Alright, I am going to be removing the HUD reload from the config. It's causing more problems that it's worth.
Account Details | |
---|---|
SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | October 16, 2025 at 5:13 PM |
Posts | 1585 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Blobfishusing ratio 2 i noticed shots still missed and seemed to have even worse hitreg than anything on ratio 1
Yes, but what are the "nothing" and "anything" in these sentences referring to?
Blobfishand nothing on ratio 2 has
what do you mean by this?
Every time you switch class? That is not intended. The only lag should be experienced on the very first class spawn you do in your entire game session. This is so that the HUD is initialized properly, getting rid of various HUD bugs like %killername% and %killerhealth%.
Something is resetting the state of what blocks this from happening again. Could you share your config files?
Cache11031992dear mastercoms which teams have undergone changes?
Sorry, could you rephrase your question?
8.2.2 released with bug fixes and performance improvements.
It's looking like mastercomfig 8.2.2 will be the last release for a while, given its stability and near full coverage of the game.
Alright, I looked more into this. fps_max DOES produce a consistent frametime. It waits in between frames to get to the desired frametime.
HOWEVER, the way fps_max waits between frames seems to be horribly inefficient.
I think you should cap this to a high value that you don't reach, lower values are better (because it affects load times and in menus FPS, causing lots of power usage and frame spam).
https://twitter.com/valvesoftware/status/1198042636805754880
"It's been a big week here at Valve. Beyond the Half-Life: Alyx announcement, our teams have shipped major updates to CS:GO and Steam, with more to come soon."
demo det fix confirmed?
8.2.1 released with bug fixes.
JWBI'm ignorant when it comes to VR, is this one where you stand up and actually move to move in the game or do you sit down but have a pad or something for movement?
You can also use this subreddit: https://www.reddit.com/r/SampleSize/
If you want simultaneous playback: https://windowsreport.com/play-sound-2-devices-windows-10/
If you want two different sources, do what #5 said.
sageIm using a dualcore PC currently because reasons
¿Should I disable any multithreaded/queued stuff or change mat_queue_mode to something specific to get better frames? I know most configs recommend either 2 or -1 (autodetect)
nope, I don't think it's needed anymore
you can see what tf_hud_notification_duration 0 disables here: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir/resource/ui/notifications, except for how to control ghost, how to control kar, how to control ghost no respawn, competitive GC down, notify truce start, notify truce end
autobalance notifications are something else