diemoshttps://tf2center.com/lobbies
nobody likes playing against cheaters
Account Details | |
---|---|
SteamID64 | 76561198094801861 |
SteamID3 | [U:1:134536133] |
SteamID32 | STEAM_0:1:67268066 |
Country | Nepal |
Signed Up | January 15, 2015 |
Last Posted | May 6, 2024 at 2:02 PM |
Posts | 1540 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
280 |
Hardware Peripherals | |
---|---|
Mouse | G Pro Wireless Superlight |
Keyboard | |
Mousepad | Vaxee PA |
Headphones | |
Monitor |
diemoshttps://tf2center.com/lobbies
nobody likes playing against cheaters
DoughyAmericans...
https://www.teamfortress.tv/62636/predatory-behaviour-within-the-community
Euros...
Seems like you're invite ready: add my manager's steam here: https://steamcommunity.com/profiles/76561197970669109
suprawihajster in Polish is a phrase for something you mention (like a tool) but you don't know how is it called and it comes from German as "wie heißt er?" (how is it called?)
also you speak it exactly in the same way as you'd do in German
The Spanish version of this is “chingadera”
hey you forgot spaces in the names
botmodegive spy noclip
I think this could actually be balanced if there were limits and he gave up invinsibility... maybe there is an alarm when he used it?
Good idea, I think all classes should also be able to headshot the medic
Everyone knows that medics move at the scout's move speed while healing a scout, and the debate on how balanced/good for the game this is has been done to death. What if we made medic move slower when he healed slower classes? For example, healing a heavy makes you move at the heavy's move speed. Thoughts?
ROME ghadili wasn’t built in a day…
30 minute time limit is actually so much worse than infinite overtime. My biggest issue as far as scheduling was that pools were all bo3 AND that you had to play each team in your pool. This schedule didn’t give my team enough time to eat a proper meal and we had to play for 10 hrs of pools matches plus the first match of playoffs. Keep in mind this outcome is probably the best case scenario for this schedule, as our team didn’t drop any maps in our pool and only had 1 map over 40 minutes