splash4damage
Account Details
SteamID64 76561198012834548
SteamID3 [U:1:52568820]
SteamID32 STEAM_0:0:26284410
Country Finland
Signed Up September 14, 2016
Last Posted December 22, 2018 at 2:12 PM
Posts 7 (0 per day)
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#4 cp_powder_keg (5cp) in Map Discussion

a6

Changelog:
-Easier access to mid highground (new slope, new door)
-Added hoodoos
-Blocked off one of the routes on lobby
-Added an extra entrance to last
-Replaced dropdown with slope
-Sentry spot on last doesnt have cover anymore
-Changed spawn door location
-Widened door frame on last left

posted about 5 years ago
#3 cp_powder_keg (5cp) in Map Discussion

a4a5

Changelog:
-New last
-New lobby
-Reworked cliffs on second
-Reworked clipping on 2nd/valley area
-Moved foward spawn up on gateway
-Different textures on gameplay and spawn doors now
-Adjusted crates on mid
-Adjusted terrain surrounding bowl (no icky spots)
-Moved health pack on 2nd
-Huts on mid had their fences raised all the way up to roof
-Useless room on mid is now just a stairway to highground
-Packs from room moved behind the crates
-Renamed points

There were some shenanigans with clip brushes, also I forgot to remove the damn pole as suggested. Fixed now.

posted about 5 years ago
#1 cp_powder_keg (5cp) in Map Discussion

CURRENT VERSION: a8b

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posted about 5 years ago
#9 koth_whitecreek in Map Discussion
sageI would suggest changing this square pillar where the healthpack is so that it doesnt block you entirely. Basically making it more "round" so you slide off it when you move towards it
https://i.imgur.com/B4Mfcl0.jpg

i think this box is supposed to let you climb up there, but you can't actually go up there even crouch jumping
https://i.imgur.com/KtT9QuD.jpg

also theres a room in the blue side with beta textures where you can get in but can't get out
i think you're not supposed to get in it but you can rocketjump into it

Box is now lowered and big concrete pillar will be no more in next the update, which will also include further optimization. :D

Changes included in b9:
-Connectors detailed
-Better clipping/blockbullets
-Slight sightline changes

posted about 5 years ago
#4 koth_whitecreek in Map Discussion

I was away long time so couldn`t game or map at all. Was suprised to find this .vmf still backed up in cloud. Next version will have more finished stuff than this, quick look tells gameplay will be shit thanks to bad clipping and spawn connector detailing is unfinished.

posted about 6 years ago
#3 koth_whitecreek in Map Discussion

Got free weekend so decided to fix few minor things, including (but not restricted to):
-New spawn areas
-Lighting changes
-Optimization
-Map is now even more shorter

posted about 7 years ago
#1 koth_whitecreek in Map Discussion

CURRENT VERSION: rc2

KotH with mirrored layout.
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Co-Author: Oatmeal

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posted about 7 years ago