RockzchiefdogIs it brainless tho?yes https://www.youtube.com/watch?v=e3x3tUH6eJY
Do that significant amount of times and I can agree with you.
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RockzchiefdogIs it brainless tho?yes https://www.youtube.com/watch?v=e3x3tUH6eJY
Do that significant amount of times and I can agree with you.
Makchiefdog
Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.
just like with da iron bomber it is a (mostly) free upside that doesnt add shit to da game lol. also soldier is literally a good class that has a tailor made plugin to buff it further if u still suck thats on u not the class
What plugin?
Also gj using insults to make a point, that makes your argument valid and convincing!
MakCow mangler should be banned for being a free dumb upgrade most of the time and i would agree that ur right that the iron bomber should be banned too for being an even bigger upgrade. That said people are right that hitting IB pipes is still harder than getting rewarded for brainlessly spamming the right-click and potentially being massively rewarded for it.
Is it brainless tho? You have to time and aim it, like with the iron bomber. Miss-time and u have no ammo, miss and u do no damage. A buff to soldier seems appropriate imo considering scout and demo are so strong.
coyo_geezerDomoCatFaceRight click kill medic across map stupid, enough.sniper
sticky trap
Jarrett000chiefdogSure, but there's still a ratio of reward received vs skill required, which is definitely skewed way higher for the cow mangler charge shot than the iron bomber hit box, so one being banned and the other untouched is not bizarre.Jarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?
Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?
I think my weakness in this argument is that I haven't seen the charged shot being effective. I keep thinking of scenarios where:
1# The charge shot is done from a long range so the soldier is safe if he has no ammo. The charge shot can be easily dodged from that range. If the soldier misses, he wasted his whole clip for zero damage and now can no longer spam => actually reduced spam.
2# The shot is done from a close range so it is harder to dodge but the soldier in turn is in trouble if he gets caught out.
Again, I lack the proper experience from playing with and against the mangler and would like to see it in action. I only remember experiencing it in etf2l for a month or so (maybe even less) when it was allowed and thought it was nice.
Jarrett000A lot of weapon ban arguments come down to the philosophy. Do you allow it because it doesn't disrupt the flow of 6s past a certain threshold? Or do you disallow it because the mechanic of an unskilled cross map death laser isn't something people want to play with/against?
Could one argue then that they don't want to play against the iron bomber as it is more unskilled vs the stock (thx to the hitbox)?
We have plugins that remove scout moment speed and gb and whatnot, I don't know anything about coding plugins but would it be possible to disable the charged shot if it such a huge deal?
RockzchiefdogThe sound, visuals and I think even where the rockets come from are not the same tho.cow mangler, as a direct upgrade, was much stronger then it is iron bomber to stock
EDIT: I want to discuss why the mangler is not allowed while stuff like iron bomber - a direct buff for demo and no reason not to use it over the stock - is allowed.
the point is, you didnt have to leave your spamming spot in order to get ammo, which mightve allowed someone to sneak in. plus demo can shoot few projectiles and eliminate a sentry within 2 seconds (even faster with some scout pistol focus), so you could run 2 manglers without a problem (unless kritzkrieg)
The iron bomber has a hitbox 4 times larger than the stick one. If there is no reason not to use the stock then it is a buff for sure and a direct upgrade. Arguing which is stronger is relative and I would say that the iron bomber is buff arguably too strong if stock is useless in comparison. There are a lot of cases when u would want to take out the sentry before push so not to waist ur uber on it because demo does not have the same angles soldiers have i.e every last point?
Rockzchiefdogwould still use the mangler if they removed the charged shot and the no-ammo mechanic.that's called a rocket launcher then
The sound, visuals and I think even where the rockets come from are not the same tho.
EDIT: I want to discuss why the mangler is not allowed while stuff like iron bomber - a direct buff for demo and no reason not to use it over the stock - is allowed.
Lupusairshots and kills with it look dogshit and it visually doesn't belong in TF2
I personally like the sound, the visuals and they way airshots and kills look and would still use the mangler if they removed the charged shot and the no-ammo mechanic.
an_aliaschiefdoglack of ammo has never stopped me from spamming so I don't understand that argument either :/well it does for most, but i'd still like to see people give the cow mangler a 2nd chance
I mean technically I stop spamming when I am low on ammo but then its like a second to reset, get ammo and back to spamming. They way its done usually is anyway that u spam with rotations while collecting ammo so u don't give up ur positions (not that it would matter in most cases)
I feel like in a very sentry meta it would not break the game (not that it broke the game before imo). Spam is spam and lack of ammo has never stopped me from spamming so I don't understand that argument either :/
Keep in mind that stuff like iron bomber and the winger and hecking battalion backup is allowed but no dice on the mangler why?
EDIT: It seems like main point against the cowmangler is that the right-klick charge shot is considered too low risk/high reward mechanic that it toxic to the game and should be banned.
+ the no ammo benefit seems like too much for people.
+ some people don't like the esthetics
IMO, those are valid reasons but I guess not significant enough to actually ban the weapon. I think I don't mind how the game would be affected if it was allowed. I could be wrong, just haven't been convinced yet at this point. But who cares what I think. Therefore I am going to drop the case.
Aight lemme start practicing my dh and reserve shooter
It's funny that these people who seemingly 'hate' the rahThreads - keep pumping the threads by commenting on them lol!
Also, what is going on in your pathetic, god complex of a reddit-mod wannabe lives that you get triggered by a thread? It's not like the 'shitpost' is going to bury your own revolutionary, Emmy winning, Mark Twain sucking thread that gets posted on TFTV.
Rockzi did test a lot of them a while back, 99% unusable - either dont work or are permanent
https://www.youtube.com/watch?v=qyeJFLdSeT4
iirc the blood particles were neat and do work as intended, but those will be too small for you
Did you test the particle effects here: https://developer.valvesoftware.com/wiki/List_of_TF2_Particles and they were unusable?