I appreciate the amount of effort that went into developing the TF2PL system, I really do. So thanks to everyone who contributed to that- it's a great system for Beginner and Amateur.
I personally haven't enjoyed FaceIt pugs since I started playing them. Part of it was the hit or miss servers which I think were fixed already, and another part of it was that when *I* want to pug, I want to pug, NOT play an ESEA match. There's some people who enjoy tryhard pugs for 100% of the pugs they play in, and that is perfectly okay. I'm not one of those people, and I can safely say that I don't add up to pugs so I can play with condescending people that, yes, are better than me by LARGE margins, but make it a point to make me feel so inferior that I play reactively rather than proactively. You may say people are too sensitive, you may say people need thicker skin: I will say that it's not hard to be nice and make everyone's experience positive. If I wanted to try that hard, I'd join a team again, and the chances of that happening are slim to none. I'm typically someone who tries to make mumble/discord a fun environment (in the rare even that I've ever been snappy at someone, I apologize for that), but when I have to play with people who throw infantile tantrums when something doesn't go their way, it's not going to make me pug more.
I enjoyed PugChamp because I felt the quality of pugs were not better or worse, but because they struck a balance between 'sweaty' but still fun pugs.
Some other issues I have with the FaceIt interface is that the site itself is a bit cluttered- I tried getting one of my friends who used to play TF2 started and he just gave up because the instructions were so convoluted and not straight forward. With PugChamp, the system was fairly streamlined- you had classes, and you had checkboxes. You logged in with steam, and you were set. Each system has its pros and cons of course- on PugChamp, people held the pugs hostage by going AFK in pregame, and sometimes the site just didn't let you add up. Also, the skill gap in advanced is pretty huge considering you have anyone that's high open/low IM to the top of invite. With no fatkidding and it being first come, first serve, you may end up with someone who is just not as skilled as the others in the queue and it'll really skew the quality of the pug.
I can only hope that we find a happy medium between the two systems because they both have their benefits, but for now, well, yeah.