flynn__
Account Details
SteamID64 76561198068212150
SteamID3 [U:1:107946422]
SteamID32 STEAM_0:0:53973211
Country Korea, Republic of
Signed Up July 27, 2012
Last Posted September 13, 2015 at 5:09 PM
Posts 301 (0.1 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity 6/11
Raw Input 1
DPI
1800
Resolution
1440x900
Refresh Rate
75Hz
Hardware Peripherals
Mouse Razer Abyssus
Keyboard Generic Dell
Mousepad Puretrak Talent
Headphones Earbuds
Monitor Shitty 19" 75Hz
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#9 talent vs hardwork in TF2 General Discussion
wareyaNote that I was talking about skill level relative to people the same age as me.

I think you're neglecting something. You said you practiced pretty hard. You put work in, and puberty may have been the event that needed to happen for you to realize it was paying off. Were other people practicing as hard as you?

posted about 11 years ago
#6 talent vs hardwork in TF2 General Discussion
wareyaI had the world's worst coordination (even among the kids around me) until I hit puberty and then it was marginally above average. The funny thing it was when I was a kid that I was always practicing really hard, not when I was a tween. Just goes to show that normal people can easily be naturally better or worse than others at coordination tasks.

Reaction time does increase and peak at an age. Most successful pro gamers are between the age of 18-21. It may have something to do with 18-21 year olds having less things on their plate as far as life goes, but it's never black and white like that.

posted about 11 years ago
#20 My frag vid finally finished in TF2 General Discussion

Okay vid but Ggglygy sets the bar a little high for you as far as joke videos go, you'll need to try a lil harder than that.

posted about 11 years ago
#4 talent vs hardwork in TF2 General Discussion

Very few people are naturally "talented", and if they are, they're SLIGHTLY better than the worst players in the game. That's just your starting point. There are only a few things that can just come "easy" to you. Even things like hand eye coordination are heavily about training.

Talent comes from training. The idea that someone was innately born with a developed muscle memory is kind of crazy.

posted about 11 years ago
#3 Bunch of music that I like that you might like in Off Topic

God is an Astronaut is always a good choice.

posted about 11 years ago
#3 Sunday Funday LF Backups in Recruitment (looking for team)

RaysFire attends Swag School apparently

I'd look into that before I join their team

posted about 11 years ago
#70 hueheuh i repot u in TF2 General Discussion
G1You're saying you did it cause of peer pressure?? Thats the dumbest thing ive ever heard. you don't have a mind of your own?

Doing something against the opinion of 14 albeit "important" people in the community (for whatever that's worth in a video game community) is basically the same thing. Most people would have probably done the same thing in the given situation with that many people telling you to do it. I'm not going to collectively hate any one player because he did something that many people were telling him to do, because understandably it's extremely difficult to pass up other's judgement calls in favor of your own.

TwitchTVJohnThis shit is dumb dudes. If we want this game to grow, people need to stop with the bullshit and give people reasons to throw money at it. The game is great, the general community is great. However, when you have top players that all fucking hate each other, things can be seen in the wrong light. Seriously. Is this fucking gamebattles? Are we 13 year old kids quickscoping on MW3 on xbox 360? No. We are fucking TF2. We are important. We are gorgeous.

Everyone be friends. You are all good looking.

That ship has kind of sailed. Shit like this has been happening for a long long time. At this point there's really not much to salvage. Yesterday someone from the TF2 community, for the first time ever, someone broke 5 figures, and TF2 was only PART of the reason he made that money, and it didn't come from playing it.

I'd really want the TF2 community to grow, but when things like this start becoming more and more frequent, the decent players are starting to leave, the sponsors have all left, and all we have left is a bunch of kids fighting with eachother there is no way anyone will ever take TF2 seriously on the same level as DoTA, LoL, CS1.6, etc.

posted about 11 years ago
#4 cp_evergreen in Map Discussion

Yeah it seems really wide open with a LOT of routes, flank heaven. There doesn't look to be any crazy points that'd be hard to push out of/defend. Both 2nd points are a little inaccessible to Scouts/Medics.

posted about 11 years ago
#2 Seanbud out; clckwrk to Spacewhales in News

He seemed notably irked after the match @ i46 vs mix^.

posted about 11 years ago
#4 The Official "Review My Demo" Thread in Q/A Help
BTMPL- [WKZBJDMM] Doctor
- http://steamcommunity.com/profiles/76561197997103711
- Medic
- Low; any really, I'm working myself into div6 so I lack them skills
- http://anfo.pl/20120904_2216_cp_process_b10fix_red_kupa.dem, P-REC

As noted above, I'm new to comp. so if you're looking to review a higher level play, you'd best not waste your time on mine ;)

Broken link

posted about 11 years ago
#9 the music recommendation thread in Off Topic

http://soundcloud.com/two-door-cinema-club

New album from Two Door Cinema Club.

posted about 11 years ago
#16 having huds similar to cheating? in TF2 General Discussion

I'll start this out with a short story;

Back when I was new to TF2 and I was playing Medic, I realized there was something from Quake that I'd REALLY love to have. You can have a "team overlay" in Clan Arena displaying the health and location of all your teammates, and I thought that was a great idea. On top of that, I was thinking of the CS:Promod HUD, where you can view how many players are up on each team based on silhouettes. I thought to myself, "Well maybe I can find a way to make an overlay that's always on your screen, displays who on your team is up and how much health they have (or even just color code their names based on their HP). And I also want to place the names of the enemy team on my HUD so I can view who is up/who is down without having to open my scoreboard, which will make it easier to be aware of all these different things at once!"

But I had no idea how to make HUD's, so I dropped the idea for a while. I came back to make QuakeHUD a while later and felt that I should put my awesome Medic ideas to the test. I open up my game and open up Notepad++ and get to editing the hell outta my little scripts to get what I wanted. Low and behold, I was utterly disappointed. All the edits I made didn't work. I tried copy pasting the Spectator GUI stuff. I tried making the scoreboard always visible, then adding health/ammo elements to that, so I could play with +showscores always enabled. I googled around for a possible solution, but I couldn't find one, nobody knew how to put these elements on your HUD for easy access and gain the advantage of having everything you'd want on your screen.

My point being, Valve supports CombatText. Valve supports your own custom scoreboards. Valve supports your right to remove/add as many elements as you want, as long as they fall under the restrictions that they place on the game. The downfall of your subscribers question was this right here:

this is going outside of the game to change something in the game that other people do not have, and this change helps me defeat people

You can go outside of game and get yourself a decent gaming mouse, a decent mousepad that tracks well, a 120Hz monitor, and every script in the world. The same goes for other games too. If it's available to you once you go into the game, it's not cheating. Yes it can be an advantage, and you might think it's unfair, but I'm sorry to say you didn't make the game. You simply play it under the defined rules that the maker of the game set for you. Valve can ban you for using a FOV exploit like FOV changer because they feel that is outside the rules they made. They can ban you for hacking to gain obvious advantages because it falls outside the rules they made. Hell, Valve can even say "No more custom HUD's" and enforce specific files to make sure you never have a custom HUD ever again, but they don't because they don't mind if you use them. Valve sets the rules and the players can do anything they want as long as they remain in that set of rules.

This brings up a second noob question though; "Well the Ullapool Caber and Natascha are both "in the game", doesn't that mean you shouldn't change the rules that Valve set for you?"

Players can change the rules in ONE direction. They cannot remove rules, they can only create more. They can never "unrestrict" things, but they can continue to "restrict" things all they want. Players can always ADD more restrictions, but they can never remove ones previously set by the maker. For instance, we could ban the modification of HUD's in major leagues if we deemed it too powerful to use. We can also ban weapons because we feel they impede the game as we want to play it. But we can never remove the restrictions set bythe developer.

posted about 11 years ago
#100 what's yo inches/360 in Off Topic

Odds are if you're saying "I don't get how people play on x inches per 360" they don't understand how you can play on your sensitivity.

posted about 11 years ago
#96 what's yo inches/360 in Off Topic
wareyawhy would you reduce your dpi to play sniper
why not just 0.25 sens

He toggles his DPI if he needs to spin around really quick.

posted about 11 years ago
#14 Hitsound Only on Kill in TF2 General Discussion

I used to have a problem with that, then I remembered that my enemies tend to stop shooting me when they die.

posted about 11 years ago
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