Arcade
Account Details
SteamID64 76561197989784943
SteamID3 [U:1:29519215]
SteamID32 STEAM_0:1:14759607
Country United Kingdom
Signed Up February 28, 2013
Last Posted September 3, 2014 at 3:25 PM
Posts 54 (0 per day)
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#17 TFTV i49 Fundraiser Showmatches in News

HRG play well on NA server: "Epsilon are playing badly"
Epsilon play well on EU server: "HRG have terrible pings"
Seems fair.

posted about 10 years ago
#4 Decent EU server hosts? in TF2 General Discussion

Gamingdeluxe has bad customer support, and seem quite inexperienced. I had a server with them that started stuttering and lagging out unexpectedly, so I switched to hypernia and have found exactly the same problems start to kick in half way through matches.

posted about 11 years ago
#139 Auction - Signed Stranges in TF2 General Discussion

I'm on the list, down for a shocky scattergun and kbk medigun.
I don't mind waiting though, I realise there's a lot of people to get through.

posted about 11 years ago
#53 MGE 2.0 release in TF2 General Discussion
Cprice
The health regen mechanic was put in to replicate the original cp_turris in which you would get regen'd every 5 seconds by health cabinets. I played with it some on spireking as well and it was a lot of fun so I left it in for that arena as well. I'll have to play some more/watch some more people to play it but from what I've played the health regen seemed to speed things up since you could just wait 2-3 seconds for the regen then rocketjump back up to point, rather have to kill yourself every time you get denied and wait 5 seconds to respawn. I think I'll try speeding up cap times for non-ultiduo arenas later today since that seems like something everyone is commenting on.

I can see the idea behind health regen, but again on spireking two evenly matched soldiers seem to just stalemate way too often. Maybe it's down to how fast the regen triggers, but when I was testing it earlier I was getting 200 damage out on the other soldier and then suddenly finding that we were both on full health again, which prolonged any fight.

I'm fine with setting my own server to midair for one/both of the turris arenas, I just thought that given there are two of them with identical settings in the default release it may be nice to mix them up slightly.

EDIT: Wow, the formatting on the spawns config is ... intimidating.
EDIT2: Although it comes out nicely on pastebin, so there's that.

posted about 11 years ago
#50 MGE 2.0 release in TF2 General Discussion

I'm not sold on the koth mechanic, to be honest. I don't understand the health regen mechanic - it seems arbitrary and slows things down massively. Also, the points take a long time to cap, which makes each round very slow and prone to stalemates.

Given there's two turris arenas could one of them be changed to the midair config, where 5 airshots = 1 frag? There's nothing quite like getting a quint airshot on someone to win a duel.

And thank you for continuing to work on this mod, I appreciate the love put in ♥

posted about 11 years ago
#53 bombs in boston in Off Topic

Police said they couldn't give an estimate of the number of injuries and it's important not to spread rumours at this point.

posted about 11 years ago
#9 Help me out, TF.TV! in Off Topic

SBARROHOTTOPIC has actually given some really solid constructive criticism here. It's a very good way to consider how to change your writing style to suit the occasion.

posted about 11 years ago
#71 Auction - Signed Stranges in TF2 General Discussion

Donated $10 for kbk medigun and shocky scattergun.
http://steamcommunity.com/id/stevethebear

posted about 11 years ago
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