing this map is for defending teams to have the option of holding outside in yard, or inside the control point, and negating the ability for teams to forward hold or spawn camp.
images: https://imgur.com/a/phu84RY
download: https://www.dropbox.com/s/i396bkyfgn7r3xd/koth_hideaway_a2.bsp?dl=0
This map is in the alpha stage so I am looking for feedback on design and layout.
fuckmachineadd all 50 states or delete quebec
your move tf.tv
you gotta do what you gotta do