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HUD editing help
posted in Q/A Help
1
#1
2 Frags +

Been working on fixing up my broselhud and I managed to get the yahud main menu to work almost exactly how I wanted it. However I cannot for the life of me figure out how to fix the quit/disconnect buttons. When I just copied over the mainmenuoverride.res file there was originally 3 errored buttons at the bottom that didnt do anything (I remove demoui and scoreboard changer cause I have binds for that) Trying to figure out how I can just have the same text as above and use that as the quit/disconnect buttons.

This is how it looks right now

http://i.imgur.com/j0jjla0.jpg

Another small thing i'd like to fix is to move the respawn timer (you will respawn in ___) and I cannot find where that is in the resource files.

Been working on fixing up my broselhud and I managed to get the yahud main menu to work almost exactly how I wanted it. However I cannot for the life of me figure out how to fix the quit/disconnect buttons. When I just copied over the mainmenuoverride.res file there was originally 3 errored buttons at the bottom that didnt do anything (I remove demoui and scoreboard changer cause I have binds for that) Trying to figure out how I can just have the same text as above and use that as the quit/disconnect buttons.

This is how it looks right now
[img]http://i.imgur.com/j0jjla0.jpg[/img]

Another small thing i'd like to fix is to move the respawn timer (you will respawn in ___) and I cannot find where that is in the resource files.
2
#2
0 Frags +

bump, still can't figure this out.

bump, still can't figure this out.
3
#3
2 Frags +

Should just be able to copy the mainmenuoverride file into the ui folder and gamemenu into resource and the menu transfers fine.

Should just be able to copy the mainmenuoverride file into the ui folder and gamemenu into resource and the menu transfers fine.
4
#4
0 Frags +

Wow did not know about that gamemenu file, thanks for the help! Any idea where the respawn timer would be located in the file system? I've tried Spectator but it doesnt seem to be there.

Wow did not know about that gamemenu file, thanks for the help! Any idea where the respawn timer would be located in the file system? I've tried Spectator but it doesnt seem to be there.
5
#5
0 Frags +

In SpectatorTournament.res, there's a part called "respawntime" & "respawntimebg". I assume you could just copy-paste those two parts into Spectator.res, and then do whatever you want with it, though I might be wrong.

In SpectatorTournament.res, there's a part called "respawntime" & "respawntimebg". I assume you could just copy-paste those two parts into Spectator.res, and then do whatever you want with it, though I might be wrong.
6
#6
0 Frags +
elementIn SpectatorTournament.res, there's a part called "respawntime" & "respawntimebg". I assume you could just copy-paste those two parts into Spectator.res, and then do whatever you want with it, though I might be wrong.

Tried that and it did not help, thanks for the suggestion thought. It did add a little bit of text somewhere but it didnt seem to be the respawn clock.

[quote=element]In SpectatorTournament.res, there's a part called "respawntime" & "respawntimebg". I assume you could just copy-paste those two parts into Spectator.res, and then do whatever you want with it, though I might be wrong.[/quote]

Tried that and it did not help, thanks for the suggestion thought. It did add a little bit of text somewhere but it didnt seem to be the respawn clock.
7
#7
2 Frags +

ctrl+f "reinforcementslabel" in spectator.res/spectatortournament.res

ctrl+f "reinforcementslabel" in spectator.res/spectatortournament.res
8
#8
2 Frags +
g0uldctrl+f "reinforcementslabel" in spectator.res/spectatortournament.res

That worked! thanks a lot man

[quote=g0uld]ctrl+f "reinforcementslabel" in spectator.res/spectatortournament.res[/quote]

That worked! thanks a lot man
9
#9
0 Frags +

I recently copied over the new version of brosels crosshair font to fix some issues I was having I noticed that the new font had konrwings on it and was trying to figure out how I would set it up. I noticed that the crosshairs when they need to be animated and such are called something like crosshair9 instead of thick circle so I was looking all around the files for where he would assign those values and I cannot seem to find it. I assume to set up konrwings i'd just need to find what letter the wings are and then copy another crosshair format and change the letter to the correct one and then just set up the positioning stuff in hudlayout.res however I have honestly no idea where to find this file and i've looked through most of them trying to find it. Anybody know where it would be?

EDIT: Figured it out nevermind.

[s]I recently copied over the new version of brosels crosshair font to fix some issues I was having I noticed that the new font had konrwings on it and was trying to figure out how I would set it up. I noticed that the crosshairs when they need to be animated and such are called something like crosshair9 instead of thick circle so I was looking all around the files for where he would assign those values and I cannot seem to find it. I assume to set up konrwings i'd just need to find what letter the wings are and then copy another crosshair format and change the letter to the correct one and then just set up the positioning stuff in hudlayout.res however I have honestly no idea where to find this file and i've looked through most of them trying to find it. Anybody know where it would be?[/s]

EDIT: Figured it out nevermind.
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