Bubbaalec_https://www.dropbox.com/s/2vvfx1claf51irj/20130504_0227_cp_gullywash_final1_red_blu.demoh dear...
17k
any particular part I should watch? And the tick??
im assuming the tick is 17000
Account Details | |
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SteamID64 | 76561198005978415 |
SteamID3 | [U:1:45712687] |
SteamID32 | STEAM_0:1:22856343 |
Country | Rainbow Nation |
Signed Up | March 25, 2013 |
Last Posted | June 20, 2014 at 8:26 PM |
Posts | 396 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
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Mouse | Logitech G400s |
Keyboard | Logitech G110 |
Mousepad | Steelseries QcK+ |
Headphones | JVC HARX700 |
Monitor | ASUS VG248QE |
Bubbaalec_https://www.dropbox.com/s/2vvfx1claf51irj/20130504_0227_cp_gullywash_final1_red_blu.demoh dear...
17k
any particular part I should watch? And the tick??
im assuming the tick is 17000
if you want a 15 yr old random, im down
kirii regret not killing myself when i was in the right frame of mind to do it
ok that was melodramatic sorry
I feel you. Mine was being born.
spaceghostpurrpwould you say duel is way more fun then say CA or TDM. never really did it too much
Duel is the way the game is meant to be played.
-snip- wrong thread
huffFearlessEpochthanks fearless, i grabbed a girls ass and now im being forced to withdraw from my uni
That's just sexual harassment. Through actions would be grabbing her hand, touching her on the shoulder, etc.
When I say sexual intent, that doesn't mean show your penis to her. It's showing that you are attracted to her, physically and emotionally.
Friends display their affection to you emotionally. Lovers do both.
When the man with the food at the pancake place touches my mom on her shoulder I get scared
ROFL
ckap
c - "Conner", what I went by for a really damned long time
k - "Ken", my first name
ap - 4 letter names are edgy
SetsulBasically what synchro said.
I'd like to add something to the third route thing:
The flank should be seperated from choke (gran = counterexample) with ideally more than one way to both points. The third route should be close to choke (closer than the flank, but not as close as gully dropdown) with only one path to both points (maybe a fork like the two sewer doors). This third route can be connected to the flank (e.g. badlands house) but doesn't have to.
Picture of process and snakewater with the choke, the normal, complicated flank and the additional "choke" flank highlighted.
How complicated/annoying should I make it to enter via the flank/alt? Should I make it painful or just a tad annoying? Should it be risky or just time consuming?
Once I get home, I'll compile a list of everything you've said so far. If everyone could +frag everything they think is the best idea, that'd help out my organizing.
I appreciate the suggestions everyone's put in.
Mr_Owlno horrific chokes like granary 2nd
Could that be fixed by either raising the roof and allowing soldiers to hop over the wall onto a platform, or would it be better just to push away those walls?
Mr_Owla last point that's not entirely impossible to push out of (i.e. snakewater). A lot of this has to do with forward spawns. It's better to have them too far back than too close to the action.
Just for clarification, can you give an example of a map that makes it too defensive? I don't want to overdo it, but don't want to underdo it.
Wreathno stairs
As a soldier, I can fully understand that.
Thanks for your input, I'll make sure to keep all of your opinions in mind.
I'm sure I'd feel sad if I didn't have only like 4 posts anyway.
With exams over and an uneventful summer quickly approaching, I'd like to start a TF2 map. In order to do that, though, I need to fully understand what needs to be in the map.
What sort of features do you NEED in a map? I know a lot of people have a ramp fetish because they're more reliable than stairs for rockets and the like.
What sort of things to do you absolutely HATE to be in a map? I know improper mirroring is a big one.
Any suggestions you have would be absolutely stellar.
EDIT: It appears that there's far more to the subtleties of a map than I had thought. I'll plug in a few hundred more hours into TF2 and return when I feel better accustomed to the game. 800 hours is probably not enough to get a good feel for it.