Bites
Account Details
SteamID64 76561197997644728
SteamID3 [U:1:37379000]
SteamID32 STEAM_0:0:18689500
Country Canada
Signed Up September 19, 2013
Last Posted April 12, 2016 at 7:42 PM
Posts 23 (0 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6
Raw Input 1
DPI
400
Resolution
 
Refresh Rate
120hz
Hardware Peripherals
Mouse Logitech g500s
Keyboard Razor Lycosa
Mousepad  
Headphones  
Monitor  
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#3 tips: how to run your server at a higher tickrate in TF2 General Discussion
saamHow would server providers feel about this?

Most basic server providers don't allow for the adjustment of command-line parameters, I thought.

I reckon if you're even ABLE to set up 128 tick on your server, you have enough control over it that it shouldn't be a problem to do so.

posted about 8 years ago
#1 tips: how to run your server at a higher tickrate in TF2 General Discussion

If you're not certain that your server can support this, don't try to do it. It increases CPU + bandwidth usage, so only do this if you know what the hell you're doing with your server.

---------------------------------------------------

tf2 hit registration seems to improve at higher tickrates so here's a plugin that lets you change tickrate
https://github.com/daemon32/tickrate_enabler/releases

i think it was originally developed for css, but it also works in tf2.

it unlocks the -tickrate launch parameter, allowing your server to simulate the game at a higher degree of accuracy. it was locked back in 2010 due to negative effects at higher tickrates - such as doors not opening as quickly, and potential differences in how the weapons & game physics handled. not sure how many of these remain in the game today, however

i've done some testing with dozens of people, and found that running a server at a tickrate of 100 or greater appears to have a significant positive effect on hit registration, as well as making explosive jumping feel more consistent. there are effects on air acceleration and potentially other game mechanics as well - i'd like to see testing underway for 6s pugs to see how it feels.

one thing you need to understand is that you can't just set your tickrate to 128 and be done - there are some networking cvars you need to adjust to accompany it, since the default ones are set up for 66 tick.

i've written up a pastebin you can find here, containing a small guide for server owners:

http://pastebin.com/8jDPMWqf

this should help you with finding the settings that are suitable for your server.

thanks for reading, and happy fragging

https://dl.dropboxusercontent.com/u/7539801/emotes/dwayne.gif

if you're a server owner and you've found something wrong with any part of this post, please don't hesitate to contact me so i can fix it - all of this information is from my own testing! i aim to benefit the tf2 competitive community at heart, and i don't want any of this to be incorrect or misleading.

posted about 8 years ago
#249 Reflex: Arena shooter in development in Other Games
glsincoming update has a fully scriptable ui / hud - including item timers on hud $

http://www.reflexfps.net/forums/index.php?/topic/2234-welcome-to-our-new-ui-subforum/
Bitesanyone who is interested in learning the game and practicing against a relatively high level player feel free to add me on steam. i'll help yall out with good movement as well as basic strategy in duelsI tried to add u for practice vs relatively high level player and u deleted me Idk why

I'll teach anyone gameplay basics + movement as well if you are interested

IDK i felt frustrated cause i thought the only people whod be adding me were people who were totally new to CPMA/Reflex. i really wanna introduce people who are totally new to it, and help them out, since it's a game that i really wanna get more people into

i rly overreacted though and im sorry bout that, it was just really offputting to have someone who was already pretty experienced come in, and it certainly didnt help that my ping spiked to 180 halfway through - if you wanna readd me go ahead and we can duel again in the future

https://dl.dropboxusercontent.com/u/7539801/emotes/59.gif

posted about 9 years ago
#246 Reflex: Arena shooter in development in Other Games

anyone who is interested in learning the game and practicing against a relatively high level player feel free to add me on steam. i'll help yall out with good movement as well as basic strategy in duels

posted about 9 years ago
#170 Reflex: Arena shooter in development in Other Games

why would you ever use mousewheel for jumping? this game lets you buffer jumps, so that you jump instantly when you land. using mousewheel would just make your jumping inconsistent, and you would lose speed.

posted about 9 years ago
#2 [cast request] ugc 6s plat grand finals <3 vs hh in TF2 General Discussion

<3 vs headline heroes. match is LIVE indust and his crew vs sherman and his goons right now 10pm est!

posted about 9 years ago
#1 [cast request] ugc 6s plat grand finals <3 vs hh in TF2 General Discussion

hey i was wondering if someone could please cast this match at 9 30 -1030 eastern on sunday 8/17, there are some big names playing in these finals and would be interesting to watch.

posted about 9 years ago
#30 For those in need... in Off Topic
kuzaIf any Canadians need a mouse, I have a bunch I don't need/use.

i have some crap logitech mouse with the sensor in a bad spot, and the base of the cord is starting to fray causing the mouse to stop functioning at random times.. you have no idea how much i would appreciate a proper mouse to use.

posted about 10 years ago
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