newDiGiT
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SteamID64 76561198123215403
SteamID3 [U:1:162949675]
SteamID32 STEAM_0:1:81474837
Country Hong Kong
Signed Up October 24, 2015
Last Posted April 22, 2024 at 9:54 AM
Posts 27 (0 per day)
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#6 Pyro extra ability concept: attraction force? in TF2 General Discussion

The problem is in highlander and 6s the pyro literally rarely or even never ambush. Pyros in highlander only protects the medic, you may see big plays from the pyro succeeding in getting the enemy medic by kind-of-ambushing but its just rare enough to be just luck instead of strategy. And in 6s its only use is to deny enemy uber in a lame way, locking everyone in a corner by spamming m1. These just shows that the fire of pyro becomes kind of a cheap 60dmg instead of a weapon. And the reason to that is pyros fire should never be stronger than a heavy, which is hard to strike a balance. The attraction, instead of just making the fire more painful, gives a chance for the pyro to show its strength in dmg dealing.

marrrlowehaven't they already tried this though, and decided it wasn't good after playtesting it?
http://www.teamfortress.com/post.php?id=13542

The attraction force I think of is like one shot of airblast in reverse, including the efffectiveness declines from the peak at mid-range to negligable at high and short range, and it is a burst force so will not cause trouble to server smoothness I think?

posted about 8 years ago
#1 Pyro extra ability concept: attraction force? in TF2 General Discussion

So Pyro has already been considered an OP class in low level pubs only but comparatively never used in higher level gameplays. The reason of this class having such weird stats has been summarized to a few points, such as normal moving speed making it impossible to make enemies come to close range, which is the only range Pyro is effective at all, and that there are actually classes that it cant dominant in the range that it is supposed to be the best in, such as the heavy. So I have an idea that might not be the solution but might invoke some more ideas, which is the attraction force.

So the idea i have actually comes from Roadhog in Overwatch. He is a slow, tanky hero that has great close-range dmg, with a related orb as well. However he is not limited to close range. To encounter fast and far targets he has the hook. The hook doesn't really do much dmg to the target but forces it to face hog at close range. This brings a possibility for the close range class to not only wait for hitting enemies in the face, but also hunt for the chances

If the pyro is given an attraction force ability that acts most effective at middle range, the class will be able to fulfill what it is designed to be best at-- dealing short-range damage instead of being chipped down by scouts or unable to save a medic from getting backstabbed by spy who is out of range.

So if this idea works, how can we make it practical for pyro in terms of skill requirements, effectiveness? If not, are there similar alternates for soothing the pain of nerfed pyro?

EDIT: Actually I did answer to the question of why the idea differs from the sucker concept of valve, but seems like it would be better for me to answer here instead. The proposed attraction force should be the most effective at mid range and has less to negligible force at long or short range. The reason to that is the pre-nerf airblast force enemy to short range with a lame manner- locking at corners. Also it kind of defeats the points of pyro tring to fight at short range, as the airblash pushes enemy away only, making pyro more like a defense class.

posted about 8 years ago
#2 some pls update metro hud in Customization

i think the upcoming advanced hud manager will be able to have the feature of fixing broken features,
u will have to wait for the release tho

posted about 8 years ago
#8 Welp wrong video rendering? in Videos

Thanks guys! I just found i forgot to set the framerate of lawena the same as srcdemo's 960 fps which makes it skip frames

posted about 8 years ago
#4 Welp wrong video rendering? in Videos

Or maybe i should set host_timescale even slower?

posted about 8 years ago
#3 Welp wrong video rendering? in Videos

i set it to synchronize with sound file as i followed the tutorials

posted about 8 years ago
#1 Welp wrong video rendering? in Videos

I tried to render a demo into an avi using srcDemo2, lawena and virtualdub, however the video came out like this:

https://youtu.be/st_EO9oo-lQ

it seems as if the video has been speed up, but i dunno how to change this welp.

posted about 8 years ago
#28 Huddictions... in TF2 General Discussion

now thats a record bro

posted about 8 years ago
#5 Need help with a bind! in Customization
//WEAPON SWITCH  pm = primary special, sc = secondary special, ml = melee special
alias primary "slot1;r_drawviewmodel 0;alias wep2 switch3;alias wep3 switch5;alias downbind switch3;alias upbind switch5"
alias secondary "slot2;r_drawviewmodel 1;alias wep1 switch1;alias wep3 switch6;alias downbind switch6;alias upbind switch1"
alias melee "slot3;r_drawviewmodel 1;alias wep1 switch2;alias wep2 switch4;alias downbind switch2;alias upbind switch4"

alias extrakey "r_drawviewmodel 1;-attack;alias wep2 switch3;alias wep3 switch5;alias downbind switch3;alias upbind switch5"

alias qswitch "switch3"
alias switch1 "primary;alias qswitch switch3"
alias switch2 "primary;alias qswitch switch5"
alias switch3 "secondary;alias qswitch switch1"
alias switch4 "secondary;alias qswitch switch6"
alias switch5 "melee;alias qswitch switch2"
alias switch6 "melee;alias qswitch switch4"

bind 1 "wep1"
bind 2 "wep2"
bind 3 "wep3"
bind 4 "slot4; extrakey"
bind 5 "slot5; extrakey"
bind q "qswitch"

bind mwheeldown "downbind"
bind mwheelup "upbind"

also lets u scroll wheel switch

posted about 8 years ago
#100 Advanced HUD Manager in Customization

^^^^ Hype ^^^^

posted about 8 years ago
#2 Lagging as hell in Q/A Help

did you change any network config or your router settings? Maybe your ISP problem?

posted about 8 years ago
#2 SmesiHud in Customization

I dun think you did post the links...

posted about 8 years ago
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