glass
Account Details
SteamID64 76561198022613075
SteamID3 [U:1:62347347]
SteamID32 STEAM_0:1:31173673
Country United States
Signed Up January 26, 2017
Last Posted April 25, 2024 at 2:44 PM
Posts 1568 (0.6 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 42 43 44 45 46 47 48 ⋅⋅ 104
#74 ESEA Open S30 Happenings/Discussion in TF2 General Discussion
warriordragon12there is no class john can play that can save us from my demo

what if he played demo

posted about 5 years ago
#5 Cashing out of TF2 in Off Topic

what if told you that weird looking thing you've got listed for 159 dollars is actually not worth any dollars because it is not, in fact, real

posted about 5 years ago
#15 Goblin Zone LFP IM in Recruitment (looking for players)

fan favorite team

posted about 5 years ago
#10 HOME RUN THOMAS LFP in Recruitment (looking for players)

the only rapper who sold more dope than me was

posted about 5 years ago
#9 LFT 6's Roamer, Low Open/High Steel in Recruitment (looking for team)

you can sign up for the drive and request to be put on a team with people who have already played open. there are at least a few of those.

the people in charge of the team drive are trying to put together competitive teams, and teams with similar skill levels, so they don't die. they will honor your request if they can.

posted about 5 years ago
#5 LFP S30 open in Recruitment (looking for players)

one single interaction with pov, would never even consider playing on a team with them

posted about 5 years ago
#52 cp_propaganda (5cp) in Map Discussion

such a beautiful map

posted about 5 years ago
#2 lft open scout in Recruitment (looking for team)
lewdrudeandnudekudos

i do not think you know what this word means

posted about 5 years ago
#25 coke or pepsi in Off Topic

https://www.youtube.com/watch?v=9e9T3DNAdaI

posted about 5 years ago
#13 Showstopper ESEA banned? in TF2 General Discussion

don't come to mid tomorrow

posted about 5 years ago
#33 AIM IS BEING REPLACED ON FROYOTECH in TF2 General Discussion

quit or cut?

posted about 5 years ago
#17 ESEA S29 Coverage Feedback Thread in TF2 General Discussion
rowrowglassa lot of casters in the tf2 community do a word-heavy radio-style broadcast, but tf2 is the equivalent of tv -- viewers can see what's happening. so casters shouldn't list every single thing they see. during chaotic fights no one can speak that fast anyway.

try to complement what the viewer is seeing on-screen, instead of obscuring it. sideshow was the best at this.
There's a big challenge in making this happen in practice, mostly because the producer has to evaluate what is currently on their screen, what the caster is speaking about, and what is actually happening in the match, to capture what the viewers see.

Additionally, several casters, myself included, do third person view whenever casting, so it becomes commonplace to narrate what we see via bird's-eye, rather than from the first person perspective (for example) of the scout/soldier about to get ubered through a choke. I sometimes try to make the perspective shift so that casting becomes more in tune with the push and (hopefully) the camera, but overall it's challenging to coordinate caster + camera during the cast, concurrently.

it's uniquely difficult in esports because the observer controls what the viewer sees, which is not always what the caster sees.

something that happens a lot is that the viewer watches a big pick play out on the observer's cam, but the caster is on another cam and misses it, so the viewer actually knows what the caster is saying is wrong/irrelevant while he's saying it.

posted about 5 years ago
#15 ESEA S29 Coverage Feedback Thread in TF2 General Discussion

a lot of casters in the tf2 community do a word-heavy radio-style broadcast, but tf2 is the equivalent of tv -- viewers can see what's happening. so casters shouldn't list every single thing they see. during chaotic fights no one can speak that fast anyway.

try to complement what the viewer is seeing on-screen, instead of obscuring it. sideshow was the best at this.

posted about 5 years ago
#1 ESEA S29 LBF: FROYOBLACK vs. Mentality Esports in Matches

max dropping the provocative bind right before paddie decloaks on shade. but shade was unshaken

posted about 5 years ago
#7 cp_alamosa (5cp) in Map Discussion

on last, the low ground entrance is a little like cardinal last. and in my experience that area of cardinal is dead space that no one really bothers with because it's too big of a disadvantage to be down there. maybe consider making it more like snakewater's low entrance, where you can still push in through it at least occasionally.

on second, that battlements/sniper spot on the top left of defense can watch far right, the low entrance from mid, and the left path to the point. seems too strong, especially because it's hard to bomb (you can skip across top of point pretty easily but the sniper can also duck into the tunnel). a small adjustment to an existing fence would block the lower sightline.

i like lobby a lot. i think it would look better if the left and right ramps up from lower weren't symmetrical.

i got the overall impression there were slightly too many ways to get everywhere. especially around mid.

you can stand on the barbed wire fence on two. dunno if you intended that or not.

the demo rollouts have a lot of potential.

high ground on two seems too strong. a soldier can sit up there, spam every entrance. scout can deny bombs. also, there are several places you can stand as demo where you can see your traps on all four paths from mid to two, including some opportunities for deep traps. i feel like most maps punish demos for watching deep traps by forcing them to overextend a bit, but this one doesn't.

one of the entrances into last should have a shutter.

*take this with a grain of salt; i just jumped around for a while, haven't played on the map.

posted about 5 years ago
1 ⋅⋅ 42 43 44 45 46 47 48 ⋅⋅ 104