AimIsADick
fps and average frametime refer to quite literally the exact same metric. diving (1) second by your frames per second will directly give you the average frametime over that second (eg. 1 second / 144 fps = 6.9 ms frametime).
Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | May 12, 2024 at 1:01 PM |
Posts | 303 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
AimIsADick
fps and average frametime refer to quite literally the exact same metric. diving (1) second by your frames per second will directly give you the average frametime over that second (eg. 1 second / 144 fps = 6.9 ms frametime).
bearodactylMoisthttps://streamable.com/51qdnewe need the heavy pov for this
delete_my_accounthttps://www.youtube.com/channel/UCnak_45PiKmwC9GUzkeoRPw
richest 2 men in all of tf2 but has no skill
he has the skill of making more money than u ....
https://i.imgur.com/9VnxKQc.mp4 plz fix asap very serious
Try the pre-JI demos branch
https://i.imgur.com/uNT4ysG.png
what's the hitsound in beater's legacy videos?
seek professional help u sound like u could need it
if a video game is affecting you to that level then there's probably a deeper issue
BuildBruhvisleafs and areaportals are something else.
Those are indeed areaportals, you can confirm with r_drawportals 1: https://i.imgur.com/ZteuijA.png
Meiron2. the truck is black for some reason
I'm not exactly sure why, but that seems to be caused by having mat_phong off. It only happens on a few props, like the harvest trucks and the mvm upgrade stations, but they look normal with phong enabled.
Wild (probably wrong) guess but do you have a custom font for chat in your hud? How would you describe the lag, is it your fps dropping somewhat, or the game freezing entirely for a bit, or something else?
They're basically just like constants that store a color and can be used in place of that color in all the other hud files. For instance,
"TFOrange" "145 73 59 255"
in clientscheme.res sets TFOrange to represent the rgba color 145 73 59 255, and then you can write TFOrange in place of 145 73 59 255 in other hud files. This has the advantage of allowing you to change many elements of a certain color by just editing one file instead of editing a bunch of files.
nubbiKidouhttps://youtu.be/ryinh1d75K8?t=320 hud?https://www120.zippyshare.com/v/WeLvYSFC/file.html
match hud looks different i think
DANNY1TDMHOW DO I CHANGE THE COLORS OF THE DEFAULT HUD?I JUST WANT TO REPLACE THEM WITH MORE SOLID COLORS
to make a hud mod you can extract any hud files you wish to modify from the (multipart) tf2_misc.vpk using either a tool like gcfscape or just valve's vpk binary that ships with tf2.
once you've extracted the files you wish to modify, you can place them inside a folder or vpk in tf/custom/ (in the same relative paths) and they will override the default tf2 files, so any modifications to them will take effect in game.
there are multiple files that control the colors of hud elements. resource/clientscheme.res is usually a good place to start for general color definitions, while the actual colors are usually set in each element's .res file in resource/ui/ or in scripts/hudanimations*.txt. if you're having trouble finding where the color of a specific element is set, just ask here and someone will tell you.
ps. u can press the caps lock key to shut off caps lock