Account Details
SteamID64 76561198078214483
SteamID3 [U:1:117948755]
SteamID32 STEAM_0:1:58974377
Country Australia
Signed Up May 18, 2014
Last Posted July 21, 2017 at 8:10 AM
Posts 891 (0.8 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech g502
Mousepad QCK+
1 2 3 4 ⋅⋅ 60
#179 TF2 Players that went on to greater adventures. in TF2 General Discussion

it's hard to argue that zebbosai, knoxx, tviq, yuki, termo, nanohana, pine, seagull, numlocked etc were worse players than anyone playing now. they were all at the top level of their respective regions

posted 4 days ago
#14 Stalemates in TF2 General Discussion

make all classes better at attacking than defending

currently it's the reverse so there's no incentive to push because you're basically making it harder for yourself if you're the one to engage

granted it's easier said than done but that should be valve's goal when balancing

posted 1 week ago
#9 Did Valve kill competitive in TF2 General Discussion

dont think you need fancy graphs to answer the question tbh

posted 2 weeks ago
#13 VNN Info on pyro update in TF2 General Discussion
degureddit being useful, unexpected
-The team is NOT interested in weapon bans or class limits. Rather, they wish to balance the game such that everything is viable.

I wish for world peace and a universal end to discrimination too, that doesn't mean it's feasible now.

- They DO believe class limits have a place, however they believe weapons bans can be avoided with proper rebalancing.

brb in 2025

posted 2 weeks ago
#29 What do you use to change weapons? in TF2 General Discussion

r - primary
2- secondary
q- melee

posted 2 weeks ago
#4 OZF 19 W7: Jasmine Tea vs. no safeword in Events

no irony intended, i'm sure

posted 3 weeks ago
#21 I need's professional opinion in TF2 General Discussion

that's the loudest "silent aimbot" i've ever seen lol

posted 3 weeks ago
#8 Upgrading processor in Hardware

never change, setsul

posted 3 weeks ago
#12 "Balance changes" opinions, June 2017 Survey in TF2 General Discussion

i cant answer the last question on the first page properly because the issue with the specialists is that they're too strong situationally and garbage the rest of the time

posted 4 weeks ago
#38 Share some reddit gems from balance post in TF2 General Discussion
FUNKeIt may have been beneficial for valve to clarify that when they refer to "goals" and "problems" that they are within the context of competitive play, specifically 6s. I've made that mistake myself, on a video discussing the learning curve of TF2 i neglected to really articulate that it was in reference to competitive and a lot of people took that information as if it was universal. Though I'd be willing to guess it was their intention to talk about weapons in a more universal sense than I am (especially since they refer to players of all skill ranges)

they did clarify when the problems were specific to competitive play

most of the ones they listed are universal though, do you really think the dds hasn't always been cancerous in pubs as well? is critacola fun and balanced in pubs too? lol

posted 1 month ago
#8 Limiting weapons rather than classes in TF2 General Discussion

demoknight is a garbage concept to begin with so reworking how our whitelists etc work just so you can play it is a massive waste of time

posted 1 month ago
#180 TF2 Blog: "Balance Changes" in TF2 General Discussion

Mentioning equip rates and introducing more rng to the game both trigger me but on the whole these changes have a bunch of potential. I like how valve are basically officially telling us that the eviction notice is the baby gru -- while it's a bit lame to have two unlocks that do basically the same thing just to a different extent, this game has so many weapons that it doesn't really matter at this point. Some of these new mechanics are really cool ideas as well.

That said, the gru changes as I understand them will do nothing for their main issue, which is running heavy to mid. As long as you're aware of how long it takes for your health to regenerate and ensure you don't die before that time you can still use them to bring cancer to otherwise arguably the most fun fight of every round. The crit-a-cola changes are also potentially not a harsh enough nerf but it's still better than any of the previous iterations I can recall.

If these balance changes get released with hopefully a few tweaks along with proper matchmaking fixes this game might actually not be dead quite yet.

posted 1 month ago
#15 Share some reddit gems from balance post in TF2 General Discussion

K so I know a lot of ppl arent going to see this but I just wanted to day that since I play spy and engine the most, this balance changes suck. First of all, I run YER(your eternal reward) with the dead ringer. Might seem like a wierd combo but it works for me, a lot. Disguising with the yer is nice more since you get to skip the pain of getting the first backstabbing but the cloak reduction is ridiculous. The dead ringer already has a reduction plus this is going to mean ur a dead man with no cloak. Like wtf is 2 seconds of cloak gonna do for u. The ltranger is the only primary that might save this load out but I have a strange prof kl diamond back dude. So yea. The nerf for dead ringer sucks even more. Now when my cloak gets TR triggered I'm gonna be running to a metal source only to realise that that's not how it works anymore out of habit and then to a wm1 pyro. Shit.

posted 1 month ago
#27 i61 5-a-side Sesh in Off Topic

going by the thread title I thought this was another sigafoo-esque cancer idea... thank goodness

posted 1 month ago
#17 RGL is actually a thing... in TF2 General Discussion
DarkNecridknsumeAs dumb as it is that we have "transitional" formats this was in fact the entire purpose of highlander in its original conception..
highlander was tried as a format before 6s was even decided as the main competitive format for tf2. like it existed as the same time that people were trying 5s/6s/7s/8s back in 2007. in no way was the "entire purpose of Highlander in its original conception" to be a transitional format. it's just a decent avenue at that and became one once the ETF2L Highlander Challenge happened and UGC exploded in popularity in Season 6. there's been plenty of people in ESEA for awhile now that got their start in Highlander so it's done a pretty okay job at it.

hl's ability to transition people in the past was damaged by dudes that tried to make people who play hl feel bad for it as if that's gonna sway them over to 6s. surprise that just makes people want to not play 6s. (this is u right now)

this is why initiatives like newbie mixes are very important to support because they are the correct more positive way to ensure that transition happens more often. it turns out if you're kind and inviting to people to try the way you have fun, they're more likely to actually try it.

if hl/4s/prolander/whatever all actually died out those players still aren't going to transition for the most part without some impetus to do so, and that's stuff like people being friendly and doing things like newbie mixes. most players who play 6s (incl. myself) get into it through chill community events or making friends and doing it together which gives them that impetus.

the only thing that creates and ensures a divide is posts like yours tbh

yeah yeah it's 6s players fault for telling people their garbage gamemode with garbage classes is garbage and not the idiots who go around spouting shit about how good engineer is for the game

posted 1 month ago
1 2 3 4 ⋅⋅ 60