turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted April 28, 2024 at 8:10 PM
Posts 302 (0.2 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
120
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#3 VSync on even when disabled in Q/A Help

Are you using a monitor plugged into the gpu, or the internal screen

posted 3 months ago
#18 TF2 has a 64bit and Vulkan update in testing in TF2 General Discussion

probably would break linux bugs idk though https://jump.tf/forum/index.php?topic=3426.0

posted 3 months ago
#6 Res lower than 640x480 - Crash after map load in Q/A Help

Seems to crash due to some divide by zero when you have the width narrower than 640, I don't know how to fix it but I was able to reproduce the problem if that helps. You can put the height lower than 480 fine, so maybe that works for you (eg. 640x360 or something)

It's definitely a hud-related / hud-adjacent problem, for example if you do cl_drawhud 0 it doesn't crash. It also seems like you can get around the crashes by launching in a normal resolution, joining a map first, and then changing to your small resolution with mat_setvideomode or something, seemingly no crashes after that even when loading a new map or doing hud_reloadscheme. More of a workaround than a solution though. I wasn't able to narrow down what specific part of the hud (if any) is to blame during the short while I spent looking at it.

posted 3 months ago
#11 TF2 has a 64bit and Vulkan update in testing in TF2 General Discussion
supragain (probably a lot of) performance

I don't know if this will necessarily be the case, 64-bit might help with the occasional out of memory crashes that people experience in certain rare circumstances, and maybe fix things like this, but gmod for example has a 64-bit version and it performs about the same as the 32-bit one. I guess it's good future-proofing if microsoft ever decides to drop the 32-bit libraries from windows.

As for vulkan, valve has already released a vulkan shaderapi for games like csgo and portal 2 and at least on windows it seems to perform pretty consistently worse than the directx one across the board, but who knows, maybe tf2 will be different for some reason. For linux it's definitely a welcome addition.

posted 3 months ago
#3 Can someone link me the following specific thread: in TF2 General Discussion

https://tf.gg/61644

posted 3 months ago
#44 Config porn in Customization
apa3how did you achieve this

gamebanana link on page 1, wont work on sv pure

posted 4 months ago
#2 tf2 screen bug in Hardware

It might be hard for people to see your youtube link, here it is in an easier format: https://youtu.be/C-lyMuXLh68

Never really seen anything like that before but some things maybe worth trying:
- Go through your NVIDIA 'Manage 3D settings' for tf2 and turn off anything like multi frame sampled AA or other bullshit along those lines
- Maybe try resetting all of the 3D settings to defaults if you've changed many of them
- Check if the issue happens on both DX8 and DX9 or just one of them
- Check if it happens in both windowed and fullscreen mode in tf2
- Try closing any sort of atypical background software or overlays if you're running any
- Consider trying on an external monitor if you have one available, the display outs are likely to be connected directly to the NVIDIA gpu which would rule out any optimus issues

What version of NVIDIA drivers are you using and have you tried reinstalling them?

posted 4 months ago
#9 long rgl seasons - please fix in TF2 General Discussion

https://webcache.googleusercontent.com/search?q=cache:https://twitter.com/RGL_gg/status/1737350701762621947

posted 4 months ago
#2 TF2 update for 12/19/23 (12/20/23 UTC) in TF2 General Discussion

thank god they patched this, I was getting worried that they might just wait for a bigger update to include it in

posted 4 months ago
#3 PSA: Tf2 Colorblind Filters in TF2 General Discussion

Btw they aren't meant for colorblind people, rather they're intended to simulate colorblindness for non-colorblind people, probably most useful for mappers

posted 6 months ago
#13 msi bios/HDD help in Hardware
RahmedMobo = B450-A pro max
Usb = 64gb (56gb shown on file explorer) exFat (only option to format besides NTFS)

This is probably your issue, the filesystem almost definitely has to be FAT32, and you'll want to use an MBR not GPT. Most people recommend a 16GB or smaller drive, but 64 will probably be fine and you could always try making the partition smaller than 16GB if it still doesn't work. Google should be able to walk you through how to get it formatted correctly. It's also worth trying a USB 2.0 drive if you're using a USB 3 one.

RahmedMobo = B450-A pro max
If worse comes to worst and I find it's bricked, is there a recommended better motherboard I can buy?

You'll never need to buy a new motherboard in the case of a corrupted bios, in the absolute worst case you can use an external SPI programmer to flash a working bios firmware onto the chip, it's a quick and easy process if you have the tools available or know someone who does. If not, any repair shop will also be able to do it for you.

posted 7 months ago
#3 help is my pc dying? in Q/A Help

If you do a fresh windows install on a spare drive and can reproduce it there, probably. If it can't be reproduced there, probably not. If that's too much hassle, at least try a full clean reinstall of gpu drivers. There are also tools you can download that can perform an integrity test of your system ram or gpu's vram.

posted 7 months ago
#4 DX8 type visibility in DX9? in TF2 General Discussion

Funnily enough on linux/mac tf2 (which uses dxlevel 90) you can entirely disable fog by using the -nops2b launch option, seemingly because pixel fog mode is forced regardless of if there's support for it or not, which there apparently isn't with 2.0b disabled.

https://i.imgur.com/1nqaTgx.png

Unfortunately that's exactly zero help for windows, and obviously not likely to be rgl legal anyways.

In theory you could modify shaders (which aren't ever included in or considered by sv_pure, for whatever reason) to disable some or all fog, but of course that too should be illegal in rgl.

posted 7 months ago
#9 Most of old visuals pack (works on serveme) in Customization

the modding community presents valve with yet another reason to change 1 LOC and take away everyone's vtf crosshairs

posted 8 months ago
#10 Why use P-REC over integrated demo support? in TF2 General Discussion
NoNoeWayNope, it works perfectly fine. Many people in low divs (including myself) use it.

I think Mr. billw's saying it additionally records valve casual games (not necessarily desired) since they also use mp_tournament, not that it doesn't work at all.

posted 9 months ago
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