AiRflameon
Account Details
SteamID64 76561198069614351
SteamID3 [U:1:109348623]
SteamID32 STEAM_0:1:54674311
Country New Zealand
Signed Up March 4, 2015
Last Posted October 17, 2018 at 4:43 PM
Posts 4 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#16 mouse troubles in TF2 General Discussion
emoGenerally speaking, each mouse's sensor is built with a "native" DPI ,which is the native resolution of the imager in the sensor, so lets just say 400 DPI is the native. In order to achieve 12000 DPI rather than having a big enough imager to account for more pixels, they choose to subdivide a pixel.

Native dpi on any good mouse these days is in steps of 50, hence almost every dpi that you're gonna use is native, except stupidly high ones >6400.

edit - re-read your comment and I think you mean the physically true dpi, which still doesn't really matter as its like zooming in on an image. There's a point where u can't tell what the original image is but it takes a while to get there.

posted about 5 years ago
#15 mouse troubles in TF2 General Discussion
wtzno I know how how ratios work
I want to know if these people aren't talking out of their asses about how changing sens to 1 is better or how increasing dpi would he be better

ok so the benefits of a high dpi is that there is more inputs from the mouse per movement of your hand into the game, in a sense this makes it more "accurate" because you can make finer movements. A benefit of this is if your mouse fucks up one input of movement it has less effect on the outcome of your aim as it is smoothed out by the increased amount of other inputs per movement.

A benefit for lower dpi is that small accidental movements, such as a movement of below 0.062 mm for 400 dpi wont be read. Technically this makes your aim more precise as your slight changes in repetitive movements is reduced.

Overall most of its bullshit, mostly recommend a sens below 2.72 due to pixel skipping, raw input on, and any dpi that u like unless you have an old mouse in which case look up native dpi, unless its ridiculous high cause source is a bitch with super high dpi's.

posted about 5 years ago
#7 mouse troubles in TF2 General Discussion

Negative acceleration my dude, your dpi is so high that you reach the edge of your screen in windows before the mouse can be re centered so the rest of your movements are not counted till the next frame where windows re-centers the mouse again. Just turn raw input to 1 and you should be fine, then tf2 will read movements straight from your mouse and not through windows.

also pls turn your sens down to dpi 3200, ingame 1.38, its the same but better

posted about 5 years ago
#19 Custom stickybomb color/model? in Customization

This http://arcanesanctum.net/negativescreen/ and using http://arcanesanctum.net/colormatrix-viewer/ to find the correct colour matrix should help you out my friend

posted about 7 years ago