Hey guys! Thanks for checking in. Yeah it mighta broke but the swelling has subsided.
Account Details | |
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SteamID64 | 76561197970730460 |
SteamID3 | [U:1:10464732] |
SteamID32 | STEAM_0:0:5232366 |
Country | Trinidad and Tobago |
Signed Up | November 15, 2012 |
Last Posted | February 28, 2022 at 11:12 PM |
Posts | 52 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | DeathAdder 2013 / G400s |
Keyboard | yes |
Mousepad | puretrak talent |
Headphones | Beyer Dynamic DT 990 Premium 600 OHM |
Monitor | benq XL2420T |
MiNiits so hard to go to google and type in "ugc it" isnt it
haha, the word "it" is gaining significance on google!
I do apologize for consuming the limited space allocated for threads.
FantasmosB4 of koth_sandstone is here
Great stuff! Love the changes. Maybe we can get a play test or two goin' this week, and see what people think.
Okay, last post for a while. There is a spot on red side at mid where you can get stuck. It's a cp_gravelpit-spawn-like spot, where you can jump between two surfaces, but the elevation is slightly lower inside the spot, so you can't jump back out. You get stuck between this tree and this rock:
http://cloud-4.steampowered.com/ugc/47604646982649982/3A736CCD676997817B68D9AFB6031F6C9041D4FD/
It was proposed to me by an engy who played the map, that you allow engineers to build on the crates.
http://cloud-4.steampowered.com/ugc/47604646982481592/CDD807A3DB7AEBC62523D6F7815619D912EDBB91/
I'd like to hear other people's opinions on this though. Especially since you can already build between the crack of the crates:
http://cloud-4.steampowered.com/ugc/47604646982478551/E5DBB6A0DEB15EF29B7349731E24093AB1FB3E06/
There's an area in spawn you can build in as engineer. I've outlined the area with my buildings.
http://cloud-4.steampowered.com/ugc/47604646982012053/5DD9E83E73CF837D9B91FBB8C466F8AC967EE0C5/
I'm not sure what the intended purpose of this extended spawn area is, but it prevents spys from taking teleporters/sapping buildings within it. I suggest either allowing opposing players to enter this area, or remove the ability to build here:
http://cloud-4.steampowered.com/ugc/47604646981494326/DFB81F570126AC402D0CEA51D6C9EDA4DC141EF4/
Here are three soldier camping spots that should probably be removed:
At spawn:
http://cloud-4.steampowered.com/ugc/47604646981491500/DEE9C3F7364E963FD29C31682F03C4B8EEF3E423/
At the upper spawn battlements area:
http://cloud-4.steampowered.com/ugc/47604646981493575/A092D29BE5E0E5496B7BCB2D82EDA105540F3259/
And at mid above the caves:
http://cloud-4.steampowered.com/ugc/47604646981492637/DD6EF7A6AD56D70E6D0D22A159E3E73C27C2086A/
The flank has excessive potential on this map at the moment. I believe at least two routes/doorways need to be removed, and the proposals I'm suggesting basically just remove redundant access to paths anyway.
Remove the lower entrance to house facing mid. I'm suggesting this so it's not as simple as walking right into house, you actually need to jump from the rock to the upper mid entrance. Edit: I think the lower entrance to the right in this image also needs to be closed off. If the team facing mid wants to get into house, they can use the ramp. If they want to get safely into the house and avoid sniper lines, they can wrap around and go into the back entrance of the house.
http://cloud-4.steampowered.com/ugc/47604646980078895/9845A8464145A0512F7C9382A40B8BE46C7FE713/
In my opinion this doorway between battlements and sandstone tunnel is too much. It favors forward holds and flanking classes a bit too much. Flanks can run further back down the sandstone tunnel to get to the same spot, but with increased risk/difficulty. Edit: It might be interesting if this side was obstructed by something, either rubble, or wooden fence or something, so snipers in house could still get a pick on a flank class.
Edit: this change, combined with the addition of an ammo pack at the entrance of sandstone tunnel, will make this longer route attractive to flank classes. I feel like the increased risk will make the meta of the map more fun/interesting.
http://cloud-4.steampowered.com/ugc/47604646980149642/10F7F0E8F483B109E7830E5F627A2A0651CBCFF3/
Add medium ammo in house on floor. Edit: a common complaint was lack of dispensers, I believe the ammo pack here, and outside sandstone tunnel entrance (shown later) will be sufficient for engy to get their stuff built:
Change medium health to small health in house. Edit: as a flank class, this was one of my favorite health kits, and allowed me to stay on the enemy's side, and do a lot of damage. That's why I think it should be reduced to a small health:
Add medium ammo next to medium health near sandstone tunnel entrance:
Change medium ammo to small health in cave
Change medium ammo to small ammo in nook at mid
Change medium health to medium ammo on platform at mid