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End of the Line trailer (holy shit)
31
#31
0 Frags +
wareyaI would assume that it's so hard to make this kind of "cartoon" animation out of mocap data that it's a better idea to make it from scratch.

That would be more understandable if the animations in this video were "inhuman", if I may. Considering nothing was out of the ordinary in terms of animation and was closer to being realistic, I would figure he hand made this solely for the practice. He could have easily mocapped this.

[quote=wareya]I would assume that it's so hard to make this kind of "cartoon" animation out of mocap data that it's a better idea to make it from scratch.[/quote]

That would be more understandable if the animations in this video were "inhuman", if I may. Considering nothing was out of the ordinary in terms of animation and was closer to being realistic, I would figure he hand made this solely for the practice. He could have easily mocapped this.
32
#32
1 Frags +
kirbywareyaI would assume that it's so hard to make this kind of "cartoon" animation out of mocap data that it's a better idea to make it from scratch.
That would be more understandable if the animations in this video were "inhuman", if I may. Considering nothing was out of the ordinary in terms of animation and was closer to being realistic, I would figure he hand made this solely for the practice. He could have easily mocapped this.

Mo-cap requires a lot of work, and in action sequences, a lot more effort than hand-made animation actually. (and a lot more money too)

[quote=kirby][quote=wareya]I would assume that it's so hard to make this kind of "cartoon" animation out of mocap data that it's a better idea to make it from scratch.[/quote]

That would be more understandable if the animations in this video were "inhuman", if I may. Considering nothing was out of the ordinary in terms of animation and was closer to being realistic, I would figure he hand made this solely for the practice. He could have easily mocapped this.[/quote]
Mo-cap requires a lot of work, and in action sequences, a lot more effort than hand-made animation actually. (and a lot more money too)
33
#33
1 Frags +

It might be worth mentioning that this is not just one man operation and I think all the other people involved in this project should also receive some kind of feedback as well.

It might be worth mentioning that this is not just one man operation and I think all the other people involved in this project should also receive some kind of feedback as well.
34
#34
1 Frags +
n00peIt might be worth mentioning that this is not just one man operation and I think all the other people involved in this project should also receive some kind of feedback as well.

Yeah, for example Walker aka. Murraythis who is doing half of the animation along with James himself, check out his own work on his channel http://www.youtube.com/watch?v=fR3rNyGga4k imo best animator that uses SFM

[quote=n00pe]It might be worth mentioning that this is not just one man operation and I think all the other people involved in this project should also receive some kind of feedback as well.[/quote]
Yeah, for example Walker aka. Murraythis who is doing half of the animation along with James himself, check out his own work on his channel http://www.youtube.com/watch?v=fR3rNyGga4k imo best animator that uses SFM
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