wtzthis thread is just begging for someone to make a compilation of all these videos
i was thinking of doing something like this but may not have the time. we'll see!
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wtzthis thread is just begging for someone to make a compilation of all these videos
i was thinking of doing something like this but may not have the time. we'll see!
I definitely liked certain aspects of this video but I really think your technical skill is holding back your creativity. Here are my thoughts:
1. I don't think I've ever seen a video that has had static third person cameras that I've thought looked particularly good - you should try to learn how to create smooths for your videos as this will definitely help to make frags in your videos memorable when paired with music syncs. There are various tutorial videos for this that you can find whether you do it using only HLAE or HLAE and Cinema 4D. That said, I really liked the way you used some of the third person (the airshot on snake for example) and the effort is great.
2. Flashy transitions can definitely have their place but you used far too many strange transitions like radial wipes for seemingly no reason. Simple can work very well! I find quick fades, wipes and pushes (add some blur for these) to be the most enjoyable and non-distracting to watch.
3. There were a couple of easily solvable 'quality of life' issues that I noticed. Firstly the game audio was way too quiet and I couldn't hear it at all - this may be personal preference but I personally think you should have made the game audio a lot louder. Secondly, you may want to install casting essentials so that you can highlight the killfeed for the player getting the frag in a clip. If you don't do this it can sometimes be hard to tell how many frags a player got in a clip and (imo) takes away some of the feeling of seeing an insane frag.
With all of this said, I still think you made a good video and you shouldn't feel disheartened at all by anything anyone has said in this thread or on youtube. You did a lot of things well and as you learn more your videos are going to become really enjoyable to watch I think.
Hope some of this helped. Keep making good videos!
actual airshots and not airborne enemy kills.
i've heard vegas is useful even when you use ae, can someone who is better than me at editing confirm this?
probably wouldn't have friends if it weren't for tf2
i always knew they'd do it :)
i feel like these discussions are ultimately pointless unless we test the ban in more than just a cup. maybe run some sort of side tournament or even ban it for a season idk.
gwon big boys!
whenever i see this sort of shit it reminds me of why tf2 is in some ways better off not being a huge esport.
old froyo was pretty much as dominant as you could ask for really (cw, b4nny, lansky, blaze, duwatna, shade)
a well deserved win. great job sora.
when i asked about maybe doing highlight clips beater mentioned that it died before because people didn't fulfil their commitments, so they'd need a dedicated team of people to get it going again.
alamo2914You shouldn't complain about friendlies, because if the ranking system actually works you should say goodbye to them after 10 matches. If you don't goodbye after 10 matches, complain about the ranking system. I also don't think that aimbots will be a big problem in the future, since competitive costs money (even if just 0.5$) and requires you to have a phone. Also, viewmodel_fov shouldn't be set 90 by default just because you got used to it, because some viewmodels are bugged at this point (original, for example). It should probably be set to 70, instead of the awful 54 TF2 currently has. Except that, I think all the complains in this thread should be noted.
"throwing matches is ok because those players will rank down guys!!!"
also your argument about viewmodels is wrong, the original doesn't even bug out at 90 (nor do most viewmodels)
wrualso who do you think would represent tf2 well in a similar setting? both meme options and srs options
iirc extine was on tv once and talked about tf2 and dota 2