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Crosshair adding and damage outline/colour
posted in Q/A Help
1
#1
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Hello

I recently installed the newest version of M0REHUD and I cannot figure out how to install seekers Crosshair, and I'm also struggling to add a black outline to the damage dealt aspect. I would like to make the numbers white and the outline black, however I'm completely lost on how to do this!

Thank you!!

Hello

I recently installed the newest version of M0REHUD and I cannot figure out how to install seekers Crosshair, and I'm also struggling to add a black outline to the damage dealt aspect. I would like to make the numbers white and the outline black, however I'm completely lost on how to do this!

Thank you!!
2
#2
0 Frags +

For adding the crosshair, I think this was pretty explanatory.

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seekerThe guide over on ETF2L is a little outdated and some of the links are dead, so I'll rewrite a more concise one here.

This crosshair is achieved by using a custom font file called "tf2cross" which has the letter "x" replaced with a replica of the in-game crosshair. You need a copy of the font file (tf2cross) which is available on my ftp here:
http://users.on.net/~seeeker/tf2cross/

This needs to be placed in /tf/resource. I chose to install the ttf file too.

The pastie links below need to be placed in your ClientScheme.res in the Fonts and Custom Fonts section (I'm assuming you already have a custom hud and this file exists). Your choice if you want to use the outline or not - it looks smoother without.
http://pastie.org/private/s3qyhdrilbnnwlgqwqfg

This goes into HudLayout.res.
http://pastie.org/private/oo0mx4cuqquqeqe3ont8za

The above two links are optimised for 1920x1080 - if you toggle the default crosshair on and off (as scout) you won't be able to notice it, as the custom tf2cross overlaps the stock crosshair completely. Its important to modify the 'tall' value in ClientScheme.res as well as the x/ypos in HudLayout.res if you want to get its positioning perfect.

Here is an image with outline on
http://users.on.net/~seeeker/tf2cross/guide_images/tf2cross_border.jpg

Here is an image with outline off (had dx8 by accident sry)
http://users.on.net/~seeeker/tf2cross/guide_images/tf2cross_noborder.jpg

Let me know if you need any more help with it, I can probably give you perfect values to use that'll replicate the standard crosshair depending on your resolution.

For damage dealt, hopefully someone else can figure that out, because all I've really done is the past related to huds is just change fonts

For adding the crosshair, I think this was [url=http://www.teamfortress.tv/post/13606/hook-me-up-with-this-crosshair]pretty[/url] explanatory.

[spoiler][quote=seeker]The guide over on ETF2L is a little outdated and some of the links are dead, so I'll rewrite a more concise one here.

This crosshair is achieved by using a custom font file called "tf2cross" which has the letter "x" replaced with a replica of the in-game crosshair. You need a copy of the font file (tf2cross) which is available on my ftp here:
http://users.on.net/~seeeker/tf2cross/

This needs to be placed in /tf/resource. I chose to install the ttf file too.

The pastie links below need to be placed in your ClientScheme.res in the Fonts and Custom Fonts section (I'm assuming you already have a custom hud and this file exists). Your choice if you want to use the outline or not - it looks smoother without.
http://pastie.org/private/s3qyhdrilbnnwlgqwqfg

This goes into HudLayout.res.
http://pastie.org/private/oo0mx4cuqquqeqe3ont8za

The above two links are optimised for 1920x1080 - if you toggle the default crosshair on and off (as scout) you won't be able to notice it, as the custom tf2cross overlaps the stock crosshair completely. Its important to modify the 'tall' value in ClientScheme.res as well as the x/ypos in HudLayout.res if you want to get its positioning perfect.

Here is an image with outline on
http://users.on.net/~seeeker/tf2cross/guide_images/tf2cross_border.jpg

Here is an image with outline off (had dx8 by accident sry)
http://users.on.net/~seeeker/tf2cross/guide_images/tf2cross_noborder.jpg

Let me know if you need any more help with it, I can probably give you perfect values to use that'll replicate the standard crosshair depending on your resolution.[/quote][/spoiler]

For damage dealt, hopefully someone else can figure that out, because all I've really done is the past related to huds is just change fonts
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