backupzilla
Account Details | |
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SteamID64 | 76561197963314359 |
SteamID3 | [U:1:3048631] |
SteamID32 | STEAM_0:1:1524315 |
Country | United Kingdom |
Signed Up | July 21, 2012 |
Last Posted | April 4, 2022 at 10:55 AM |
Posts | 536 (0.1 per day) |
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In-game Sensitivity | 3.3 |
Windows Sensitivity | Default (+precision) |
Raw Input | 0Â |
DPI |
800 |
Resolution |
1024x768 (stretched) |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Logitech G500 |
Keyboard | Zowie Celeritas |
Mousepad | Razer Goliathus (control) |
Headphones | CM Storm Sirus |
Monitor | ViewSonic something |
Se7en will be entirely self-funded, accommodation already booked. If there is no official tournament we would fully endorse going the extra mile to arrange something unofficial as well. cu@ one way or another...
Elacourb4nny most of them are entirely unnecessary (new props/ledges, eliminating hiding spots, changing cap time, etc).also changing cap time was a must, this last point is so dreadful i still don't understand how some people find it balanced
Last cap time isn't changed though, spire is.
b4nnyRather than making such extensive changes in the first version I think you should take a more incremental approach. There were only like 3 things that were universally agreed should be changed (forward spawns, ammo, clipping) but now you've introduced a bunch of new little features throughout the map and most of them are entirely unnecessary (new props/ledges, eliminating hiding spots, changing cap time, etc). Take it slow and respect the original otherwise you're only going to introduce more things that upset people.
Agree 100%.
gemmhow about removing the upper ring/lamp above the last point, where demos often hide? it basically takes half an uber or a massive player ad (so you can sac for his sticks) to deal with him there. removing it might make pushes in more successful, while still leaving the lower rim for a roamer to stay last during pushes out if they wish
This is precisely the kind of thing that has ruined previous attempts at fixing badlands. Badlands has been the best map TF2 has ever seen and probably ever will see, and that is precisely because of quirks like this. When taken in isolation, they can divide opinion, but collectively they are what make the map special and if you start fucking with them, then your pro version causes too much disagreement and immediately goes out of the window, and we can never fix the few things that actually need fixing.
Also for the record if you go into a push knowing a demo is above the point and fail, then you just failed. This should only ever work as a surprise tactic against coordinated teams.
For some reason every effort so far at a badlands_pro has resulted in the mapper taking some form of divisive creative license. Simply revert the last cap-speed, make the small ammo packs on haunter and mid bigger and you're pretty much there.
A spawn time change of 10 to 20 seconds is too much in my opinion, it could completely disincentivize taking any risk when in possession of the enemy spire because you are so sure to lose it. I think the stalemating on last will improve significantly with a better cap speed as pushes will actually succeed again, but if deemed necessary I'm pretty sure a spawn timer change of 4-6 seconds would be sufficient.
AlexandrosHildreth
I meant Fully Charged EU not Pirate Radio, there have been several re-iterations of this name over the years. Look it up if you want it was Episode 20 I believe.
It's right in the beginning of Episode 20, just checked. Not commenting on its relevance, but Hildreth does have the correct episode.
Hildreth.. a week later I was giving you advice on how to promote the Swiss System on Pirate Radio, check the VOD out at the bits..
Again, not Pirate Radio. They are different shows, controlled and created by different people. Fully Charged is controlled by TFTV, anything done there has nothing to do with Pirate Radio (apart from overlapping as guests), and we definitely don't want to be associated with this ridiculous drama. Ironically, ridiculous drama was Pirate Radio's "thing", so that's saying something!
Definitely had nothing to do with pirate radio. Over two years shy of the mark.
Episode 3: S26 Awards and S27 preseason
https://youtu.be/IR-8a3wf4eY
It's possible I miss read, but the rest still stands. I don't think anyone's arguing what's been proven so far, there's been no matches so it's impossible to prove anything. It doesn't take a genius to see which teams are likely to fix their mistakes quickly though and compete at a better level.
Nice edit then, I read the post when it said one spot rather than "limited spots". Maybe I just misread, but if there are actually three spots there is no reason to think we won't see all the best teams qualify. If not then there is definitely decisions to be made for the admins. Even if in your mind it's obvious what to do, they still have to choose between going for the higher skill level and is allowing existing teams to keep their spots. It's an invite division so by no means does it necessarily have to be the latter.
How can you possibly be so hostile? Of course the teams Sam mentioned are likely to be better than the bottom of last seasons prem. Objectively speaking it's one of, if not the worst overall level of the division that has ever been.
If there is actually three spots available then everything should be very straightforward, but you even said there was only one spot to your knowledge a few posts back, and if that's the case then there are some decisions to be made for the admins, and these decisions should be made sooner rather than later so everyone can prepare/plan accordingly.
chicken legend approved, very recommended