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Passive-ish team looking for help v aggressive
posted in Q/A Help
1
#1
2 Frags +

My team is a rather new team, only like half of our team has league experience. Anyways we've been scrimming around 2 scrims per day, and when we fight a better-ish team than us it usually ends up as a 5-1 - 5-2 ect.

We usually have troubles with pushing with uber & mid fights.

On mid fights, agasin't more experienced-better teams they always usually just all out bomb our med, I do decent damage to the jumpers in mid air as a scout but it doesn't seem like enough. They just bomb our demo & med and basically have a huge advantage.

We try to counter aggressive aswell but it barely ever works, like probably 10% of the time it'll work out decent. Other times...

I also feel like there's so many targets for me as a scout to focus on and I just get confused.

I'd say our "big guns" on our team that usually are top fragging are me and our pocket. Including our pocket usually out damaging our demo.

My team is a rather new team, only like half of our team has league experience. Anyways we've been scrimming around 2 scrims per day, and when we fight a better-ish team than us it usually ends up as a 5-1 - 5-2 ect.

We usually have troubles with pushing with uber & mid fights.

On mid fights, agasin't more experienced-better teams they always usually just all out bomb our med, I do decent damage to the jumpers in mid air as a scout but it doesn't seem like enough. They just bomb our demo & med and basically have a huge advantage.

We try to counter aggressive aswell but it barely ever works, like probably 10% of the time it'll work out decent. Other times...

I also feel like there's so many targets for me as a scout to focus on and I just get confused.

I'd say our "big guns" on our team that usually are top fragging are me and our pocket. Including our pocket usually out damaging our demo.
2
#2
-1 Frags +

To combat the jumping soldiers make sure your soldiers can airshot, make sure they get ground, not just damage, make sure no one is late to mid. As a scout you want to just finish people off, make sure your team is calling out damage. You shouldn't be trying to do all the damage.

To combat the jumping soldiers make sure your soldiers can airshot, make sure they get ground, not just damage, make sure no one is late to mid. As a scout you want to just finish people off, make sure your team is calling out damage. You shouldn't be trying to do all the damage.
3
#3
1 Frags +

If your demo is slow to mid, that can be an issue, it prevents early damage on the enemy demo and scouts. He should also just spam in the general direction of the enemy, if he uses a pill or two that's okay, but stickies are much better since they are able to be detted early, this is extremely if you win mid, but don't wipe.

Review STV's as a team.

As a jumper, make sure your roamer can preform jumps that don't make sense, like jumping straight up from big door on Gullywash and then using that cliff to drop on the demo.

MGE and DM Mod, those will improve aim.

Something that I find to be useful, not super amazing, is watching POVs/Lans/Streams(these tend to be the best due to comms being heard).

The only thing I can suggest for mid is to try new things in scrims. When pushing, make sure you force a 6v5, best option is to drop the demo>Medic>pocket>roam>scouts in that order, the loss of the demo prevents a lot of damage from taking you guys out.

I suggest watching this for some general concepts even though it is kind of old, it can still be VERY useful.

http://www.youtube.com/watch?v=ZJs9qOr5D10

http://www.youtube.com/user/adamskyride (I don't know how outdated the videos are, but there are great tips here)

If your demo is slow to mid, that can be an issue, it prevents early damage on the enemy demo and scouts. He should also just spam in the general direction of the enemy, if he uses a pill or two that's okay, but stickies are much better since they are able to be detted early, this is extremely if you win mid, but don't wipe.

Review STV's as a team.

As a jumper, make sure your roamer can preform jumps that don't make sense, like jumping straight up from big door on Gullywash and then using that cliff to drop on the demo.

MGE and DM Mod, those will improve aim.

Something that I find to be useful, not super amazing, is watching POVs/Lans/Streams(these tend to be the best due to comms being heard).

The only thing I can suggest for mid is to try new things in scrims. When pushing, make sure you force a 6v5, best option is to drop the demo>Medic>pocket>roam>scouts in that order, the loss of the demo prevents a lot of damage from taking you guys out.

I suggest watching this for some general concepts even though it is kind of old, it can still be VERY useful.

http://www.youtube.com/watch?v=ZJs9qOr5D10

http://www.youtube.com/user/adamskyride (I don't know how outdated the videos are, but there are great tips here)
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