mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 29 30 31 32 33 34 35 ⋅⋅ 103
#1855 mastercomfig - fps/customization config in Customization
sAvenAlright nevermind then. So what does "gamematerial" do?

https://developer.valvesoftware.com/wiki/Material_Types

- just makes it not found.

posted about 4 years ago
#1852 mastercomfig - fps/customization config in Customization
sAvenSurfaceproperties.txt from the "No Footsteps" addon doesn't disable the "dust/bullet impact" particles when shooting at walls. I downloaded JarateKing's cleantf2 surfaceproperties.txt and the only thing that's different from his file and yours is that his "gamematerial" is a "-" and your "gamematerial" is a "C". Is this intentional? If not, could it be added into your config?

I disable impact particles using fx_* commands in the dxsupport_override.cfg in the low and very low VPKs.

aierado you have any idea what cvar causes my demos to be choppy?
i run the very low preset
also while i'm at it what does "-particles" do

I don't know why demos are choppy. Been trying to look at it for a while, but it seems like some TF2 issue? Could you confirm it doesn't happen without the config? But very low does lots of stuff that might be causing it

-particles 1 limits the number of beam particles (particles with a start and end point). It also allocates less memory for those particles. The minimum is 512, so 1 is just saving space.

Harrow@catman1900 i tried it both on the low and the medium low presets. And for some reason they capped even lower at 180

A stable FPS is better than high peak FPS.
An FPS limit decreases loading screen time.
An FPS limit saves power which can improve performance due to resources not being used for little reason.
FPS has diminishing returns for higher FPS because the frame time reduction is inversely proportional.

I'd recommend setting fps_max to FPS you can stably get.

mastercomfig 8.0.0-b2
https://cdn.discordapp.com/attachments/389091098922057728/618702620940566528/mastercomfig.zip

* Enhanced networking settings to improve reliability
* Removed recommendation to disable networked packet thread (-NoQueuedPacketThread, net_queued_packet_thread 0) on Linux because Linux now uses the packet thread. Please remove these from your settings if you have them.
* Optimized graphics performance
* Fixed a few ragdoll bugs
* Optimized CPU performance
* Improved filesystem and memory management
* Improved sound system performance
* Disabled TF2 in-game HUD messages (mostly seen on cl_hud_minmode 0) with No Tutorial addon
* Disabled enforcing hit/kill sounds

posted about 4 years ago
#83 Jeffrey Epstein in World Events
melancholestephdont get me wrong, its almost certain that clinton, trump, and plenty of other rich people are complete and probably pedophilic slimeballs, but publicly calling for the assassination of a former president on a public forum - ironically or not - is a great way to get a visit from the secret servicethere's literally not a day where i don't see people talking about wanting billionares to die on twitter if u think the SS is gonna come knocking on my door for this then u should use the internet more

https://mashable.com/2016/03/08/secret-service-trump-threats-twitter/
http://www.thesmokinggun.com/buster/obama-twitter-death-threats-486712
https://www.washingtonpost.com/arts-entertainment/2018/11/26/tom-arnold-says-one-anti-trump-tweet-caused-secret-service-show-up-his-house/?noredirect=on
https://supreme.justia.com/cases/federal/us/394/705/
https://en.wikipedia.org/wiki/United_States_v._Stickrath
https://www.law.cornell.edu/uscode/text/18/871
https://casetext.com/case/united-states-v-apel

posted about 4 years ago
#6 switching between dx levels. in Customization
24use 91 or bust

91 doesn't exit. There's only 90 and 95 for PCs.

edindx8 is simply better

DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.

posted about 4 years ago
#1842 mastercomfig - fps/customization config in Customization

@Cache11031992 use the defaults in mastercomfig. I'm not making the defaults purposefully worse.

Anyone who has been having crashing issues when they join a game: which version was the version it started happening and which version was the last one that was working for you?

posted about 4 years ago
#13 FPS drops after around 10 minutes of playing in TF2 General Discussion
sheafThere is a bug with the drop system. If you get a drop your frames will gradually grind to shit untill you press j and clear the message.

Is this only happening with in-game notifications or does it happen if you have a notification at all?

posted about 4 years ago
#1840 mastercomfig - fps/customization config in Customization
aieraI don't know if it's placebo but jump maps just feel better at 15.2

also should i be setting a custom fps_max if I'm on a 144hz?

Yeah jump maps are fine at 15.2ms because it's just your own client which is locally predicted.

If you want.

posted about 4 years ago
#14 fix for interpolation-based hitbox desync in Customization

Not seeing anything faulty there. Everything related to lerp time is a float with no discarding. Also the fact that we experimentally tested it on a server with no issue leads me to believe this only happens on bots.

posted about 4 years ago
#1838 mastercomfig - fps/customization config in Customization
whitepuzzleI went back and forth a lot today and I really do feel that 15.2ms feels faster for projectiles. I think that 15.2ms projectile and 21.0ms hitscan is the best balance as long as you aren't getting a lot of dropped packets on 15.2ms.

But you're always going to get packet loss on 15.2ms. There's not servers that ever have a 66 sv tick rate and 0ms var. Also, placebo has a big impact on this stuff. You need to do blind tests, or analyze it logically/mathematically using the code.

posted about 4 years ago
#1836 mastercomfig - fps/customization config in Customization

6.14.1 released with bug fixes.

Changelog

nimbyis it possible to get 15.2 interp on projectiles? I tried adding it in a user folder autoexec but it doesn't work.

Just curious why you'd like 15.2ms, it'll help me improve the config.

Read this thread on why 15.2ms is not the default: https://www.teamfortress.tv/51693/current-year-net-settings#4

If you really want it, put snapshots_lan for each class config you want 15.2ms for, or if you want it for all classes, put snapshots=lan in your modules.cfg.

posted about 4 years ago
#1833 mastercomfig - fps/customization config in Customization
whitepuzzleDoes the higher interp not also delay the visibility of enemy projectiles, though?

Also, is there a module to enable low violence mode so that I can avoid having violence_hblood 0 in my autoexec? I'd prefer to consolidate all graphics config related stuff in modules.cfg.

That's a good point. My current inclination is to say that it doesn't matter on the receiving end as much because your own movement is not interpolated. However, I'm not sure. Will have to see the pros/cons more.

The module is silly_gibs=on.

posted about 4 years ago
#1831 mastercomfig - fps/customization config in Customization

6.14.0 released with a new in game customization system.

Changelog

I've now opened up ways you can support me:

Support is much appreciated and super encouraging to me! But thank yous always mean a lot to me, too.

whitepuzzleIf the lerp display only rarely flashes yellow at 21.0ms interp, should I bother using 'safe' snapshots to get 30.3ms interp for hitscan classes?

Yeah, because hitscan has pretty much no downside with interp. It's fully lag compensated. With 30.3ms, you get guaranteed protection against packet loss and slightly more predictable/stabler entity movement.

posted about 4 years ago
#1829 mastercomfig - fps/customization config in Customization
whitepuzzleWhat happened to 17.9ms interp? Not worthwhile compared to 15.2 and 21.0?

Yeah, I increased it to 21ms based on human tolerances to get a bit more in the buffer.

posted about 4 years ago
#1827 mastercomfig - fps/customization config in Customization

6.12.4 released with bug fixes and performance enhancements.

Changelog

Please remove the following from your launch options:
-threads
-limitvsconst
-gl_enablesamplerobjects
-gl_nv_bindless_texturing

posted about 4 years ago
#1826 mastercomfig - fps/customization config in Customization

6.12.3 released with bug fixes.

Changelog

posted about 4 years ago
1 ⋅⋅ 29 30 31 32 33 34 35 ⋅⋅ 103