Clank
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SteamID64 76561197999784222
SteamID3 [U:1:39518494]
SteamID32 STEAM_0:0:19759247
Country United States
Signed Up August 4, 2012
Last Posted December 20, 2014 at 9:54 PM
Posts 144 (0 per day)
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#57 I'm mad at misconceptions (about TF2) in TF2 General Discussion
DrewI was talking mostly about the type of jokes and quirks that Valve put into TF2 like taunting, silly voice queues, and even sillier hats. It's not bad that TF2's fun, obviously, but I think Valve tried to hard to make it funny.

It wasn't too heavy in the beginning, but eventually they kind of shot themselves in the foot with some of the "design." I think it's mostly because updates are so frequent that they don't have their Valve time to perfect it.

I think it's also a case of feeling like TF2 has already been out too long to start doing stuff now, but they are trying to work with GO and Dota. Maybe they'll do the same with TF3?

posted about 11 years ago
#13 Magicka and Windows 8 in Off Topic
StanleyI recently got a laptop, which came with windows 8

http://i.imgur.com/dzPqjuw.png

posted about 11 years ago
#14 ESEA and Europe in TF2 General Discussion
panzerxiiiI remember hearing a few years back that ETF2L-P players play not for the money but for glory and stuff - the same sort of culture emanates throughout Euro eSports in general from what I can see, versus NA eSports ('Murca capitalism woo), where people want to make money for playing something at a high level.

If you're playing solely for the prize pot in TF2 you're doing something wrong.

posted about 11 years ago
#36 Other options for quake? in Off Topic
Nilyou don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.

I don't really remember the terminology, but take CPMA. You can:
1) Hold W and left/right while turning the mouse appropriately, which accelerates you forward
2) Hold only left or right while moving the mouse (a la airstrafe), which accelerates but also turns you in that direction.

It's that second one that's missing in QL.

posted about 11 years ago
#29 Other options for quake? in Off Topic
NilClankpetwhat don't you like about quake live?My only real gripe is no circlejumping.isn't circlejumping just when you hold W+A/D, rotate the mouse ~90 degrees and jump? cause that's there. B2R wouldn't be possible without it.

No that's strafe, I mean what's effectively HL bunnyhopping without holding down W.

posted about 11 years ago
#4 Steam Profile of the Month in TF2 General Discussion

you're too easily amused

posted about 11 years ago
#23 Other options for quake? in Off Topic
petwhat don't you like about quake live?

My only real gripe is no circlejumping.

posted about 11 years ago
#12 FITES LAN Field Day Feb22-24 in TF2 General Discussion

Can't make it, will tell people though.

Out of curiosity, what is the seating limit

posted about 11 years ago
#22 Why isn't the Degreaser banned? in TF2 General Discussion
kirbyYeah, let's ban one of the weapons that helps make the pyro not useless.

Pyro is useful with the degreaser?

posted about 11 years ago
#10 Learning Java in Off Topic

http://stackoverflow.com/ was pretty useful for me if you have questions outside tutorials you take.

posted about 11 years ago
#5 tf2 brightness in TF2 General Discussion

Buy TF2 Nightvision Goggles from the Mann Co Store.

posted about 11 years ago
#40 LIST OF USEFUL TF2 TIPS in TF2 General Discussion

Drink Dorito™ to get better.

posted about 11 years ago
#16 Reverse sniper script in TF2 General Discussion

Alright so I've got 3 different versions (the other attempts make you continually go one direction if you press multiple buttons or just crash TF2 entirely)

1) Works but everytime you change direction, it -attacks (messes up SMG bad)
2) Also works but if you change weapons it makes you stop moving whatever direction you're holding (messes with movement)
3) Manually press either mouse2 or mouse5 everytime after firing; mouse5 is also a "reset" button if you're still firing or aren't sure where you are in the script.

Leaving #3 here, works fine, going to play with it for a couple weeks. Already feel like I'm better because I'm not twitching when I try to shoot, but I'm also hugely inconsistent as sniper so who knows.

// =======================================
// Sniper negative edge script - Jan 07, '13
// ========================
alias +negedge "+attack2; -attack; bind mouse1 +negattack"
alias -negedge "-attack2; bind mouse2 +negedge2"
alias +negedge2 "+attack2; -attack"
alias -negedge2 "-attack2; bind mouse1 +attack; bind mouse2 +negedge"

alias +negattack "-attack"
alias -negattack "+attack; bind mouse1 +attack"

bind mouse2 +negedge
bind mouse5 "-negedge2; -attack"
// =======================================

bind 1 "weapon1; r_drawviewmodel 0; bind mouse2 +negedge; -attack"
bind 2 "weapon2; r_drawviewmodel 1; bind mouse2 +attack2; -attack; -attack2; bind mouse1 +attack"
bind 3 "weapon3; r_drawviewmodel 1; bind mouse2 +attack2; -attack; -attack2; bind mouse1 +attack"

posted about 11 years ago
#15 Reverse sniper script in TF2 General Discussion
nixnytewhat about binding it to your movement / jump / crouch keys when you have rifle out?hanbrolosnip

Thanks. I added in a line so that mouse5 (replacing mouse4 in the script) now also resets mouse1 so I can unzoom without firing (dreamt about it last night). Gonna try it out now.

Khakijust ask Robin to make a sniper rifle that shoots when you let go of the mouse button; I mean they obviously really like making new weapons and weapons that appeal to people who enjoyed other game's interpretations of the weapon.(Original/AWPer Hand)

That would be amazing. Hopefully they won't put it in a salvaged crate or something.

posted about 11 years ago
#1 Reverse sniper script in TF2 General Discussion

Basically what I'm looking for is a rebind so that you only fire when releasing the button, rather than pressing. Is it possible to write such a script for sniper that doesn't use wait?

My current stopgap measure is to bind -attack to mouse4, and quickly hit that after shooting. It works but it's a bit of a pain. See below.

// ========================
alias +negedge "+attack2; -attack; bind mouse1 +negattack"
alias -negedge -attack2

alias +negattack "-attack"
alias -negattack "+attack; bind mouse1 +attack"

bind mouse2 +negedge
bind mouse4 -attack

bind 1 "weapon1; r_drawviewmodel 0; bind mouse2 +negedge"
bind 2 "weapon2; r_drawviewmodel 1; bind mouse2 +attack2; bind mouse1 +attack"
bind 3 "weapon3; r_drawviewmodel 1; bind mouse2 +attack2; bind mouse1 +attack"

posted about 11 years ago
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