sage
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SteamID32 STEAM_0:1:25861548
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Signed Up August 12, 2014
Last Posted January 13, 2022 at 5:58 PM
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#1 Mapper interviews archive in Map Discussion

It would be interesting to have an archive of mapper interviews where they talk about their development process or give advice. Post them here if you find any!

Valve's Dario Casali insight on how they work on maps - tf2maps.net
Valve's Dario Casali on plr_pipeline - tf2maps.net
Icarus from Bioware (Warmfront) - Youtube
Heyo (Junction, Egypt, Harvest, Borneo) - Youtube
Panzer (surf maps) - Youtube
Freyja (Suijin, Mossrock) - Youtube
Phi, FatherBrandon, Mould, Jusa, Hyce, Yrr, Dagger - 2017 New Map Cup interview

posted about 4 years ago
#1 Creators.TF Project - Community updates? in TF2 General Discussion

https://i.imgur.com/M7MqYEa.jpg

Over the past few years, Team Fortress 2 has been receiving far less attention from developers. Yet the game is still very much relevant. We can continue to wait in endless anticipation. But we also can take the initiative in our own hands! The goal of this project is to try and make unofficial updates to our beloved game with the help of community created content and, very importantly – with the authentic Team Fortress 2 spirit in mind.

Website

posted about 4 years ago
#76 TF2 player nationalities by toxicity in Off Topic
Lesbian_JakeFeel like I meet loads of nice individual fins but anytime i play against multiple they are some of the most toxic shitbags. Yes I am aware of the irony from a brit. They also love the n word for some reason.

people whose primarly language isnt english often dont realize the "weight" of certain words ^^"
i think speaking a foreign language also forces you to be less toxic because you dont have 100% fluency and cant express your anger that well, while being a native speaker you can curse, mock, and insult with fluency and then laugh when someone else tries to rage with their broken english

posted about 4 years ago
#56 TF2 player nationalities by toxicity in Off Topic
EoNsagehttps://i.imgur.com/ADCFVpd.png-protoI've never played with a dane that wasn't toxicodd, its the exact opposite for meDamn why you gotta do me dirty like that

oh i was thinking of other player, i forgot theres a whole TWO comp players in there :P

posted about 4 years ago
#1935 mastercomfig - fps/customization config in Customization

Im using a dualcore PC currently because reasons
¿Should I disable any multithreaded/queued stuff or change mat_queue_mode to something specific to get better frames? I know most configs recommend either 2 or -1 (autodetect)

posted about 4 years ago
#45 TF2 player nationalities by toxicity in Off Topic

https://i.imgur.com/ADCFVpd.png

-protoI've never played with a dane that wasn't toxic

odd, its the exact opposite for me

posted about 4 years ago
#57 Why crossbow is bad for TF2 in TF2 General Discussion

a small counter-argument to the "arrows take skill" argument:
Arrows lower the skill ceiling of all classes except medic
without arrows you get actually punished for dumb bombs or eating a random pipe or eating spam in general

you can either:
A) Actually dodge and play normally, therefore making it pretty much 100% luck that your med hits arrows on you from medium-long range
B) Simplify your own movement because it doesnt actually matter that you take a 40dmg rocket to the face when you get guaranteed arrows from the clutchbow
Basically the only situations where crossbow takes skill is when you are up in the air jumpin and airstrafing and shit and he hits that epic bow that saves your life. The rest of the time its 50-50 prediction and luck... or just people simplifying their movement to straight lines to get arrowed wich is even more gay AND IM NOT CALLING OUT ANYONE because of course i do this too, because the crossbow is just too good not to use it. It would be dumb to actually want to get punished when theres a "Get out of Jail free" card that is the crossbow and you can just be more retarded than usual and get out of a bad situation for free with arrows

OctalblockJust delete this thread like everyone else or let a mod lock this shit.

just because you dont like my opinion doesnt mean it should be censored and deleted !!

catman1900just buff the syringe guns so they aren't boring pieces of poopoo

its pointless to talk about rebalancing because thats not in our hands, its valve's thing. Unless leagues decide to use a weapon stat mod, the only way to balance items is to outright ban the OP ones.

messiahbut sage if there was a medkit in badlands house, i'm going to break away from the mid fight to grab the medkit kinda the same concept?
medic is essentially shooting medkits

fair point but its different... without crossbow people usually just commit more to fights and bait less, and of course people wouldnt run for medkits as often as they ask for arrows in a match with crossbow
i think the lack of crossbow would encourage to not eat spam so much in lower level play too and therefore waste the less of the medic's time, besides making crit heals more important again instead of just something relevant for overheals.

posted about 4 years ago
#51 Why crossbow is bad for TF2 in TF2 General Discussion
Twiggyjust make a one night cup with vanilla + medlocks 2012 style

back then, crit heals mattered a lot more than they do today

@sage I don't know why you bother anymore

if there was a cup like that it would be better with modern rulesets and map, to actually test it out with no other variables involved

the base classes and stock weapons have been changed so much that a "retro" cup would be nothing like old TF2 anyway. medigun speed and all.

aierayour first season on etf2l is s19 which was in autumn of 2014 which is a year after the crossbow buff shut the fuck up zoomer

i just realized i sounded quite pretentious in my post sorry
i played since 2 years earlier than that and crossbow wasnt 100% meta at all even in 2013 since it didnt receive all the buffs that it has today. before the "Build uber" thing it was still preferable to use medigun in most situations and it would actually feel special to use the crossbow

i mean crossbow was really good from the get-go, its obvious that something like quick-fix gets banned for its 140% healing rate but crossbow somehow doesn't. i could easily see an alternative timeline where crossbow is the weapon thats banned and all medics use quickfix. "well its not balanced but it makes medic more fun! airstrafing with your soldier takes skill, why would you want to make medic less fun??"

messiahwhen has there been a person or team who said "wow we fucking lost this match because of their medic's arrows!!"

thats not the point at all tho
i just want the matches to be less fucking gay and awkward
just do a test in any 6s match and convince both medics to go needles. midfights resolve way more organically, theres no one standing still like a retard or breaking away from the fight for no reason. its just better gameplay in general imo.

posted about 4 years ago
#9 We need to talk about this in TF2 General Discussion

reminds me of the serious competitive L4D players that kick you out of a PUBLIC versus server when you dont know the meta or w/e

posted about 4 years ago
#45 Why crossbow is bad for TF2 in TF2 General Discussion
unravsagedo you really think people used to break out from fights and ask their medic to beam them for 5 seconds? they just kept fighting or went for a pack[/i]so instead of waiting a second for an arrow, we should instead either keep fighting a fight we are more than likely to lose or even better leave the fight, go pack hunting anywhere from 5 to 20 secs, and re-enter a fight that is either already over or extremely in the other teams favor because your team was effectively playing 5v6. The good old days sound riveting!

You are only seeing your team side, as if the other team kept arrows and you didn't.
The enemy would die more easily, you could call damage and it would actually matter, and saying that an enemy is weak would mean your team picks him off in the next few seconds instead of seeing him back to full health.

posted about 4 years ago
#40 Why crossbow is bad for TF2 in TF2 General Discussion
aieraah yes the blazing fast gameplay of having to sit around a medic and wait for your turn on the healbeam

huh?
you probably didnt play before arrows, people didnt use to stop fighting and stand behind some shack to get beamed lmao
i mean thats one of the main things why clutchbow breaks gameflow, do you really think people used to break out from fights and ask their medic to beam them for 5 seconds? they just kept fighting or went for a pack
also you could just switch around the argument you make
Ah yes, the blazing fast gameplay of having done 600 spam damage during a midfight for it to mean literally nothing

posted about 4 years ago
#36 Why crossbow is bad for TF2 in TF2 General Discussion
DoughyCurrently, crossbow does as much speeding up gameplay as it does slowing down, since you get healed faster, you can push faster and don't need to wait out of a fight for healthpacks, enabling more 6v6 instead of 4v4 fights without a flank ever appearing. At the same time, it also means enemy teams can stifle pushes more easily. It's a give and take. Not one way, nor the other. PLEASE stop using any argument that says it only slows down, or only speeds it up. It does both at different times.

if people take longer to kill it slows down gameplay, thats my point.

I feel like there might be a cognitive bias, because of course you may only realize the times YOU gets arrowed or got saved from a situation by arrows, but not the times the same happened to the enemy during your match, as its impossible to track every single arrow the enemy does. You do something stupid, you get arrowed and saved, dopamine rush, lets do stupid plays again! wow crossbow is great! But you may not realize that time you did 300dmg to a soldier getting healed and a second after he was jumping at your combo at full health again, or other many such cases like that.

We ban the quickfix because the heal rate is higher than stock medic, but crossbow is allowed because ¿¿??
We ban rescue ranger because you can safely repair stuff from the spawndoor, but crossbow is allowed because ¿¿??
And yes, theres thousands of examples that you can pinpoint during matches where crossbow clearly slows the game down

as i said, you can't only look at it from the medic's POV, its a team thing. if you had the quickfix allowed people would be harder to kill and teamfights would be more frustrating and less fun as you'd be forced to focus fire on specific targets. i mean quickfix is completelly out of the question for this reason, for its healing, but somehow crossbow can't be challenged even tho its above stock healing rate, it has practically infinite range, and it has changed the way people play (for worse imo)

posted about 4 years ago
#12 Why crossbow is bad for TF2 in TF2 General Discussion
Lesbian_Jake

Brother, you have become accostumed to a vice, but theres another side to this coin... The enemy also has this rotten vice on their hands. And once they are removed from it, they will also be easier to kill. Its not about your team losing crossbow, its about the whole existance of crossbow being removed from your match
You'd be surprised how natural and direct teamfights feel once the crossbow is no longer there. At least give it a try.
Your damage would matter a whole lot more too.

posted about 4 years ago
#7 Why crossbow is bad for TF2 in TF2 General Discussion
phoroforit significantly increases medic skill. people only stand still for arrows because bad medics can't hit players who are moving. i can tell u if u can arrow ur teammates without them calling for one, it doesn't slow the game down at all.

as i said in my post, increasing the healing potential of medic by design slows the game down, regardless of if you stand still or not

posted about 4 years ago
#1 Why crossbow is bad for TF2 in TF2 General Discussion
  • Eliminates weapon variety: Its so good that all the other primaries are considered "trolling"
  • Stand-still meta: Nothing says "fast gameplay" like seeing half your team standing for arrows in the middle of a fight.
  • Viewlock: While medigun lets you look around while healing, crossbow forces you to place your crosshair at your teammate and lose situational awareness, wich might stop you from seeing a soldier jumping you or some scout flanking for you.
  • Gameflow: This isnt related to medic specifically but to the entire team. Even if they dont stand still for arrows, the midfights and teamfights in general will get drawn out longer than usual due to the crossbow insta +100HP. "Demo is wea- oh nevermind arrows exist" This forces to play using damage bursts, as leaving someone weak doesnt really mean anything anymore. "Bow me doc" and instantly back to full health, woah nice skill you didnt dodge your med's arrow.
  • Fun? Thats subjective, and let me tell you buddy, i dont find this stagnant clutchbow meta fun. Back when it didnt build uber and nobody stood still for arrows it was more fresh and fun to use but now that you're expected to pull it out every 4 seconds its nowhere near as fun.

One might think "but it heals so much faster so it makes for faster gameplay", but its actually the opposite. Everyone lives longer, everyone takes more damage to kill, and worst of all, people hide away or stand still during fights to get their sorry ass back to full health.

From a wider perspective, even if some medics say its fun, it also sucks out the fun for the rest of the players by just making fights more frustrating and drawn-out that they should due to its huge healing cappabilities. Its basically rescue ranger for medic after all

So its not really about the crossbow being OP compared to other medic weapons, wich it obviously is, but its more about how it harms game flow in general.

posted about 4 years ago
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