chojje
Account Details
SteamID64 76561197998577229
SteamID3 [U:1:38311501]
SteamID32 STEAM_0:1:19155750
Country Sweden
Signed Up October 13, 2012
Last Posted May 8, 2023 at 4:07 AM
Posts 167 (0 per day)
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#4 pc_pointcapture (gamemode) in TF2 General Discussion

Cool initiative. If you have some lighting issues on Snake I can share the original .vmf and compile settings if you like.

posted about 4 years ago
#303 Updating cp_snakewater in Map Discussion
TimTumFixed :D

http://www.teamfortress.com/post.php?id=47741

Whoa, finally. Thanks for staying patient with the brokenness.

Hope you enjoy the update, and as always keep providing feedback and bug findings to keep improving the map!

Cheers,
chojje

posted about 5 years ago
#301 Updating cp_snakewater in Map Discussion
AustinNhttps://www.youtube.com/watch?v=AeAczfDlLeE&feature=youtu.be

This happened multiple times during the game. It can seems to occur randomly and can be either from respawning, resubbing and class switching. It happened to several people from both teams aswell. Other teams are having the same issue and can be seen to be reported in the ETF2L Discord. This game was on u18 for this season of ETF2L

What a mess. _final1 should be fine so hopefully Valve patch it real soon....

posted about 5 years ago
#297 Updating cp_snakewater in Map Discussion

Regarding the out of bounds bug - I sent Valve a new version immediately when it was discovered, but for whatever reason they haven't patched it yet, likely waiting for the next general patch for the game. Meanwhile, I suggest using _u18 for leagues as it should be bug free. Sorry about this!

sheafThanks for tending to the out of bounds problem. Quick question though: what happened to the Harbleu poster? Also can you please slip at least one snake into the map. idc how hidden it is

I couldn't add any custom content as the map shipped, so sadly neither snakes nor posters are possible.

posted about 5 years ago
#288 Updating cp_snakewater in Map Discussion
Twiggyhttps://i.imgur.com/qtmdwAj.jpg
tested tonight on _final1

Note to self, don't break what isn't broken

posted about 5 years ago
#285 Updating cp_snakewater in Map Discussion
Alfiehttps://clips.twitch.tv/BoredMagnificentAyeayeUnSane
o no chojje

Oops

This is a bug!! The people responsible for that clip brush have been sacked. I have contacted Valve to get a hotfix out, in the meantime, please use _u18 where the bug is not present.

posted about 5 years ago
#38 TF2 update for 12/19/18 (Smissmas 2018) in TF2 General Discussion
Spuso like what does the tf team get paid for

pay me I work

EDIT: Hope you enjoy the Snakewater update!!

posted about 5 years ago
#282 Updating cp_snakewater in Map Discussion

Here's the final update of this update session, u19 just released. I've sent this to Valve, so hopefully we'll se a much smoother version of the map ingame soon.

https://www.dropbox.com/s/n680kdzlc20lf3q/cp_snakewater_u19.bsp?dl=0

Changelog u19:

* Small bug fixes
* Small visual fixes

Thanks to everyone who's helped out this time around, nice to see people still passionate about TF2 maps. This update session has given me a lot of insight in what makes a good competitive map, and hopefully I will be able to integrate this in my next map project.

Cheers,
chojje

posted about 5 years ago
#64 Thoughts on wallbugging? in TF2 General Discussion

Speaking as a mapmaker (guilty as charged), the clip in the OP is the dumbest thing I've seen in a videogame and if I had to check for that when making a map (I mean there isn't even an angled brush there so something else must be going on) there's no way any competitive maps would be made.

posted about 5 years ago
#281 Updating cp_snakewater in Map Discussion

Updated to u18 with some minor changes.

https://www.dropbox.com/s/h7hb9zpfpb3utv2/cp_snakewater_u18.bsp?dl=0

Changelog u18:

* Can't remember but small polishes
* Made the fence near yard closed to projectiles

This one should be pretty bug proof. In a week I am sending it off to Valve and calling this update session done. Thanks for all the input!

Cheers,
chojje

posted about 5 years ago
#280 Updating cp_snakewater in Map Discussion
AlfieETF2L does have stance/ruling on wallbugs. If you are in a spot that gives you an advantageous position from where you can't be shot. I don't think there is any of those on snakewater

This was banned https://clips.twitch.tv/CalmOriginalTubersGrammarKing
But then it was fixed on a new version of product.

I'm open to change my mind if there is enough opinion to do so, especially if the league admins consider it a large issue. However it feels odd that such a clear cut glitch should be allowed whatsoever.

posted about 5 years ago
#277 Updating cp_snakewater in Map Discussion

Thanks for the input. I just released u17 with some minor gameplay fixes, loads of tiny visual things, and fixed lighting.

Updated to u17: https://www.dropbox.com/s/h4n2gif985snaxk/cp_snakewater_u17.bsp?dl=0

Changelog u17:

* Further improved detailing with regards to splash bug issues
* Fixed a lot of visual issues
* Fixed roof awnings being solid
* Changed some walls to make them easier to rocket jump from
* Full lighting compile

As you can tell I haven't done anything about wall bug issues discussed above - in fact I am contemplating ignoring it as it should really be dealt with from a rules perspective; and hopefully it will be removed once Ricochet 2 is released. It would take a lot of reworking to handle it with limited effect on the experience.

Again, I'd recommend not using this version for any official play until it's been confirmed bug free.

Cheers,
chojje

posted about 5 years ago
#276 Updating cp_snakewater in Map Discussion
AlfiechojjeAlfiegreat work.

why is the lighting so different? didn't valve change your version to make it darker when it was made official? or did you do that

That's surprising, I didn't change anything between _final1 and _u16 (which is based on Valve's internal version).
I have no idea how hammer works but maybe it's how you're compiling it, or some hammer setting you have set different to Valve's. but without a doubt _u16 is much brighter.

Alright I figured it out, apparently shadowing on props is completely broken in u16 as I missed some settings, apart from that it's exactly the same lighting.

posted about 5 years ago
#273 Updating cp_snakewater in Map Discussion
Alfiegreat work.

why is the lighting so different? didn't valve change your version to make it darker when it was made official? or did you do that

That's surprising, I didn't change anything between _final1 and _u16 (which is based on Valve's internal version).

posted about 5 years ago
#271 Updating cp_snakewater in Map Discussion

Hey,

Just released u16, it may be bug ridden but I've fixed most stuff posted in the thread so far. Splash bug should be mostly eradicated...

Updated to u16: https://www.dropbox.com/s/ixohacnbqanipen/cp_snakewater_u16.bsp?dl=0

Changelog u16:

* Made most aesthetic elements less intrusive and non-solid to restrict splash bug issues
* Fixed a lot of visual issues
* Tweaked some clips

Found some lighting bugs already, especially a very dark rock near red last.

I'd recommend not using this version for any official play until it's been confirmed bug free.

Cheers,
chojje

posted about 5 years ago
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