krub4s
Account Details
SteamID64 76561198084919260
SteamID3 [U:1:124653532]
SteamID32 STEAM_0:0:62326766
Country United States
Signed Up August 1, 2014
Last Posted July 8, 2020 at 2:29 PM
Posts 104 (0 per day)
Game Settings
In-game Sensitivity 2.8
Windows Sensitivity 6
Raw Input 1
DPI
400
Resolution
1024x768
Refresh Rate
144
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard Razer Blackwidow Tournament Edition
Mousepad SteelSeries QcK+
Headphones HyperX Cloud 1
Monitor Monoprice 144hz
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#10 CS:GO: Upgrade CPU or GPU? in Hardware
SetsulWhile ingame?
And you're sure you've got multicore rendering enabled?

when i'm ingame

http://i.imgur.com/841w2Iu.png

yes, i have multicore rendering enabled, core parking disabled, -thread 4, etc.

posted about 8 years ago
#8 CS:GO: Upgrade CPU or GPU? in Hardware
SetsulJust check the CPU and GPU usage. If one of them is constantly at or close to 100% you've found the bottleneck.

EDIT: I might just test it myself if I'm bored.

i just checked them with hwmonitor. both are almost always below 20%

posted about 8 years ago
#3 CS:GO: Upgrade CPU or GPU? in Hardware
takramSource engine games are CPU intensive. Your card isn't very good, but the 4590 is still more of a bottleneck than the 750ti I'm pretty sure.

so you're saying to upgrade to a better cpu, while still pairing it with the 750ti?

or you're saying to upgrade to the 960 and pair that with my current i5 4590?

posted about 8 years ago
#1 CS:GO: Upgrade CPU or GPU? in Hardware

I currently have an i5 4590 and a gtx 750ti. I play on all low and 1280x960 with 150+ fps, but I would like to have 200+ constant without having everything on low. Should I upgrade my gpu to gtx 960, or upgrade my cpu?

posted about 8 years ago
#15 Wallbanging in TF2 in TF2 General Discussion
MightyicyfrenzyMighty1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers.

1. Proof? I've never seen any of these kinds of spots, and I don't understand how something like that would be possible.
2. Even if it was only meant for snipers, if a soldier stuck his head to shoot a rocket and then walk away, the path would be pretty predictable, and the sniper could get a kill if he was low enough.

Sorry op, but this idea in-game would probably feel worse than a med getting dropped by a double donk.

There's plenty of these kind of spots in harvest, but since it's not a competitive map, it wouldn't matter. I'm sure lots of other maps have these kind of spots as well.

2. Yeah that's one thing.

I now think that my idea isn't that great after reading all of your arguments. I mean, it could be good for only the machina, but that's really it. Mods, feel free to close this thread if you want.

posted about 8 years ago
#13 Wallbanging in TF2 in TF2 General Discussion
funhaver1998https://www.youtube.com/watch?v=6rh1snflsvk is this a scenario where you would let the sniper hit through walls?
i wanted to find footage of one doing it on badwater because this is a pub map and i guess it kind of isn't as big as a factor here, but imagine you were being shot at through this glass and you weren't a sniper, i'm going to use soldier for example and you were far away. usually you'd fire a rocket, but i think it would be pretty complicated if rockets can wallbang too. the rocket is supposed to make the sniper leave the position and then maybe you can jump or something, but you can't shoot that spam rocket because the glass is blocking so you're giving him free shots until you jump by which time he has enough time to escape.

could probably had said that without typing as much, but there we go

I actually didn't think of that. I guess this idea is pretty much dead now.

posted about 8 years ago
#8 Wallbanging in TF2 in TF2 General Discussion
-protoicyfrenzyYeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)you have less than 2k hours in this game and have 40 posts on tftv lmao

Why should hours matter? I know it would be retarded to post an idea with 10 hours, but anyone having 1000+ hours should at least have some basic understanding.

Why should my post count matter? I still view the site and read the important posts.

posted about 8 years ago
#6 Wallbanging in TF2 in TF2 General Discussion
Mighty1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.

1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers. In csgo, players do that because of the predictability of players. In TF2, you would be lucky to get a shot through the door as there are so many areas to go to.

posted about 8 years ago
#4 Wallbanging in TF2 in TF2 General Discussion
riot124max damage 124 (no killing through spawn etc on full hp)

otherwise idc

That could be good.

-protothis has to be a troll

Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)

posted about 8 years ago
#1 Wallbanging in TF2 in TF2 General Discussion

EDIT: After reading all the arguments here and on steam, I now think that this idea isn't very great after all. With a very slim chance, this could probably be only added to the machina, but I highly doubt it's ever going to get implemented.
----

ORIGINAL THREAD: http://steamcommunity.com/app/440/discussions/0/490121928351277021/

Probably will get downvoted to oblivion, but I still want to share this idea.

After playing a bunch of CS:GO, I feel like I could see wallbanging being an addition to TF2. I think the sniper rifles, probably only the Machina, should have the ability to "wallbang" through some thin walls (like wood and windows), while reducing the damage of the bullet if it hits someone through the wall.

If wallbanging would be added to TF2, it would be mainly for sniper vs sniper situations. There's no reason for a sniper in TF2 to keep on shooting at a wall, in hope of getting a med pick. Snipers in comp play usually keep an eye on the area of action, in hopes of getting a med pick. In addition, snipers also watch common sniping areas. In some places, the sniper is able to hide it's head behind a wall and still continue watching the area with only the arm or leg exposed. If wallbang were to be added, the sniper can predict where the exposed head is, aim at the thin wall that's covering the head, and shoot it. Of course, you would need to charge the shot to be able to wallbang.

As I was reading some arguments in the original thread, I came across a post where spawns could be even more spawn camped. My simple fix for this is to not allow any wallbanging through the windows or spawn gates. One problem I can think is how valve has to recode the map.

Discuss below.

posted about 8 years ago
#1 Monoprice Monitor Stuck Pixel in Hardware

I've had the Monoprice monitor for a week or so now, and everything has been great. But today, when I turned the monitor on, I noticed a red stuck pixel, and it won't go away. Is there anyway to fix it, or should I send it back?

EDIT: Okay so I think I fixed it by using JScreenFix. I'll let you guys know if it comes back.

posted about 8 years ago
#34 What are your old cringy videos? in TF2 General Discussion
S2W-ELLhttps://www.youtube.com/watch?v=LDTCjREyXaM
Me when I was 12 trying to actually be good at tf2

13 isn't much away

posted about 8 years ago
#12 Monoprice 144hz monitor? in Hardware

Mine also came today. Let's just say, it's awesome.

The only thing about it is the motion blur, but I'll get used to it since it's a first for my eyes to view such fast motion. Too bad lightboost isn't supported.

posted about 8 years ago
#6 144Hz Monitor Sales? in Hardware

theres an acer one for $200, but i heard it has terrible input lag.

posted about 8 years ago
#9 Monoprice 144hz monitor? in Hardware
yttriumicyfrenzyWell I don't have the monitor yet, I just saw a picture of the box and under the supported res, it says 1024x768 is 75hz.

I'll see about that once I get the monitor
If you enable GPU scaling in your graphics drivers, it'll output 1080p144 to the monitor, while upscaling the image on the GPU.

im dumb nvm this

posted about 8 years ago
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