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SteamID64 | 76561198085074857 |
SteamID3 | [U:1:124809129] |
SteamID32 | STEAM_0:1:62404564 |
Country | Australia |
Signed Up | October 22, 2015 |
Last Posted | July 9, 2021 at 1:21 AM |
Posts | 65 (0 per day) |
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5600X
1080ti
mastercoms low dx9
2x8gb 3600mhz cl16
2639 frames 7.315 seconds 360.75 fps ( 2.77 ms/f) 32.974 fps variability - benchmark 1
scratchhhave him watch demos of higher level players, and have him do map reviews aswell so he understands his role on each map and what he should be doing. Flank scout is GENERALLY pretty simple given you're playing pretty normally so it shouldnt take too long for him to understand his role on the team
yeah also just turn him into an MGE creature and the game will play itself
Just watching demos on your own is pretty useless/not worth doing if you don't have the experience to interpret them/understand what is happening and the dm to apply that understanding. Playing a lot of mge/pugs/dm and having a good player watch your/their demos with you is probably the fastest way to improve.
I’m telling you, dauq is as cracked as he is jacked. I saw him at a 7-11 the other day buying Monster and adult diapers. I asked him what the diapers were for and he said ”they contain my full power so I don’t completely shit on these kids“ then he rode a boar out the door
sdfgjdfgkhklfgdjfk like mastercoms mentioned im not sure if its my place or the purpose of this thread to determine if the stock pipes/demo as a class are perfectly balanced, they are what they are and my main issue with the iron bomber is that it stemmed from a hidden stat/bug
Hasn't your whole argument centered around how the IB is OP ez mode and should be either banned or changed to same hitbox as stock? That's essentially saying that stock pipes are what's balanced and other things should be balanced around them.
sdfgjdfgkhklfgdjfkbecause of that i deem the ease of hitting pipes an undeserved/unwarranted and unbalanced advantage over the stock when it would have otherwise been an interesting sidegrade. id be happy to have a choice for using either rollers but one is just much better at piping.
I agree that they should both have equal hitboxes to allow for a more meaningful choice, just that it should be the IB hitbox instead of GL.
sdfgjdfgkhklfgdjfkas for why i think having the majority of demos use the iron bomber in its current state is a problem is that it doesnt reward the same amount of skill as the grenade launcher and having a projectile with a model that isnt accurate to its hitbox is not fit for a competitive setting.
You could argue that the model needs a slight increase in size to reflect the hitbox but it's honestly pretty in line with how most projectiles are in terms of hitbox/model ratio. Look at xbow, huntsman, etc. The stock pipes are the real offenders in this regard, with the hitbox being only about 1/3rd the size of the actual model.
sdfgjdfgkhklfgdjfkwall of text
You are still assuming that stock pipes have perfect balance and that any buff to that is overpowered. Sure it's easier to hit and mostly just a direct upgrade but you need to explain why that is a bad thing for the class/game. Everyone using it/meta being stale isn't a reason either, because that is the case for basically every unlock slot on the game, with the exception of a few melees and the winger/pistol choice.
EemesWhat's important to remember is that there's nothing inherently good or bad about the 'stock' game. For instance, Valve set the max scattergun damage to 105 and the max rocket damage to 112. There's nothing inherently good or special about these values - there's no particular reason why the game would be significantly worse if rockets did only 111 damage at max, or scattergun did 106 (other than the effect of the tiny nerf/buff this would create). Just because this is the ‘stock’ level Valve set the game at, doesn’t mean it’s necessarily good or balanced.
The question you have to ask then is not "is IB better than stock?" (it is) but "is the current level of demo power (with IB) balanced?". If you think demo is generally overpowered, then it may make sense to favour nerfing the IB. If not, simply the fact that IB is better than stock doesn't necessarily mean it requires a nerf. Indeed, if you don’t think demo is overpowered currently, you could just as easily argue to increase the hitbox of stock to make the two comparable.
Personally, I think the meta is fine as it is. This year we’ve already had a push to plugin our way out of medics running at scout speed, largely based on the idea that scout, not demo, is too strong in the current meta. I think the current meta is fine; but if there is a problem, it's certainly not demo. In fact, good IB pipe aim is currently one of the most important counters to the massive power of a beam pocket scout.
Whether it’s a direct upgrade is irrelevant. We allow many direct upgrades (we’ve just unbanned the overdose!). They are a problem not when they make the class more powerful, but when they make it unfairly or unskilfully powerful. Even if it is somewhat easier to use than stock, the IB is hardly an unskilful weapon to use. And the medium-range direct pipes that it facilitates are a key part of why demo is needed in the current meta, to be the best counter to a heal hungry beam scout.
well put
sdfgjdfgkhklfgdjfkthe iron bomber in its current state makes hitting pipes easier and harder to dodge and also offers a safety net of its rollers damaging whoever they miss. this does the complete opposite to the aforementioned "straight upgrades" and lowers the skill floor
You act like stock pipes were perfectly balanced and anything slightly more powerful than them is necessarily a negative impact on the balance of the game. The more consistent rollers do the opposite of lowering the skill floor as you say, because they remove that element of chance that can lead to lucky rollers chasing people around corners, or unlucky ones just bouncing in the wrong direction and not doing any damage at all. Also allows people to do more consistent roller jumps which will sometimes just be denied with stock pipes due to rng.
sdfgjdfgkhklfgdjfkallowing any bot to play demo and hit a lot of pipes and completely devalues the ability to actually aim pipes.
That's just retarded honestly. It's not like the iron bomber was added to the game and suddenly everyone was habib. There are still a ton of awful demos and if you couldn't hit pipes before, the iron bomber doesn't just magically allow you to now.
You can argue that it's a straight upgrade from regular pipes (which in almost all cases it is) but it's not like it's game ruining or overpowered. Ideally all pipes should have the same collision box to make it a more meaningful choice but I think the power level of the iron bomber is fine where it is. If we want to start banning all items that are just generally straight upgrades we can remove ubersaw, boston basher, xbow, escape plan, etc. which nobody would argue for.
Also, demo definitely isn't "the strongest class in the game", it just has the highest potential impact of any class. Scouts have a way more consistent impact on most fights to the point where it's basically suicide to take any fight while you don't have a scout alive on your team, not to mention how vital they are to basically any uber.