BrockI’ve gone through the 3D settings and forced vertical sync,
you might consider undoing this
Account Details | |
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SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | May 12, 2024 at 1:01 PM |
Posts | 303 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
BrockI’ve gone through the 3D settings and forced vertical sync,
you might consider undoing this
SteamDB has an index of manifest IDs for tf2 dating as far back as a version from April 17th, 2013 that you should be able to download from steam still. I haven't tried it myself and I'm not sure if it would work for the old old demos, but it's perhaps worth a shot.
im not a big fan of this "alfredodan" fella, i feel like some work could be done in recruiting more equipped disabled people for casting
rasta_ronaldOk the metalworks clip has been debunked and the blind dets arent too convincing, but what about the soldier clip where he is clearly locking on to the scout and shooting unhittable directs?
that's in game spec. it's literally worse than stv demos, and delayed. if he was actually locking onto the scout, it wouldn't look like he was locking on in spec, also
gungonwas sent to RGL anti cheat months ago. Nothing has come of it
Sure, but it's pretty obvious that his stream lagged out and skipped
https://streamable.com/vobgmx
Jojobut don't pretend that looking at the stv is more useful than your stream vod.
Except actually it is? The stream vod is missing a whole chunk due to his internet lagging out
SOOOOOAPYMEiSTER, SOOOOOAPYMEiSTER, SOOOOOAPYMEiSTER, SOOOOOAPYMEiSTER, SOOOOOAPYMEiSTER, and SOOOOOAPYMEiSTER
tf2 doesn't use opengl at all on windows. -r_emulate_gl changes some settings, like slamming dxlevel between 90 and 92, disabling shader model 3.0, using a different image format for textures, disabling some optimizations for shaders, etc, but it's still using direct3d through and through
try mat_viewportscale 1. I have no idea why it's acting like that, but the scale of the part with the game is 71% of the total screen which just so happens to be the mat_viewportscale value that mastercomfig verylow sets, so I bet it's related to that somehow
https://i.imgur.com/P6ToD7Z.png
Look at those nippers — impressive!