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SteamID64 76561198211988188
SteamID3 [U:1:251722460]
SteamID32 STEAM_0:0:125861230
Country Saint Pierre and Miquelon
Signed Up June 26, 2015
Last Posted May 18, 2018 at 2:58 AM
Posts 35 (0 per day)
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#13 Balancing Pyro's Air Blast in TF2 General Discussion

The airblast cone should be smaller. It's pretty annoying when rockets that weren't even aimed at the pyro and nowhere near him get reflected.

posted about 5 years ago
#2 How to turn off constant crits in Q/A Help

try removecond 11 in console

posted about 5 years ago
#247 nerf pyro in TF2 General Discussion
viperwait, what?

is this an actual bug?

it's been like that since MYM and i even tested it today and i was getting ~10 hp/s instead of 24hp/s

https://www.youtube.com/watch?v=oYfx64j3BGc

posted about 6 years ago
#242 nerf pyro in TF2 General Discussion

another bug that doesn't get mentioned much is that the healing debuff reduces healing by ~60% instead of 20%

posted about 6 years ago
#42 nerf pyro in TF2 General Discussion

airblast is such an awful mechanic i wish they never added it in the first place
huge fucking cone & spammable with only a .75s delay and still doesn't let you airstrafe
and why does it even minicrit. just being able to reflect projetiles is already so good

posted about 6 years ago
#83 Pyro does way too much damage now in TF2 General Discussion
TimTum007I know this isn't really about damage, but I feel like this wasn't possible with the old airblast: https://plays.tv/video/5a0c6119eabd848e6f/new-airblast-airblast

I probably could've surfed it better to stay alive, but I didn't expect it at all.

a/d strafing doesn't work when you get airblasted so you probably would've died regardless

i wish valve would make airblast less aids to play against. the cone is way too big and it's too spammable.
and nullifying all your projectile damage is bad enough why does it have to be minicrit

posted about 6 years ago
#43 Jungle Inferno after action in TF2 General Discussion

i expected the new fireball launcher to require some prediction+aim
but you can just look in their general direction and it'll hit
honestly easier to kill people holding down m1 with the dragon's fury than it is with the flamethrower

https://i.imgur.com/pT4jPlB.jpg

and the new airblast is still aids you can't airstrafe at all when you get sent flying into the air

posted about 6 years ago
#116 Are you happy with the pyro update changes? in TF2 General Discussion

the new airblast is still aids cus A/D airstrafing doesn't work until you touch the ground

posted about 6 years ago
#823 update is released in TF2 General Discussion
SquidamatronDoes anyone know where I could get the old fall damage sound?

here
doesnt work in sv_pure 1 tho

posted about 6 years ago
#794 update is released in TF2 General Discussion

the new mantreads feel similar to the old base jumper in terms of maneuverability.
also they added this annoying looney toons falling sound

posted about 6 years ago
#762 update is released in TF2 General Discussion
Brian1989The new fall damage sound NotLikeThis

sounds like someone taking a bite out of a carrot

posted about 6 years ago
#557 update is released in TF2 General Discussion

the pocket pistol's upsides are way too good for having just 3 less shots
fucking scout buffed yet again

posted about 6 years ago
#390 update is released in TF2 General Discussion

i really hoped they'd remove minicrits from airblast cus negating damage is already kinda bs

posted about 6 years ago
#379 update is released in TF2 General Discussion

i hope the green gas spam doesn't kill my fps

posted about 6 years ago
#107 update is released in TF2 General Discussion

i don't like that the jetpack's most likely gonna be a brainless single button press

posted about 6 years ago
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