hutty
Account Details
SteamID64 76561198062721414
SteamID3 [U:1:102455686]
SteamID32 STEAM_0:0:51227843
Country United States
Signed Up March 18, 2019
Last Posted May 2, 2021 at 11:44 PM
Posts 6 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#24 cp_mist in Map Discussion

Looks like I forgot to run the compressor on the final bsp.
I've done that and updated the Workshop and TF2Maps downloads, it should be in line with the previous version size wise now.

posted about 3 years ago
#22 cp_mist in Map Discussion

I've updated the map to rc1e, mostly minor fixes. The only "major" change is the small clipped-to-the-skybox building on B is now visually taller, as previously it looked like you could get onto it as scout with a double-jump. Its clipping hasn't changed. https://tf2maps.net/attachments/screenshot-2021-05-02-085024-png.149460/

Changelog:
- The small building near B that has playerclip going to the skybox is now visually taller. The clip bounds haven't changed.
- Fixed a bunch of unintended perches.
- The medium ammo pack on the red side of mid now has a patch.
- Fixed the floating plant at B
- Fixed some brush issues on the A-B shack
- Removed some props that could be used to hide stickies in high-traffic areas.

posted about 3 years ago
#18 cp_mist in Map Discussion

Interesting how the feedback went from loving it to hating it so quickly, I'll need to look through the demos and see whats up. It was mostly tested with NA players, perhaps its down to differences in how the regions play. Or something more fundamental that only comes up when there are actual stakes on the match.

posted about 4 years ago
#16 cp_mist in Map Discussion

Thanks for the bug reports, I'll get a fixed version out soon.

posted about 4 years ago
#5 cp_mist in Map Discussion

An update to cp_mist is out (cp_mist_rc1b).
Fixes some clipping issues, one of them rather major.
Both the downloads are updated.

- Fixed a clipping error that allowed players to escape the map
- Fixed a couple perch spots
- Fixed z-fighting when the red launchdoor is open
- Fixed a blue-skinned prop on red side in the mid forward spawn

posted about 5 years ago
#1 cp_mist in Map Discussion

https://www.youtube.com/watch?v=ekAqBiO_IUQ

Current version cp_mist_rc1e
TF2Maps: https://tf2maps.net/downloads/cp_mist.5630/
SteamWorkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1686816800

cp_mist is a jungle themed 5cp map that's been in development for a while. Some of you have probably played it in one of its earlier forms.

Recently with the help from lucrative and friends its reached a pretty good state and has now just left beta, although this isn't the end as there is always room for improvement.

If you have any suggestions, bug reports, or general feedback feel free to send it my way.

posted about 5 years ago