Christ those last two rounds before the stalemate were insane.
Muma's 3k on the last mid O.O
Account Details | |
---|---|
SteamID64 | 76561198028155533 |
SteamID3 | [U:1:67889805] |
SteamID32 | STEAM_0:1:33944902 |
Country | United States |
Signed Up | July 20, 2015 |
Last Posted | August 26, 2016 at 4:47 PM |
Posts | 48 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | In-game Sensitivity |
Windows Sensitivity | Windows Sensitivity |
Raw Input | 1 |
DPI |
DPI |
Resolution |
Resolution |
Refresh Rate |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | Mouse |
Keyboard | Keyboard |
Mousepad | Mousepad |
Headphones | Headphones |
Monitor | Monitor |
Christ those last two rounds before the stalemate were insane.
Muma's 3k on the last mid O.O
hahaha it has the MSN message sound for gambling notifications
When TF2 starts, it looks for either
tf/cfg/autoexec.cfg
or
tf/custom/my-config-folder-name/cfg/autoexec.cfg
You don't really need a workaround like "+exec autoexec.cfg." Often times, people name their config autoexec.cfg.cfg, because they haven't enabled viewing of file extensions. Try that out.
MessyRecipeJust FYI, self-selected / non-random responses introduce bias, as will picking a specific demographic such as "TF2 comp players"... best would be to say, go through your school's directory and ask every 5th person to take the survey, or something similar.
Better yet, segregate the demographics, so any trends can appear easier.
SpaceGhostsCoffeelanskytry to play a round of mge without letting go of your push to talk bind as an example, for most people this will be very uncomfortableI can agree with this, I still use my side of the mouse push-to-talk, but when I am in mumble with friends mgeing, if I am talking a lot during it I will do noticeably worse. It might be some combination of being distracted and holding my mouse differently, but it is noticeable
That's the big reason I switched away from push. Any amount of extra commands will deter gameplay and good comms; when I used push, I always had delayed comms and not enough comms.
If anyone has to use push (many of my friends are in noisy environments, or if you want to train for LANs), the only regularly unused fingers in the default loadout are the right thumb, ring, and pinkie, so like spaceghosts said, use the side buttons on your mouse (usually mouse3-6). Left pinky is a bad idea, because the bad boy wears out quickly (pinkie fatigue is a bitch), and you're unable to crouch/jump (which is crucial for most classes).
delpoI use voice activation + caps lock to toggle mute every time I talk because:
- I talk to myself and have an mx blue keyboard.
- I don't have to hold down a key to talk, only tap it once to unmute and then once to mute. Just feels a lot less constricting especially for longer comms.
- I can tell if I'm muted or not by looking at the keyboard LED that indicates if caps lock is on or off.
This is by far the best solution I've seen. Everyone tilts, and they can just mash caps lock and mumble to themselves before calming down and getting back into the game.
lazybearCan you assign multiple accounts to the same phone number? I thought most people used Winauth and a burner number for mm alts.
https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030#share
This is kind of hilarious. Anyways check your file type associations in Control Panel. You can also just open notepad first then open the .cfg file.
HildrethLet's back off this witch hunt, and focus on the main message - protecting your IP, if someone does get your IP and you are in a match what can I do to solve the issue quickly? I have very basic knowledge of this sort of thing.
http://lol.gamepedia.com/DDoS_Prevention_Guide?cookieSetup=true
I read a Wikipedia article. I'm not a sysadmin...
The consensus is "not much." DOS attacks literally overload your network to the point where you won't have internet through that IP. A VPN is the best way to mask your IP, period. Goldenfrog has a free 500mb/month option, which you can use if in dire need of a VPN. Have an account and the application on standby.
"hit me up with that fat uber/sandwich/arrow/backcap"
Upload a few screenshots of your net_graph 4 while in a pub, screenshotting whenever shit goes haywire. Basically, the goal is to find out if its choke, jitter, packet loss, or bad routing.
Afterwards, tell me about your setup. ISP+location? Are you connected to your modem? Follow up, are you connected to a router -> modem or straight modem? Or just straight WiFi.
Keep your config settings as-is, they're very good and aren't your problem. Changing them repeatedly in the same process screws with the engine and makes things worse. interp 0, while reducing interpolation, wouldn't cause an extreme loss of playability.
centennials have no taste in music
http://i.imgur.com/OjCjsYh.jpg
Piggybacking, I have the same question...
i5 4690K 3.5 Ghz
Nvidia GeForce GTX 660 4Gb
Anyone could really do this. If Arie has an IP/Steam ID match that would be great, but otherwise it's best just to enforce preventative measures, which he has already done.
For everyone else, get a quality VPN, so shit like this doesn't ruin your matches.
even with insane myopia (nearsightedness) and astigmatism, i managed to get a perfect score
http://i.imgur.com/3t9X7hN.png
not even using an IPS monitor
i've taken this test a few times before, it gets brought up pretty frequently on the internet, never got perfect until now
Multicore rendering (mat_queue_mode 2) causes frequent crashes, but not exclusively.
mat_queue_mode 1 works for me. 0 might work as well.
I can play demos as old as 2013 with this setting alone. I'm on -dxlevel 81 and comanglia's config.
Some demos are just fucked, and that depends on who's uploading it, and their settings/scripts at the time the demo was made, because: From what I've deduced while watching demos, they have preloaded cvars that are instantaneously loaded (for example, some demos change mat_queue_mode even after setting it to 1 in console before loading), and after they're injected in the current engine there's not much you can do afterwards. I really really doubt this is the case for the majority of demos. Maybe someone can make a "demo cleanser," or at least dig through a demo file to see how cvars are changed.