wiz
Account Details
SteamID64 76561198067289381
SteamID3 [U:1:107023653]
SteamID32 STEAM_0:1:53511826
Country United States
Signed Up March 21, 2016
Last Posted April 24, 2016 at 10:08 PM
Posts 6 (0 per day)
Game Settings
In-game Sensitivity 2.9
Windows Sensitivity 6
Raw Input 1
DPI
800-1200
Resolution
1600x900
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad Anysun Hard Top 12"
Headphones Razer Cacharias
Monitor  
#4 Script: Makes viewmodel disappear when you fire in Customization
yahoonice, will this work with reflecting

yup, should work with all orientations

posted about 8 years ago
#7 Script: CS:GO-Style Scoreboard Mouse Input for TF2 in Customization
Paladin_IMSwhats the difference between this and tf_scoreboard_mouse_mode 2

Wasn't aware of a second value for that command... This is embarrassing.

posted about 8 years ago
#6 Script: CS:GO-Style Scoreboard Mouse Input for TF2 in Customization
Pendaisn't there already a command for this?

Nope, tf_scoreboard_mouse_mode 1 simply enables the mouse input whenever you open the scoreboard, but some people (like me) don't like the idea of not being able to shoot while I can still see through their scoreboard.

Kyl_Awesome dude, thanks a bunch i'll defo be using this now :D

Awesome! Glad you like it!

posted about 8 years ago
#1 Script: Makes viewmodel disappear when you fire in Customization

Whipped this up a while ago for my own reasons and haven't figured to post it anywhere unless someone wanted it, but here it is:
It turns on your viewmodel whenever you switch weapons, whether with the mouse wheel or number keys. Whenever you fire, it turns off. This results in less confusion if you get confused easily when having your viewmodels off (like I get), but when you actually get into a fight it takes away the viewmodel to make sure they don't get in your way.

r_drawviewmodel 1
alias +turnoffviewmodel "+attack; r_drawviewmodel 0"
bind mouse1 "+turnoffviewmodel"
bind mwheelup "invprev; r_drawviewmodel 1"
bind mwheeldown "invnext; r_drawviewmodel 0"
bind 1 "slot1; r_drawviewmodel 1"
bind 2 "slot2; r_drawviewmodel 1"
bind 3 "slot3; r_drawviewmodel 1"
bind 4 "slot4; r_drawviewmodel 1"
bind 5 "slot5; r_drawviewmodel 1"

This isn't a new idea, I'm not taking credit for it. Just posting it here bare bones because I've never seen a post for it anywhere that doesn't have it clogged up inside stabby's spy config (which is a masterpiece by the way).

Thanks and enjoy.

posted about 8 years ago
#1 Script: CS:GO-Style Scoreboard Mouse Input for TF2 in Customization

So if you've ever played CS:GO, you probable would've noticed that you need to right click in order to enable mouse input and right click on people to do whatever.

Just use tf_scoreboard_mouse_mode 2.
I wasn't aware of the command having a second value besides 1, my bad.

As far as I know, I've done it with the following script. If you like it, let me know. If you're having trouble, I'll be glad to help if you add me on steam.
Put it in the bottom of your autoexec.cfg, and you're all good to go.

alias enable.mouse.input "tf_scoreboard_mouse_mode 1"
alias +scoreboard "+showscores; bind mouse2 enable.mouse.input; net_graph 1"
alias -scoreboard "-showscores; tf_scoreboard_mouse_mode 0; bind mouse2 +attack2; net_graph 0"
bind tab +scoreboard

If you use your right click button for anything other than your secondary attack, do this:
1. Put the above code into each of the class config files that are using m2 as secondary attack, then place this into any of the class configs that do something else with your m2 button.

alias enable.mouse.input "tf_scoreboard_mouse_mode 1"
alias +scoreboard "+showscores; bind mouse2 enable.mouse.input; net_graph 1"
alias -scoreboard "-showscores; tf_scoreboard_mouse_mode 0; bind mouse2 [PUT WHATEVER YOU WANT YOUR M2 TO DO HERE]; net_graph 0"
bind tab +scoreboard

Thanks and enjoy.

posted about 8 years ago
#389 Giving out matchmaking passes in TF2 General Discussion

I've got a couple, add me :^) all out

posted about 8 years ago