4812622Get healed. Scouts are amazing with 185 in Highlander because they soft counter everything in the HL combo - they mow down Heavies, 2shot Pyros without worrying about airblast, and can chase down Demos and Medics with ease. Scouts are more efficient to heal than anything else because they have less base health, so they lose overheal slower (they lose 4 hp/sec while Soldiers lose 6.67 hp/sec. Heavies 10 hp/sec, etc). They're also really good at cleaning up because of hitscan, reload faster, can chase frags because of speed, and keep their heals because of dodging. Scouts are really good at getting healed, just make sure that, if you're holding, 2 other people are watching the flank while you run to get buffed. In fights you can play pretty close to your Medic. If you have big Uber advantage, ask for Uber, because you're the best class to clean up on Demo damage and chase down their combo. In even Ubers you should just stay on the flank until Ubers fade at least.
Take 2v1s. Do not take 1v1s unless its a garbage class like Demo Medic Sniper Spy Wrench-Engie, or you have some sort of advantage like a buff, high ground, or a health kit. But even then 2v1s are best.
Cap stuff. Low level Scouts chase frags too often. Capping is your job unless you are already on top of the Medic.
this is also really good advice for 6s. way too many scouts end up with 5% of the heals and ~30ish deaths because they do not get themselves buffed and pick stupid 1v1s.