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Other options for quake?
posted in Off Topic
31
#31
0 Frags +

I tried warsow the only NA related server i could find was a jump server.

I tried warsow the only NA related server i could find was a jump server.
32
#32
0 Frags +

quake world + nquake. quake world being probably the greatest mp game ever created and the nquake bots are amazing. online play is awesome obviously as well

quake world + nquake. quake world being probably the greatest mp game ever created and the nquake bots are amazing. online play is awesome obviously as well
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#33
0 Frags +

xonotic has a great community, even if it has a small one.

xonotic has a great community, even if it has a small one.
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#34
-1 Frags +

someone tell me what the appeal of xonotic is, please. I tried it and it looks to me like almost every decision they made to seperate it from CPMA lowered the skill ceiling.

someone tell me what the appeal of xonotic is, please. I tried it and it looks to me like almost every decision they made to seperate it from CPMA lowered the skill ceiling.
35
#35
2 Frags +

everything is dead except ql

a new quake game wont work. it would have to attract new players, but the game as is isn't appealing to the average player. the changes needed would butcher it in the eyes of anyone who plays quake right now. quake4 was considered too different even though the game is familiar to all the old ones and was rather solid towards the end of its development.

basically a game with a rabid conservative fanbase that isn't even that popular to begin with has no chance of making some massively popular game. fps isnt going to get any bigger than tf2

everything is dead except ql

a new quake game wont work. it would have to attract new players, but the game as is isn't appealing to the average player. the changes needed would butcher it in the eyes of anyone who plays quake right now. quake4 was considered too different even though the game is familiar to all the old ones and was rather solid towards the end of its development.


basically a game with a rabid conservative fanbase that isn't even that popular to begin with has no chance of making some massively popular game. fps isnt going to get any bigger than tf2
36
#36
0 Frags +
Nilyou don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.

I don't really remember the terminology, but take CPMA. You can:
1) Hold W and left/right while turning the mouse appropriately, which accelerates you forward
2) Hold only left or right while moving the mouse (a la airstrafe), which accelerates but also turns you in that direction.

It's that second one that's missing in QL.

[quote=Nil]you don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.[/quote]
I don't really remember the terminology, but take CPMA. You can:
1) Hold W and left/right while turning the mouse appropriately, which accelerates you forward
2) Hold only left or right while moving the mouse (a la airstrafe), which accelerates but also turns you in that direction.

It's that second one that's missing in QL.
37
#37
0 Frags +
ClankNilyou don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.I don't really remember the terminology, but take CPMA. You can:
1) Hold W and left/right while turning the mouse appropriately, which accelerates you forward
2) Hold only left or right while moving the mouse (a la airstrafe), which accelerates but also turns you in that direction.

It's that second one that's missing in QL.

1 is strafe jumping
2 is bunny hopping

[quote=Clank][quote=Nil]you don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.[/quote]
I don't really remember the terminology, but take CPMA. You can:
1) Hold W and left/right while turning the mouse appropriately, which accelerates you forward
2) Hold only left or right while moving the mouse (a la airstrafe), which accelerates but also turns you in that direction.

It's that second one that's missing in QL.[/quote]


1 is strafe jumping
2 is bunny hopping
38
#38
1 Frags +

They are both strafe jumping, the second is "air control". Bunnyhopping is independent of the two and can be used with either to gain speed.
Circlejumping is where you have more absolute velocity on the ground when you're turning, so it's better to jump while making a turn than it is to jump while moving in a straight line, when you start bunnyhopping.

They are both strafe jumping, the second is "air control". Bunnyhopping is independent of the two and can be used with either to gain speed.
Circlejumping is where you have more absolute velocity on the ground when you're turning, so it's better to jump while making a turn than it is to jump while moving in a straight line, when you start bunnyhopping.
39
#39
-4 Frags +

you wouldn't call the second "air control". that's just the ability to move yourself around while airborne.

it seems like we need some terminology clarification in here.

circle jumping was explained well above. Hold W+A/D, wrap the mouse around since that makes you turn even more, jump for max speed. this is a "takeoff" technique.

in some quake/quake-based games, moving in the air accelerates you, which in combination with repeated jumping (eliminating friction with the ground so you don't lose speed) creates what was originally termed bunnyhopping, because of how it looks.

strafe jumping is some weird thing that Q3 got and I have no idea how it works on a technical level. it's best learned through video form + practice.

Because strafe jumping requires a different technique, it was given a different name. But now that games exist which accelerate you both when air strafing AND when strafe jumping, and both techniques have the iconic repeated jumping, exactly when a player IS and ISN'T bhopping becomes a bit blurred. Especially since skilled players will alternate rapidly between the two.

you wouldn't call the second "air control". that's just the ability to move yourself around while airborne.

it seems like we need some terminology clarification in here.

circle jumping was explained well above. Hold W+A/D, wrap the mouse around since that makes you turn even more, jump for max speed. this is a "takeoff" technique.

in some quake/quake-based games, moving in the air accelerates you, which in combination with repeated jumping (eliminating friction with the ground so you don't lose speed) creates what was originally termed bunnyhopping, because of how it looks.

strafe jumping is some weird thing that Q3 got and I have no idea how it works on a technical level. it's best learned through video form + practice.

Because strafe jumping requires a different technique, it was given a different name. But now that games exist which accelerate you both when air strafing AND when strafe jumping, and both techniques have the iconic repeated jumping, exactly when a player IS and ISN'T bhopping becomes a bit blurred. Especially since skilled players will alternate rapidly between the two.
40
#40
0 Frags +

For the people saying Shootmania. Here's the thing, it is fast paced, and it is fun. The only issue is this, there are more EU players than there are NA players. Finding a game that is full tends to be annoying, either some servers are full with EU players (dat lag). Even the US teams that play have to go against more EU players.

For the people saying Shootmania. Here's the thing, it is fast paced, and it is fun. The only issue is this, there are more EU players than there are NA players. Finding a game that is full tends to be annoying, either some servers are full with EU players (dat lag). Even the US teams that play have to go against more EU players.
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#41
0 Frags +

any steam games like quake?

any steam games like quake?
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