fanciestBanana
Account Details
SteamID64 76561198138640814
SteamID3 [U:1:178375086]
SteamID32 STEAM_0:0:89187543
Country France
Signed Up July 28, 2016
Last Posted August 5, 2017 at 1:18 AM
Posts 8 (0 per day)
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#1 Bringing scripts to mainstream: TF2-EasyScript in Customization

I come here to share with you a stupidly complex script API to address all your scripting needs:
GitHub link
GitLab link

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript (TM) (former ultimate framework).

I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.

posted about 6 years ago
#1 Bringing scripts to mainstream: TF2-EasyScript in Projects

I come here to share with you a stupidly complex script API to address all your scripting needs:
GitHub link
GitLab link

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript (TM) (former ultimate framework).

I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.

posted about 6 years ago
#1 New supercharged tf2 script in Projects

had this posted in Customization, but i think this fits the Prjoect thread more
I've updated my ultimate framework to version 1.1, bringing along a ton of new functionality.
The link
New features include:

  • Every bind replaced with alias (except for taunt, but i've included options for you)
  • Easy way to rebind your keys without touching your scripts
  • Many, many helpful features for scripters like:
    • Every button calls 4 functions: button press, action, button release, state_change_callback
    • Isolated from script lastinv, invnext, invprev, spec_mode, spec_next and spec_prev
    • Many miscellaneous aliases for frequently used commands
  • 6 global key modifiers : 2 press, 2 toggle and 2 sticky
  • AAAAAaaaand the most impressive, albeit useless to you,
    friggin' compiler written in ruby, because i don't want to maintain 2.7k lines of code manually

Feel free to use, criticize, experiment and participate in development of this script!

UPDATE 1.1.1: included Null-cancelling movement script

posted about 7 years ago
#6 New supercharged tf2 script in Customization
Medico_di_BiscottiSummarized, it's a dev tool kinda. A framework for scripting. Allows modular sharing.

EDIT: at least that's how I understand it.

You got it absolutely rght.

posted about 7 years ago
#1 New supercharged tf2 script in Customization

I've updated my ultimate framework to version 1.1, bringing along a ton of new functionality.
The link
New features include:

  • Every bind replaced with alias (except for taunt, but i've included options for you)
  • Easy way to rebind your keys without touching your scripts
  • Many, many helpful features for scripters like:
    • Every button calls 4 functions: button press, action, button release, state_change_callback
    • Isolated from script lastinv, invnext, invprev, spec_mode, spec_next and spec_prev
    • Many miscellaneous aliases for frequently used commands
  • 6 global key modifiers : 2 press, 2 toggle and 2 sticky
  • AAAAAaaaand the most impressive, albeit useless to you,
    friggin' compiler written in ruby, because i don't want to maintain 2.7k lines of code manually

Feel free to use, criticize, experiment and participate in development of this script!

UPDATE 1.1.1: included Null-cancelling movement script

posted about 7 years ago
#6 The ultimate scripting framework! in TF2 General Discussion
WiethoofdLine #315 you have fv_invslot5 instead of 6

You could provide a bunch more aliases for voice commands and possible taunt aliases (taunt_by_name "tauntname;" (mind the semi-colon after the name before the closing quote!))

I might have not been able to read properly, but is there a 'modifier' section, where for instance you hold down shift/ctrl/alt to trigger a +alias which rebinds/realiases a bunch of keys so you can have multiple actions bound to the same key by simply holding down a button (e = medic | E = help!)

Thanks for modifiers suggestion! I will add it tomorrow.

posted about 7 years ago
#4 The ultimate scripting framework! in TF2 General Discussion
KairuIf I might make a suggestion, since you override a lot of default binds with your +se aliases, you should implement invnext/invprev/lastinv logic that most if not all weapon-specific configs use, as part of your framework.
...
Would save a ton of work having to write the rotational logic anytime you wanted to share a crosshair-changer or viewmodel hiding script. Would allow you to even write one by only overriding the set_slot aliases, as well.

lastinv is already implemented, i just used wrong name. Crosshair changing is already possible since no matter how you change weapons same aliases are called (+se and sa). Nevertheless, thanks for nextinv, previnv idea! I will implement those tomorrow.

posted about 7 years ago
#1 The ultimate scripting framework! in TF2 General Discussion

Hello!
I've written a framework (WIP) that aims to facilitate creation and sharing for scripts between players.
Here it is!
I would like to hear your ideas and opinions!
Also, please help to spread the word! We wont see any benefit from this scritif none will use it!

posted about 7 years ago