grillz
Account Details
SteamID64 76561197991352393
SteamID3 [U:1:31086665]
SteamID32 STEAM_0:1:15543332
Country Canada
Signed Up August 18, 2012
Last Posted May 28, 2016 at 12:48 PM
Posts 299 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1680x1050
Refresh Rate
120hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Cosair K60
Mousepad Razer Goliathus Speed Edition
Headphones Razer Carcharias
Monitor Viewsonic VX2268wm
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#15 Fully Charged - we want your questions for ESEA! in TF2 General Discussion
ehFkI don't know how things are now, but when I was an admin kane didn't take any suggestions into consideration and just kind of did what he wanted. Don't know how much kalkin or killing could actually answer. You should try to get Torbull on!

I agree with this fine gentlemen.

Team KK will have to deflect a lot of shit. They simply can't answer a lot of questions because of their limited control

posted about 11 years ago
#51 It begins! in Off Topic

ty

give brad your paypal, he's a loving man... especially when it comes to his whale

posted about 11 years ago
#46 It begins! in Off Topic

http://www.reallycutecats.com/wp-content/uploads/2012/01/catmelonhead.jpg

melon cat needs a hat please

edit: another hat*

posted about 11 years ago
#3 Biggest mousepad in Hardware

http://i.imgur.com/ktGR0.png

posted about 11 years ago
#20 New YouTube layout (again). in Off Topic

http://i.imgur.com/5wKja.png

not sure if new layout or whole page isn't loading...

posted about 11 years ago
#43 A new tournament website in TF2 General Discussion
Didgebumping this sorry :)

hi again
how are you today

posted about 11 years ago
#11 Shoutcasting in TF2 General Discussion

Hi Eydok,

Obviously, I don't know you but you might appreciate knowing what you're in for and what you might be able to improve on.

It will be easier to generate TF2 viewers if you have a deep understanding of the game. I suppose this is like any other game but TF2 can be a little different. The success of our TF2 casters balances on their ability to comment on the game play. Why a push was unsuccessful, what a team has to change to win or why the medic just made a game-breaking play. If you listen to any of Extine/sal/cbear/djc/etc casts you'll notice how well they fill gaps with some informative analysis. It can be make or break whether a viewer appreciates your casting or not. Especially if you talk a lot but its clear you're not really sure whats going on. I would suggest working on that first until you feel as though you can really add something rather than simply casting what is happening. Otherwise you might get a lot of negative response and people will be less likely to tune in again.

It is also important to keep an eye out for critical points in the match. Back caps, bombers, dropped ubers, off-classing (people especially like to watch spy). This is a huge perk of having multiple casters... the extra set of experienced eyes can predict when these critical points might happen. This prediction and foresight allows you to switch the camera while explaining to your viewers whats going on and why it is (or might be) exciting. Sometimes this can all happen in a matter of seconds.

Anyway, good luck

edit: I realize you weren't posting here for 'shoutcasting tips' but like I said, tf2 can be different. If you can perfect it, viewers will be easier to sustain and you wouldn't seem so anonymous to the community.

posted about 11 years ago
#5 ESEA-IM Cast Runaway 5 vs. Sunday Funday @ 10:30pm in TF2 General Discussion
pharaoh__fvck

he must also miss gotfrag

posted about 11 years ago
#6 A new tournament website in TF2 General Discussion
DidgeThe acronym is a long term strategy, which we will grow into. We're not pushing it right now!

whaaat

posted about 11 years ago
#3 Demos on ESEA News Page in TF2 General Discussion

AI vs Dynamic to watch yaug go ham

posted about 11 years ago
#10 Root for Carnage again! in Off Topic

i played with gillz in QL a while back... needless to say there was confusion

posted about 11 years ago
#3 how does esea split conferences work? in TF2 General Discussion
Caliwhy didn't they merge east and central

I'd imagine they will?

18 teams doesn't really make a sizable conference especially when half of those teams could potentially drop

posted about 11 years ago
#3 How to review demos? in Q/A Help

The most common way is to watch a STV demo. Either the person who runs the server needs to retrieve this for you or you need to set it up and play on your own server... if you need help with this, let me know.

Retrieve the demo file you want to review and put it into your TF folder. Launch your game and while on the menu press shift + f2. This will open a window where you can choose to load the demo you just saved. You'll be able to pause/play the demo. The way people do it is load the demo and pause it. Go to a specific time in the demo and have everyone go to that time. Have everyone press play at the same time by counting down in mumble.

posted about 11 years ago
#14 Logs.tf match stats in Projects
radiumI'll play around with this tonight. I really LOVE the healing pie chart comparison.

good ol' pie charts

posted about 11 years ago
#13 New matchmaking site similar to Tf2lobby in TF2 General Discussion

This stuff comes up every few months.
I hope you really know what you're doing. TF2Lobby is the largest recognizable pug system TF2 has ever had. It's simple design and ease attracts new players and welcomes old ones. It provides a entry level system for users who consider IRC too difficult and two-folds as a 'filter' for more skilled pug systems.

There are only two honest flaws that I see with TF2Lobby (aside from a few minor tweaks, some have been mentioned in above posts):

1. skill-categorized pugs are not supported by TF2lobby automatically. However, I would argue tf2mix and tf2.pug.na cover is. Unless you plan to attract the entire competitive community from pub to invite... this is a non-issue.

2. a functioning karma system is a mild issue. Having a fully automated system would be welcomed by most but this would be difficult to implement fairly.

But as always, any time spent on advancing competitive TF2 as a developer/mapper/caster/mentor/etc is appreciated by everyone! So thank you and good look!

I'd love to chat with you more =)

posted about 11 years ago
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