random_guy_who_just_exist
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SteamID64 76561199401069765
SteamID3 [U:1:1440804037]
SteamID32 STEAM_0:1:720402018
Country Morocco
Signed Up March 9, 2024
Last Posted March 19, 2024 at 4:33 PM
Posts 2 (0 per day)
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#48 Particle Limitation Pack in Customization
CarlZalphYou may find the pack download link at the bottom of this post for all presets.

This pack contains generated edited particles that applies a global limitation on every particle.
A limited particle is any system that falls above the criteria and will force an upper bound limitation on it.

What this mod is:
  • Limits particles from their impact on rendering.
  • Helps gain performance in terms of FPS in particle-heavy environments.
  • Reduces the chance of getting a client-based crash due to too many particles rendering at once.. Yes, this is actually a thing that happens.

What this mod is NOT:
  • A cheat mod.
  • You will be putting yourself at a disadvantage for using any of these.
  • This is due to some particles relaying information which will cease to exist after their cutoff time, which may shorten the information relay.
  • See: Spy disguise smoke and electroball Hallowe'en spell.

How it does it:
  • There are three main variables particles can use to render.
  • There is a particle duration for how long one particle lasts in the world before disappearing.
  • There is a particle emission rate that controls how fast the particles spawn in the world.
  • There is a burst number that states for burst effects how many particles to spawn instantly.

Since it is automated I have four presets, but am open to creating more if requested.

Valve Default
  • Preset 0 - You have a decent setup but want to limit Valve's inane particle spamming ways.
    Each limited particle lasts 5.0 seconds, emits at 60 particles per second, and bursts 60 particles.

  • Preset 1 - You want some bare minimal eyecandy while maintaining the goal of a particle in what it is to do.
    Each limited particle lasts 2.0 seconds, emits at 30 particles per second, and bursts 30 particles.

  • Preset 2 - You are running a toaster but it does have a potato in there somewhere that can render something once in a while.
    Each limited particle lasts 1.0 second, emits at 15 particle per second, and bursts 15 particles.

  • Preset 3 - You want particles pretty much dead.
    Each limited particle lasts 0.1 seconds, emits at 1 particle per second, and bursts only 1 particle.

Download HERE.

i am gonna try it after some days i'll edit this thread and tell the fps impruvemnts.
for now they are arount 40 on spawn 30 when getting out of spawn 25-29 on combat and 17- 21 on heavy rendering combat, yes i know, am using a toaster.

posted 1 month ago
#338 Prism HUD & Clean TF2 in Customization

that link doesn't work anymore

gougTheGreatMariolink doesnt work :c
try this https://huds.tf/site/s-Prism-Hud
posted 1 month ago